Questions for the CC Vets: replacements

Share your best strategies and tactics with other players by posting them here.
Post Reply
User avatar
Jagdhund
Posts: 37
Joined: Thu Feb 18, 2010 9:19 am

Questions for the CC Vets: replacements

Post by Jagdhund »

I'm wondering if teams ever get put back up to full strength given enough turns? If so, how many? Sad thing is I get a team to the dark green vet status and they are down a few and to increase thier survivability I send them back to the pool and get a new un=seasoned team. Also anyine know how many turns a lightly injured soldier takes to heal?

Thanks in advance,

-Jag
STIENER
Posts: 832
Joined: Sun Jan 07, 2001 10:00 am
Location: Vancouver, Canada

RE: Questions for the CC Vets: replacements

Post by STIENER »

andrew once told me to read the game manual [;)]........or was the XE5?? [;)] anyways.......as far as i know....teams never get back to full strength after taking casualty's....you have to trade them in...and wounded soilders never heal........wounded is wounded.

i may be wrong here but im pretty sure thats how it works.
User avatar
Jagdhund
Posts: 37
Joined: Thu Feb 18, 2010 9:19 am

RE: Questions for the CC Vets: replacements

Post by Jagdhund »

THanks that's kinda what I noticed but I was never patient enough to wait 4-5 turnd to replace the whole team with a fresh one.

THanks for the post,

-Jag
User avatar
CSO_Talorgan
Posts: 808
Joined: Sat Mar 10, 2007 5:53 pm

RE: Questions for the CC Vets: replacements

Post by CSO_Talorgan »

It makes sense for wounds to heal between Cross of Iron operations but the other games each represent an operation, so the time frame is too short for wounds to heal.
Post Reply

Return to “The War Room”