Directive 21 v2.0

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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DRSTX
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RE: D21 v2.3

Post by DRSTX »

While folks are reviewing this fine scn, can I suggest a fix to the soviet fleet assets? I find that after Lenningrad falls, the baltic fleet keeps reappearing endlessly. I also noted that the axis never gains any naval capacity after Lenningrad falls. While Im asking, Id like to also be able to see the Black Sea fleets when they are 2 hexes out and pounding the crap out of my units working on Sevestapol. As it is now, they are immune to return attacks as I cant see them during the axis turns, and frankly I think thier artillery values are hugely overrated.

So far my impression of the game is its highly enjoyable. Lenningrad may have fallen a bit easy but the pre April scn sure makes Moscow and Rostov a puzzle due to massive lack of supply. Im interested in seeing how well the new file works. Can I use the April file version by copying it in a game already in progress? Will those supply depots work then?

Regards,
Dan
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sPzAbt653
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RE: D21 v2.3

Post by sPzAbt653 »

... after Lenningrad falls, the baltic fleet keeps reappearing endlessly.

We fixed that in later versions. What version do you have?
... the axis never gains any naval capacity after Lenningrad falls.

I don't think they need it, and if they did have it then it could be used in the Black Sea also.
... Id like to also be able to see the Black Sea fleets ...

Unfortunately, there is nothing we can do about that. Maybe in the future there will be a patch to correct some of the naval issues.
Can I use the April file version by copying it in a game already in progress?

Sorry, but the games in progress are a separate file and won't be affected by newer versions. I think somebody said that we could edit a game in progress, but I haven't tried it to see if its possible.
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sPzAbt653
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RE: D21 v2.3

Post by sPzAbt653 »

stutter.
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samba_liten
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RE: D21 v2.3

Post by samba_liten »

I don't know how constructive this is, but as far as my game goes, the severe slowdown of the PO started and ended at the same times as it got the winter offensive shock bonus.
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sPzAbt653
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RE: D21 v2.3

Post by sPzAbt653 »

I wish there was something we could do to speed it up. Sometimes even I get frustrated waiting up to 2 hours for Elmer to figure out what he is doing.
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Panama
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RE: D21 v2.3

Post by Panama »

I don't think the poor guy can handle such a large amount of informtion quickly. [:(]
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samba_liten
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RE: D21 v2.3

Post by samba_liten »

Consider yourself lucky. Im running TOAW on a netbook, which means hitting end turn in the evening and waking up with the PO only just finishing its moves...
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RE: D21 v2.3

Post by sPzAbt653 »

ORIGINAL: polarenper

Consider yourself lucky. Im running TOAW on a netbook, which means hitting end turn in the evening and waking up with the PO only just finishing its moves...

[X(][X(][X(]
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Panama
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RE: D21 v2.3

Post by Panama »

ORIGINAL: polarenper

Consider yourself lucky. Im running TOAW on a netbook, which means hitting end turn in the evening and waking up with the PO only just finishing its moves...

Wow. That means you're almost playing the game in real time. [X(]
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samba_liten
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RE: D21 v2.3

Post by samba_liten »

A turn a day keeps the doctor away...or how did it go?
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Judykator
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RE: D21 v2.3

Post by Judykator »

Bautrupp Units not moving (movment 0/0)???
Scenario version downloaded from:
http://tiberappraisalservices.appraiserxsites.com/TOAW


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Sorry for my English. It is not the best.
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samba_liten
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RE: D21 v2.3

Post by samba_liten »

Just embark them and move them by rail. They aren't supposed to fix broken rail manually anyway. The auto fix will happen close to where you put them, even if they are still embarked.
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requiem72
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RE: D21 v2.3

Post by requiem72 »

Yes they do, but I got the feeling that they changed something with the new D21 2.3 version.
right now i´m playing a "southern approach " with the new version, and I need to stack four (4) [X(] RR Regiments just to repair one hex per turn.
I don´t know if the terrain influences the probability of the repair or if the overall probability has changed, but I´m suffering from the lack of supply.
Having started a second time I used the Brandenburgers to secure rail lines to profit from the reduced rail damage ( bad gamy exploit[;)] )
I don´t think this is what the designer wanted.
Personally I think the balance needs some finetunig.
Maybe an event that would provide an axis supply point, let´s say in Kiev.
I´m not much into the game mechanics, but something feels wrong.[8|]
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sPzAbt653
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RE: D21 v2.3

Post by sPzAbt653 »

Excerpt from post #42 on page 2 :

v2.3
Some changes to help the Axis supply/rail situation:
Axis Rail Damage is 0% on turn 1, 25% on turn 2, 75% on turn 3, and 100% on turn 32. Axis Forward Supply Dumps (75% supply points) will be established at Pskov, Riga, Bryansk, Smolensk and Kiev. These will be removed 20 turns after they appear (except the one at Riga, which stays for the duration).


So you should see the supply points that you suggested at Kiev and the other locations.
... and I need to stack four (4) RR Regiments just to repair one hex per turn.

That is actually about right. 3 or 4 units per Army Group to keep each one with a rail line trying to catch up to the front.

Good luck in the southern approach. I tried that on my last go around, and made it to turn 170 before I realised I screwed up. I had sent too many panzers into the south where they just stacked up in bottlenecks and were overkill, while I had few reserves for the rest of the front to help contain Elmer when he became attack happy. Next time, maybe two Pz Armies into the south, while the other two back up the rest of the front. I think the Axis would have had trouble maintaining two or more Pz Armies beyond Rostov anyway.
requiem72
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RE: D21 v2.3

Post by requiem72 »

Facepalm!!!!!

those who can read do have an advantage.

I´ve just taken a look at some old saves of my " northern Approach " with your first version.
Rail repair is really much more difficult.
I still have a question.
will only those hexes next to the unit be repaired, or is there a chance of a repair two or even three hexes away?
If so I could really set a Schwerpunkt by stacking them up to 9 units.

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sPzAbt653
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RE: D21 v2.3

Post by sPzAbt653 »

... is there a chance of a repair two or even three hexes away?


Yes. Its based on percentages, so the more repair units that you have near a location, the better the chance for multiple repairs. Watch what happens over the longer run (10 turns minimum), because results from just a couple turns could be deceiving.
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samba_liten
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RE: D21 v2.3

Post by samba_liten »

I'm playing an older version, so this might have been fixed already, but just in case...

There is a fixed artillery, coast bat unit that is set to arrive as reinforcements in hex 79,134. It never arrives, because that hex is water.
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sPzAbt653
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RE: D21 v2.3

Post by sPzAbt653 »

And a few others. Thanks for catching that.
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RE: Directive 21 v2.0

Post by Grungar »

In a nutshell[&o] I'm on turn 8 In version 1.1 reaching pskov velike luki vitebsk orsha rogachev and kiev line. If i had known how to use the rail dudes i'm sure i would be dominating the upper dnepr as i am the dvina. My point is that giving the germans more supply ie the new points might be be giving the player to much. But this is just a first impression. The other topics in the dsicussion( including my issue) for the update were handled by everyone involved up to now as if it was avalon hill discussing it!..I have never seen such a thread. The feel of the scenario recreates the atmososphere i have craved from a russian campain since i first read fugates masterpiece in 1983.
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sPzAbt653
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RE: Directive 21 v2.0

Post by sPzAbt653 »

Thanks very much for the kind words.

If you are using version 1.1, you won't get the new supply points. The reason they were added was to offset the difficulties that TOAW v3.4 added when D21 v.2.0 was modified for its use.

Sorry about the rail repair unit confusion. Its well explained in the briefing, but we know its difficult enough to read those things, let alone remember everything.
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