ORIGINAL: Helpless
I was using fresh 1942 GC and looked in the debugger. You may start a topic on tech forum with attached save files. I can check them to see if there is anything wrong.
Will do. Alas I am without access to the game for a couple of weeks but after then I'll take a look. I note a number of other players are reporting a reduction in the replacements going to static units so I think it's not just me.
ORIGINAL: Helpless
Yes, currently static and refit are mutually exclusive, although it can be changed in the code to provide extra replacements to static units.
Yes, that would be extremely useful. I don't want to have to supply trucks to a unit just to get it into refit mode. Pulling a static unit back one hex then applying the refit flag to it without having to activate it (and spend APs) would save a lot of the paper shuffling required to keep your front line units intact. Currently I probably waste about half of my APs putting static units into active mode then putting them into refit mode, only to put them back into static mode a couple of turns later once they've received their reinforcements.
That and a reduction in the cost of putting static units into active mode (and I assume that would include a reduction in the AP gain to make units static in the first place) would be the top two things on my list of things I'd like to see for 1.05.
Joel said earlier in the thread that no units would be able to be put into static mode in 1941 -- I assume this is to nuke the Soviet capability to rack up APs in 1941 by putting their motorised units into static mode for a large gain in APs then spend many fewer APs later to activate them when they turn to rifle divisions. Why not just reduce (or eliminate) the gain in APs to make a unit static in the first place? To my way of thinking, putting units into static mode should be done to help them fortify faster and to recover the trucks, and not just to gain extra paperwork points.
The game would still be playable if it was 0 APs to put a unit into static mode and 1 AP to take it out again -- have a look at Keke's 1943 scenario where he's eliminated the mass of Soviet static units and made them frozen for a number of turns instead. It's a much better scenario than the stock 1943 scenario, and doesn't rely on having lots of static units for the Soviets to activate over a period of a year or so when the APs can be obtained.