CTD

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Bradley7735
Posts: 2073
Joined: Mon Jul 12, 2004 8:51 pm

CTD

Post by Bradley7735 »

Hi Michael,

I'm getting a crash when I click on a fighter group located at PH. Open the Allied side, go to Pearl. Click on the air group icon. Click on any of the Army air groups (I've tried one of the P-40 variants 3 times). The game crashes.

Attachments
wpae019.zip
(3.21 MiB) Downloaded 9 times
The older I get, the better I was.
User avatar
michaelm75au
Posts: 12463
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: CTD

Post by michaelm75au »

Something to do with the number of groups in the base.
I noticed when I ran the debug version, several of the air groups in the bottom base panel were missing (couldn't click on them then). But it didn't crash in the debug version.
I'll try to debug the release version.

Ha.
It only reserves space for 200 groups and there are 238 present. Preventive excercise in place.[;)]

Updated beta to stop CTD - just unzip into Beta directory.
Michael
Rainer
Posts: 1210
Joined: Tue Nov 21, 2000 10:00 am
Location: Neuching, Bavaria, Germany

RE: CTD

Post by Rainer »

I know it sounds silly, but:
with this version (I call it p7a) during the Entering Orders Phase the game suddenly started the execution on its own.
At first I thought I had hit the key (E) by accident, so I started the orders phase again. And again, in the middle of typing in orders the game started the execution.

I did the whole thing all over again with 1108p7, and everything is fine.

My system ist protected by Kaspersky Internet Security (fully updated), and I cannot find any viruses, key loggers or the like.
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta
User avatar
michaelm75au
Posts: 12463
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: CTD

Post by michaelm75au »

ORIGINAL: Rainer

I know it sounds silly, but:
with this version (I call it p7a) during the Entering Orders Phase the game suddenly started the execution on its own.
At first I thought I had hit the key (E) by accident, so I started the orders phase again. And again, in the middle of typing in orders the game started the execution.

I did the whole thing all over again with 1108p7, and everything is fine.

My system ist protected by Kaspersky Internet Security (fully updated), and I cannot find any viruses, key loggers or the like.
Odd.
Can you drop in a save, and I'll try it tomorrow.
Michael
Rainer
Posts: 1210
Joined: Tue Nov 21, 2000 10:00 am
Location: Neuching, Bavaria, Germany

RE: CTD

Post by Rainer »

Odd.
Can you drop in a save, and I'll try it tomorrow.

Here is the Save BEFORE (done with 1108p7). Rename to PWS.
Game date is Nov 5, 1943 before orders were given.
Attachments
wpae005.zip
(3.05 MiB) Downloaded 9 times
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta
Rainer
Posts: 1210
Joined: Tue Nov 21, 2000 10:00 am
Location: Neuching, Bavaria, Germany

RE: CTD

Post by Rainer »

Odd.
Can you drop in a save, and I'll try it tomorrow.

Here is the Save AFTER the execution (which I did not initiate). Rename to PWS.

Now, here is what I did:

- loaded Save of Nov 5, 1943 (wpae005.pws - the save sent with the previous post)
- created a TF in San Francisco to transport Supplies to Sydney (TF144 - you can see that TF in Save006, attached here)
- then clicked Los Angeles to create a TF to transport oil to Sydney
- while trying to select a tanker the game started to execute - on its own
- I let the execution phase run through and
- saved (wpae006.pws - attached here)

Please note: Loading save005 with 1108p7 and entering the same orders as above does not initiate the auto-execution.
Odd, I agree.

EDIT: cleared typos
EDIT2: Looks like the creation of the TF in San Francisco (20 ships) is related to the event. When not creating that TF and going to Los Angeles directly (clicking on Los Angeles without creating the TF in SFO) nothing unusual happens.
Attachments
wpae006.zip
(3.05 MiB) Downloaded 10 times
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta
User avatar
michaelm75au
Posts: 12463
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: CTD

Post by michaelm75au »

I think I found it.
Attachments
Warinthe..itionp7b.zip
(1.93 MiB) Downloaded 15 times
Michael
User avatar
Bradley7735
Posts: 2073
Joined: Mon Jul 12, 2004 8:51 pm

RE: CTD

Post by Bradley7735 »

ORIGINAL: michaelm

Something to do with the number of groups in the base.
I noticed when I ran the debug version, several of the air groups in the bottom base panel were missing (couldn't click on them then). But it didn't crash in the debug version.
I'll try to debug the release version.

Ha.
It only reserves space for 200 groups and there are 238 present. Preventive excercise in place.[;)]

Updated beta to stop CTD - just unzip into Beta directory.

Thanks Michael!!! Leave it to me to find another limit bug. I get lazy playing the AI and let units stack up in major bases. :)
The older I get, the better I was.
Rainer
Posts: 1210
Joined: Tue Nov 21, 2000 10:00 am
Location: Neuching, Bavaria, Germany

RE: CTD

Post by Rainer »

I think I found it.


Thank you Michael.
I will repeat the tests with 7b and report back.

EDIT: Yes, it works.
Did the same sequence as in post#6 with the same save (basically repeating the test).
Thanks again.
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta
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