Hold at all costs!

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

Post Reply
User avatar
sveint
Posts: 3837
Joined: Fri Jan 19, 2001 10:00 am
Location: Glorious Europe

Hold at all costs!

Post by sveint »

Actually nevermind, retreat as soon as the odds are even! (Soviet 1:1 => 2:1 rule)

Could we please have a game option to turn this effect ON/OFF. That would settle the problem, those who like it can play with it on.

And no I don't want it even when playing as the Soviets.
kirkgregerson
Posts: 497
Joined: Wed Apr 09, 2008 2:21 pm

RE: Hold at all costs!

Post by kirkgregerson »

ORIGINAL: sveint

Actually nevermind, retreat as soon as the odds are even! (Soviet 1:1 => 2:1 rule)

Could we please have a game option to turn this effect ON/OFF. That would settle the problem, those who like it can play with it on.

And no I don't want it even when playing as the Soviets.

+1

I vote for it to be toggled on/off per year. [:D]
That would allow more player vs player games to come to an agreement as to what might be fair.
User avatar
abulbulian
Posts: 1105
Joined: Thu Mar 31, 2005 5:42 pm

RE: Hold at all costs!

Post by abulbulian »

Better yet, give German units a 'Hold or Die' order(for some small AP expenditure?) which would allow them to negate the Soviet attack bonus, but introduce a possibly for higher casualties.  This would be the case if they still were forced to retreat.


So you'd have 'Refit', 'Ready', 'Hold or Die' choices  [:'(]

- Beta Tester WitE and ATG
- Alpha/Beta Tester WitW and WitE2

"Invincibility lies in the defence; the possibility of victory in the attack." - Sun Tzu
Scook_99
Posts: 301
Joined: Wed Jun 20, 2007 2:33 pm

RE: Hold at all costs!

Post by Scook_99 »

Generally, the order was issued after they were encircled, so it's not like they had much choice. Fortress Stalingrad es kaput!

It isn't quite as easy as a toggle, from what I have read about the 1:1 rule. Russians take more casualties from using the 1:1, so you have to remove the odds and the extra casualties. So methinks it's hard coded in there.
User avatar
WingedIncubus
Posts: 566
Joined: Wed Oct 03, 2007 2:17 am

RE: Hold at all costs!

Post by WingedIncubus »

Why would a player issue an order to resist to the last man in WITE? What results would it accomplish, aside from tying large numbers of enemy units to the kessel?

There's no Hitler or Stalin to impose it on you. Only players who really want to roleplay Hitler or Stalin would do that.
User avatar
sveint
Posts: 3837
Joined: Fri Jan 19, 2001 10:00 am
Location: Glorious Europe

RE: Hold at all costs!

Post by sveint »

Well the example in the game I just played was to hold a bridgehead at all costs until next turn.
Jakerson
Posts: 566
Joined: Tue Aug 15, 2006 8:46 am

RE: Hold at all costs!

Post by Jakerson »

Does this hold at all cost means that Germans just stand still when Soviet hammer them with every artillery piece and bomber plane they have in the theatre as long as something moves there and even more when there is nothing left to move?


User avatar
delatbabel
Posts: 1252
Joined: Sun Jul 30, 2006 1:37 am
Location: Sydney, Australia
Contact:

RE: Hold at all costs!

Post by delatbabel »

A "hold at all costs" order would be useful in holding a bridgehead, or (for example) a land bridge between two rivers or between sets of swamps. I think it should be added to the game, but of course will result in extra casualties for the defending units. I think that a prudent German player is likely to use it when pressed when there's a fair bit in the pool, but as the replacements start to dry up it would be extremely hard to justify using it.
--
Del
Jakerson
Posts: 566
Joined: Tue Aug 15, 2006 8:46 am

RE: Hold at all costs!

Post by Jakerson »

ORIGINAL: delatbabel

A "hold at all costs" order would be useful in holding a bridgehead, or (for example) a land bridge between two rivers or between sets of swamps. I think it should be added to the game, but of course will result in extra casualties for the defending units. I think that a prudent German player is likely to use it when pressed when there's a fair bit in the pool, but as the replacements start to dry up it would be extremely hard to justify using it.

I am not happy about these kinds of chances in game of this scale of game that simulate whole eastern front as it adds more micromanagement in game.

Player already have option defending important bridgeheads with best and strongest units, assign best generals lead units that defend most important places and also deploy more SU and air support in important sectors and commit reserves that can help bridgeheads. These are all more important factors than some vague hold at all costs order to boost defense.


User avatar
Commanderski
Posts: 943
Joined: Sun Dec 12, 2010 8:24 pm
Location: New Hampshire

RE: Hold at all costs!

Post by Commanderski »

I think it depends on the individual player. If a player, either German or Soviet, thinks a bridgehead, land bridge , city or whatever piece of ground is worth holding onto he will hold at all costs. Especially if he thinks it by holding it he will tie up the opposing forces for an extended period of time.

An Admin option does not need to be added as they can do that now. Making it an option to have a unit stay in one hex regardless of the overwhelming odds and not move until totaly wiped out would make that unit a "super unit" and would be out of context of this game and unrealistic.
User avatar
abulbulian
Posts: 1105
Joined: Thu Mar 31, 2005 5:42 pm

RE: Hold at all costs!

Post by abulbulian »

ORIGINAL: Commanderski

I think it depends on the individual player. If a player, either German or Soviet, thinks a bridgehead, land bridge , city or whatever piece of ground is worth holding onto he will hold at all costs. Especially if he thinks it by holding it he will tie up the opposing forces for an extended period of time.

An Admin option does not need to be added as they can do that now. Making it an option to have a unit stay in one hex regardless of the overwhelming odds and not move until totaly wiped out would make that unit a "super unit" and would be out of context of this game and unrealistic.


This is obviously false as it entirely depends on how you implement it. I've played several games that allow axis players to give units a 'Hold at all costs' posture. What I was suggesting in WitE in reality doesn't mean to the last man, just negating the Soviet attack bonus.


So here is what I'm suggestion:

German units only may be placed in a 'Hold at all Cost' posture which has the following considerations:

- small AP expenditure to set this status on a German unit
- unit must have a minimum of 75 morale and TOE 50%
- unit must make a leader check in order for this order to actually be carried out when defending
- status will revert back to 'Ready' the following turn (so only lasts 1 turn)
- if unit passes check(one for every attack) then it will negate the Soviet attack bonus.


I think this is sensible and realistic. This could also be a posture available to certain Soviet units at some point in the war?

- Beta Tester WitE and ATG
- Alpha/Beta Tester WitW and WitE2

"Invincibility lies in the defence; the possibility of victory in the attack." - Sun Tzu
User avatar
Commanderski
Posts: 943
Joined: Sun Dec 12, 2010 8:24 pm
Location: New Hampshire

RE: Hold at all costs!

Post by Commanderski »

German units only may be placed in a 'Hold at all Cost' posture which has the following considerations:

- small AP expenditure to set this status on a German unit
- unit must have a minimum of 75 morale and TOE 50%
- unit must make a leader check in order for this order to actually be carried out when defending
- status will revert back to 'Ready' the following turn (so only lasts 1 turn)
- if unit passes check(one for every attack) then it will negate the Soviet attack bonus.

If it was set to those conditions and not able to do that until maybe the winter of '42 that would sound reasonable.
User avatar
Truppenstab
Posts: 12
Joined: Fri Feb 04, 2011 7:43 pm

RE: Hold at all costs!

Post by Truppenstab »

Yes I think the current game mechanisms work very well to simulate hold at all costs. That any of changes would possibly make a unit in a strong positions too good.

Paul.
User avatar
Panama
Posts: 1362
Joined: Fri Oct 30, 2009 1:48 pm

RE: Hold at all costs!

Post by Panama »

ORIGINAL: sveint

Actually nevermind, retreat as soon as the odds are even! (Soviet 1:1 => 2:1 rule)

Could we please have a game option to turn this effect ON/OFF. That would settle the problem, those who like it can play with it on.

And no I don't want it even when playing as the Soviets.

How do you really feel? [:D]

Wasn't this in the SPI boardgame too?
Jakerson
Posts: 566
Joined: Tue Aug 15, 2006 8:46 am

RE: Hold at all costs!

Post by Jakerson »

ORIGINAL: Truppenstab

Yes I think the current game mechanisms work very well to simulate hold at all costs. That any of changes would possibly make a unit in a strong positions too good.

Paul.

This is reason why I oppose game design chances that add micromanagement and are exploitable numerous ways. This you say it is just one way to exploit feature hold at all cost. I am not fan of any feature that makes busting trough heavily fortified hexes harder than it is like hold at all cost mode.

Current mechanics already in the game give plenty of ways holding most important hexes.

Also it is debatable from military strategy point of view that holding at all cost even should boost defense as it is not every case best way to defense. In game of this scale I mean grand strategy I assume that generals and troops always do the best they can with resources I give them it is no sense to let player meddle with operational level of leadership.
User avatar
Der Lwe
Posts: 15
Joined: Fri Jan 18, 2008 10:54 am

RE: Hold at all costs!

Post by Der Lwe »

But at the strategic level you did not decide if a division would use hasty or deliberate attack either. This game spans from military strategic down to tactical level. We have to ways to attack, why not two ways to deffend? Deliberate deffence and "normal" defence. In deliberate you need to get a shatter or rout before the unite moves. This might have to be ballanced by giving rout and shatter results easier when attacking deliberate deffence and maybe other mecanism, like costing admin point for defenders everytime someone set up a deliberate deffence.
Der Löwe
Post Reply

Return to “Gary Grigsby's War in the East Series”