I would disagree.ORIGINAL: fushun
Some changes are definitely shifting game balance in favor of human player in a game vs AI. Stockpiling base feature and purchasing destroyed units, to name a couple. Unless AI scripts were tweaked accordingly.
Stockpiling is to help the economics of the game work as intended. The AI ignores these limitations anyway.
Destroyed units being bought back by PP's just removed some silly mechanics (pulling a small portion of a unit). Everyone was doing it as a matter of course. This just acknowledges that and provides a game mechanism to accomplish the same thing. As it was being done before, no impact to an AI game.
PS: If you think they do hurt the AI, just increase the difficulty level. If that isn't enough, load up an Ironman scenario. [;)]






