Panzerkorps Unit Traits

Fans of the old Panzer General series rejoice for the release of Panzer Corps. Following in the footsteps of the popular SSI masterpiece and sharing with the General series the same level of engagement and strategic depth, Panzer Corps will keep an unmistakable "PG feeling" whilst improving and refining the gameplay and balance. Panzer Corps will feature 26 scenarios on 21 unique maps, covering most major battles of the European Theatre of World War II and including a few hypothetical 'what if' scenarios based on your actions. Now expanded with a full-war mega-campaign and the Afrika Corps and Allied Corps releases!

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IronFist00
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Joined: Sun Aug 14, 2011 8:17 pm

Panzerkorps Unit Traits

Post by IronFist00 »

[font="Verdana"]I'm loving the game, best purchase I've made in a long time. I'm currently playing the Campaign, the solo Scenarios, and Multiplayer matches. When not actually playing the game, I've been on a little bit of a hunt for which units have which undocumented special abilities, or traits as they are called in the game. I have been using Mark's Editor, which is great but I still have some questions/confusion.

There are some special traits I still can't find listed, such as all Infantry getting a +2 attack toward AT guns. Also AT guns getting a -2 to Initiative when attacking tanks (both of which I don't see but learnt by way of the Combat Log).

I have confusion about the definition of Traits. For example, Pionieres have the traits "meng" and "fortkiller." Based on the Trait List with the editor, "meng" is the trait that allows them to ignore the entrenchment value. But what exactly does "fortkiller" mean? Does it mean they only get a bonus when attacking actual forts or does it mean they get a bonus when attacking any entrenched unit? Then you have Fallschirmjäger units which don't get the "meng" trait but do get the "fortkiller" trait. That could be huge if it means they can also ignore entrenched units but then why have a separate "meng" trait. What exactly does "fortkiller" mean? Any ideas?[/font]
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Rood
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RE: Panzerkorps Unit Traits

Post by Rood »

Check the post by Balck for the working traits.

And to anwser your question, only units with 'meng' and that's pioniere and engineers only, ignore entrenchments.
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IronFist00
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RE: Panzerkorps Unit Traits

Post by IronFist00 »

Rood thanks for pointing me in that direction.Any idea what the exact bonus to fortkiller would be?
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Rood
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RE: Panzerkorps Unit Traits

Post by Rood »

I can only guess it would mean something like +4 attack or so.
Gonna try one of my savegames if the combat log shows exactly what the bonus is.
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IronFist00
Posts: 174
Joined: Sun Aug 14, 2011 8:17 pm

RE: Panzerkorps Unit Traits

Post by IronFist00 »

Thanks Rood. That's how I first saw the Infantry +2 attack bonus to AT guns and the -2 to Initiative for AT guns attacking tanks. However I haven't been able to find the "fortkiller" attack bonus myself yet.

The other confusing thing to me is that under "Add Traits" fortkiller is listed twice, with two slightly different descriptions in the TraitsList.txt file. However not unit has the second fortkiller trait, only the first one. I just find it peculiar that two traits would share the same name instead of being unique.

I look forward to what you find in your saved games.
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IronFist00
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RE: Panzerkorps Unit Traits

Post by IronFist00 »

I had some time tonight so I ran my own tests. The "fortkiller" bonus for both Pioneires and Fallschirmjägers is +5 to attack; it shows up as "Fort killer +5" under the attacking unit.
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