Manual Colony goods management?

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OlegHasky
Posts: 149
Joined: Mon Sep 07, 2009 9:32 am
Location: Hamburg

Manual Colony goods management?

Post by OlegHasky »

Ok, I am a role-play type in any envoriment i find myself in. I often create a diffrent, defined situations, and try to find my way in them.
In my first approach to DW. Ive created a situation with one of the Insectoid race in high developed state (commanding empire in the Galaxy), wich finds their philosophy by anihilating ANY lifeform encountered.
No enslavement.. no negotiations.. no mercy.. death always above life..
Intentionall revolts, and breakouts installed within own empire to reflect the "colision philosophy" in created fairytale.

With all this written from the start, paradoxical, I wont avoid the begginers problems that need to be claryfied.

-I do not colonize planets with an alien population on it, there is only one option to any external life - wich is obviously cold anihilation.
My Insectoids, despite that dedicated to the dark, are masters up to 6th dimension of existance (where there is still duality) and they can lay a energetical barier, that is trapping creators energy up to 6th dimension.
So the planets are left to be empty shells forever, to be statues radiating with the crumbled soul energy of beings anihilated in the past, that can never get out
( I can allow myself to do it, as the race superiority is high enough)

Im in need to colonize only "fresh" planets.
Now, I am aware of the luxury resources on the planet defineing the rate of development.

My question is:

Can player/storryteller ;) manually order to ship goods to the colony stock. And if not, does the AI managing is aware enough to request the goods from teh e,mpire by itself to reach the "gold 10" as fast as possible (assuming that the empire is well equiped, but the colony is faaar away in the depths)?
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Data
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RE: Manual Colony goods management?

Post by Data »

Atm we don't have a gameplay way of doing this and the AI is not very smart either so it might get there in the end but it will depend on your spaceport network, distance between colonies and other factors. Your "assuming that the empire is well equiped, but the colony is faaar away in the depths" scenario came up before and most of the time that colony gets forgotten.
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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Shark7
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RE: Manual Colony goods management?

Post by Shark7 »

The AI actually does a pretty good job of moving stuff where you need it, the problem might lie in actually finding the resource.
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OlegHasky
Posts: 149
Joined: Mon Sep 07, 2009 9:32 am
Location: Hamburg

RE: Manual Colony goods management?

Post by OlegHasky »

Oka,
Good to have that nailed.

Seems like only placing additional supply arm to the web will be the option in dealing with this.
The project foreseeing independent-satelite units developing at the far rear of my enemy in silence. ( A real strong Kaidan-Quameno dominance on pretty vast number of sectors is the main opposition, wich needs special consideration)
Defending such long supply arms is excluded.
Releasing a strongly defended, selected, huge cargo-delivery run once for couple of years appeared like a good option, getting satelites boost, and keeping them in silence..
But I gues nothing like this is possible due to the inability to fill the resuply ships with the stock manually.

Lets see how those insectoids use their natural skill of repearing the net continously.

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