Fatal Years for 1.03
-
JJKettunen
- Posts: 2293
- Joined: Tue Mar 12, 2002 6:00 pm
- Location: Finland
RE: Fatal Years for 1.03
Hmmm, I think restarting the game after a break made those files useless for checking purposes...
Here are the latest save-files:
Here are the latest save-files:
- Attachments
-
- GCFYJK.zip
- (1.62 MiB) Downloaded 6 times
-
JJKettunen
- Posts: 2293
- Joined: Tue Mar 12, 2002 6:00 pm
- Location: Finland
RE: Fatal Years for 1.03
I see you replied before me, hehe. Fortunately with the same message. [:)]
Did the save-files help?
Did the save-files help?
RE: Fatal Years for 1.03
ORIGINAL: Keke
I see you replied before me, hehe. Fortunately with the same message. [:)]
Did the save-files help?
Yes, as usual [:)]
Poland has washed out greatly Freikorps. There are no bugs, but some adjustments to Poland AI and Freikorps removal dates are needed. I should get that stuff ready soon.
-
JJKettunen
- Posts: 2293
- Joined: Tue Mar 12, 2002 6:00 pm
- Location: Finland
RE: Fatal Years for 1.03
ORIGINAL: Keke
Oh yeah! [8D]
![]()
Great victory. Wrangel does wonders [;)]
Uploaded a new version, improving Poland AI and modifying probability for Freikorps withdrawal in 1920. Contrary to the official version, FY will never be achieved [:D]
RE: Fatal Years for 1.03
The more I read reprots , the more I'm inclined to think Southern Whites have 2 possible plans to defeat Reds: either get Finlnd into war to capture Petrograd, or launch a concentrate attack against Moscow.
Yes, I don't really know how a player with Whites may build a winning strategy...[:D]
Yes, I don't really know how a player with Whites may build a winning strategy...[:D]
-
JJKettunen
- Posts: 2293
- Joined: Tue Mar 12, 2002 6:00 pm
- Location: Finland
RE: Fatal Years for 1.03
I'm winning the air war too! [:D]


- Attachments
-
- airwar.jpg (233.22 KiB) Viewed 138 times
RE: Fatal Years for 1.03
ORIGINAL: Keke
I'm winning the air war too! [:D]
![]()
I did some little changes to get air battles more frequently. They remain very rare, but there's definitely chance to see one from time to time.
RE: Fatal Years for 1.03
Found and fixed another bug of the official version about leaders. Next FY version tonight.
-
JJKettunen
- Posts: 2293
- Joined: Tue Mar 12, 2002 6:00 pm
- Location: Finland
RE: Fatal Years for 1.03
Strictly from gaming point of view, I think the Greens are a bit too active in 1920. The problem is that when the Reds are in relatively weak position in 1920, Green revolts capturing several Red cities and regions can become a decisive factor, significantly easing the challenge for the SW. Now I understand that in the face of weakening Red power this is historically plausible, but it takes some fun away. Also I'd rather see one really big, well organized revolt with minor spreading around to other regions, than several mid-sized revolts crashing the Red logistics. I had to crush one revolt at Azor, but compared to the Red situation it was only a minor annoyance.
I do emphasize that this observation is made with wanting to keep the challenge up for last year or so for a successful SW-side. [;)]
....
Now that I remember to mention this: I think Makhno's forces are currently set to be too aggressive, which means that after their suicidal kamikaze-missions, usually made in bad weather, defeating them is quite easy. I'd adjust the aggressiveness down a notch or two, if possible.
I do emphasize that this observation is made with wanting to keep the challenge up for last year or so for a successful SW-side. [;)]
....
Now that I remember to mention this: I think Makhno's forces are currently set to be too aggressive, which means that after their suicidal kamikaze-missions, usually made in bad weather, defeating them is quite easy. I'd adjust the aggressiveness down a notch or two, if possible.
-
JJKettunen
- Posts: 2293
- Joined: Tue Mar 12, 2002 6:00 pm
- Location: Finland
RE: Fatal Years for 1.03
"French troops unfixed" -event doesn't seem to work*. At least, not in the turn it is announced.
*excluding the regiment in Sevastopol
*excluding the regiment in Sevastopol
RE: Fatal Years for 1.03
ORIGINAL: Keke
"French troops unfixed" -event doesn't seem to work*. At least, not in the turn it is announced.
*excluding the regiment in Sevastopol
save please, and scriptreport. Thanks
-
JJKettunen
- Posts: 2293
- Joined: Tue Mar 12, 2002 6:00 pm
- Location: Finland
RE: Fatal Years for 1.03
ORIGINAL: Chliperic
ORIGINAL: Keke
"French troops unfixed" -event doesn't seem to work*. At least, not in the turn it is announced.
*excluding the regiment in Sevastopol
save please, and scriptreport. Thanks
Here ya go:
- Attachments
-
- GCFYJK.zip
- (3.87 MiB) Downloaded 7 times
RE: Fatal Years for 1.03
ORIGINAL: Keke
Strictly from gaming point of view, I think the Greens are a bit too active in 1920. The problem is that when the Reds are in relatively weak position in 1920, Green revolts capturing several Red cities and regions can become a decisive factor, significantly easing the challenge for the SW. Now I understand that in the face of weakening Red power this is historically plausible, but it takes some fun away. Also I'd rather see one really big, well organized revolt with minor spreading around to other regions, than several mid-sized revolts crashing the Red logistics. I had to crush one revolt at Azor, but compared to the Red situation it was only a minor annoyance.
I do emphasize that this observation is made with wanting to keep the challenge up for last year or so for a successful SW-side. [;)]
....
Now that I remember to mention this: I think Makhno's forces are currently set to be too aggressive, which means that after their suicidal kamikaze-missions, usually made in bad weather, defeating them is quite easy. I'd adjust the aggressiveness down a notch or two, if possible.
ANA: I will tone down aggro indeed. Now I know they can be aggressive, I may lower the settings.
GRN: you're right, but I don't think I will. Many reasons: first, Reds aren't the only ones to suffer from Greens: Siberians too and a uncautious Southern Whites will have problems with them too. Then, as you mentioned, many green revolts are historical and FY is in this domain far below the reality. Historical situations was most of the map with small peasants and bandits bands roaming. One big insurrection wouldn't feel right. Moreover, Red player would get an huge bonus with only one big revolt. Last, this should need much scripting work with several dozens of events, and I believe I'm close to the level from which events system will become unworkable; I know a game full of details and events resulting in an endless succession of bugs, glitches, obscure for players outcomes [;)]
Now, you have played several games as Southern Whites. You're in 1920 when the game ends in January 22. The Red AI has resisted to you until this date and possibly your current game will end in 1921. You will be victorious, except some reversal due to an error commited by you. In any case, for an AI, sustaining as long against a good player, who has experience of former games with Southern Whites, is in itself for me a good result. Unless you convince me by other arguments, [:)], I don't believe modifying historical settings is necessary. Even if I do it, the player will find sooner or later a way to win. An AI is doomed to lose, but in FY, it needs the player to really play the game, not only pushing 20 turns some stacks here and there.
Now, of course, I'm waiting your other points about [:)]
-
JJKettunen
- Posts: 2293
- Joined: Tue Mar 12, 2002 6:00 pm
- Location: Finland
RE: Fatal Years for 1.03
Yes, you a right that getting favourable situation for the SW by 1920 is tough (credit to the AI!), and my experience helps a lot. As for the Green revolts, I have no other arguments. [:D]
RE: Fatal Years for 1.03
ORIGINAL: Keke
Yes, you a right that getting favourable situation for the SW by 1920 is tough (credit to the AI!), and my experience helps a lot. As for the Green revolts, I have no other arguments. [:D]
I would add a last point: Greens are weakening Red indeed byt they don't love Whites too. So some of the revolts in Red territories will have to be assessed by the expnading White player. FY is a game where overextending is always possible, with... fatal consequences. [:D]
Last, I've tried to build an AI able to defeat a player on the first game, then giving him real opposition in the following. I could build an invincible AI, it would suffice to help AI with some evnts giving more resources, men, and insights about enemy positions, or more VPs...Cheating possibilities are unfinite. But in the end, I prefer to have single player games giving real interest for PBEM. FY is PBEM too. But great PBEM games are needing solid single players games.
RE: Fatal Years for 1.03
Last point: this discussion is for me almost the best commend for my work. When I see a game forum discussing both strategy and balance issues in a way related to the AI good performance, I know the game is possibly enjoyable. More cautious I am when a forum shows only bug reports, or explanations of rules, or filled with WAD ( WAD is necessary but repetition is highly suspect because it generally suggests some rules are arbitrary and difficult to understand or justify)...That's this sort of feedback which is helping me to do the same in SVF. [:)]
RE: Fatal Years for 1.03
I've just achieved to read an interesting article about Freikorps. When the official version is just doing them a Southern Whites subfaction possibly going to Petrograd stacked with Yudenich, Balts and why not some British units, I'm proud mine has modelled Freikorp as an independant faction anoying Reds, Whites, France and Great Britains, with events following the historical course, with the Bermondt-Avalov final episode of failed conquest of Riga. [:)]
-
JJKettunen
- Posts: 2293
- Joined: Tue Mar 12, 2002 6:00 pm
- Location: Finland
RE: Fatal Years for 1.03
Early January 1921: Tsaritsyn finally captured! [8D]
RE: Fatal Years for 1.03
ORIGINAL: Keke
Early January 1921: Tsaritsyn finally captured! [8D]
In a few months, you will remember how hard it was to capture Tzaritsyn [;)]

