Thick forest

Fans of the old Panzer General series rejoice for the release of Panzer Corps. Following in the footsteps of the popular SSI masterpiece and sharing with the General series the same level of engagement and strategic depth, Panzer Corps will keep an unmistakable "PG feeling" whilst improving and refining the gameplay and balance. Panzer Corps will feature 26 scenarios on 21 unique maps, covering most major battles of the European Theatre of World War II and including a few hypothetical 'what if' scenarios based on your actions. Now expanded with a full-war mega-campaign and the Afrika Corps and Allied Corps releases!

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GlobalExplorer
Posts: 85
Joined: Sat Jun 21, 2008 8:24 pm

Thick forest

Post by GlobalExplorer »

- sorry wrong key -
GlobalExplorer
Posts: 85
Joined: Sat Jun 21, 2008 8:24 pm

RE: Thick forest

Post by GlobalExplorer »

In the Ardennes there is a single mountaineer unit that caused me quite a headache, because I could not move through thick forests.

Is thick forest (i.e forest that cannot be passed at all, forcing you to move a single file along roads) a new concept in PC or was it already in PG? I cannot quite remember at the moment.
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terje439
Posts: 6603
Joined: Sun Mar 28, 2004 12:01 pm

RE: Thick forest

Post by terje439 »

Not in the original PG.
You can move into the forest, but it is a sloooow progress as you only move one hex per turn.
And that INF in there is a pain to deal with, it hits hard. Remember to have one hex free behind your front unit as it will not retreat into the forest, so any retreat result becomes surrender...

Terje
"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")
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