We had NO house rules.
My plan was simple, well in theory maybe, to save as much of the Soviet army and key industry and hit back hard when the opportunity existed. Nothing to radical there, however, I did focus on making sure when I counter-attacked I spent the AP, if needed, to make sure it was of homogeneous command and with a decent general. This very much helped me to maximize my attacking ability. Although this cost me a decent amount of AP each turn, I think they were best spend.
From the advice of others, I will be disbanding motorcycle, Fortified Zones, AA, and AT units or su. Also, I took the overwhelming advice from players to build lots and lots of RR Constructing su. To the extent that by fall each Army had about 2-4 of them to help dig in.
Turn #1 started out, I believe, as a typical Axis T1 turn. In the north the axis took Riga and transported units in. In the center he trapped a nice pocket of Sov units to the west of Minsk. The south he made a decent sized pocket and activated the Romanians. I was 1 mp short with a Mech Div to breaking the pocket [:(]
End of T1, I just moved what I could back to protect Pskov.










