Blown Bridges and Supply

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
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stolidog
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Joined: Sat Nov 01, 2008 2:15 pm
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Blown Bridges and Supply

Post by stolidog »

Noticed in playing the GC that the Allies can trace supply through a blown bridge map as soon as the Bridge starts getting repaired (shown by the wrench). This seems a bit unrealistic, especially in tracing major supply all the way back to Valkenswaard. IMO, a bridge should be fixed before you can trace supply through the map.
Tejszd
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Joined: Sat Nov 17, 2007 4:32 pm

RE: Blown Bridges and Supply

Post by Tejszd »

Good catch/observation stolidog!
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stolidog
Posts: 76
Joined: Sat Nov 01, 2008 2:15 pm
Location: Virginia

RE: Blown Bridges and Supply

Post by stolidog »

This oversight has further consequences. For example, if the Germans manage to blow, Son, St. Odenrode, and Grave Bridges. As soon as the "wrench" symbol is on the Son bridge the Allies will be able to trace supply and then simlutanously be able to start repairing the St. Odenrode and Grave bridges before the Son bridge Repairs are finished. XXX corp tank brigades can't cross the Son bridge, but somehow their engineers can manage to get up the road with some bailey bridge equipment (or it was magically paradropped in) for them to start repairing the next few bridges. This is also unrealistic. Fixing the game where major supply can't be traced through a blown bridge would fix this problem.
philip wells
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Joined: Wed Jul 22, 2009 2:42 pm

RE: Blown Bridges and Supply

Post by philip wells »

I am ok with supply of ammo and fuel getting through a blown bridge although it would be best if it were limited. I agree getting heavy equipment through is a nonsense though.
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