*really* stupid question

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alarikf
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*really* stupid question

Post by alarikf »

Ok, so, the subject line is accurate, don't flame me, but I have a *really* stupid question: what does the number after the planet type indicate?

For example, in the manual it notes "Lambda 4, continental planet, 29.1K, 88% quality."

What does the 29.1K refer to?

I repeat: I *know* this is a stupid question. I blame my inadequacy on beer. But...help?

Thanks.
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vince0018
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RE: *really* stupid question

Post by vince0018 »

That number is your colonies annual tax revenue, of which the total of all your colonies can be found
on your empires revenue page, which is your flag at the top of the screen.
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adecoy95
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RE: *really* stupid question

Post by adecoy95 »

its the size of the planet, its one of the factors that determines the maximum population the planet can support. as far as i know, it is not a reference to income, that is the GDP further down.
Harmonious Hegemony
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RE: *really* stupid question

Post by Harmonious Hegemony »

OK, as long as we are owning up to embarrassingly basic questions, I have one; Do the dotted lines between colonies, trade routes I think, have any meaning to me as a player? Expressed another way, should they affect anything in my strategy or tactics as I play? (I am posting this here so that alarikf won't feel so bad about his question.)
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Igard
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RE: *really* stupid question

Post by Igard »

HH and alarikf. The only stupid question is the one you never asked.

HH, the dotted lines are purely to help the player see their empire more clearly. They don't affect anything gameplay wise.
Harmonious Hegemony
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RE: *really* stupid question

Post by Harmonious Hegemony »

Igard - Though so but wasn't sure and would have felt really dumb if I played for another few months only to find out they were important somehow.

Thanks!
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adecoy95
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RE: *really* stupid question

Post by adecoy95 »

i have a dumb question too, is there a game setting that will remove lost colonies? i want to play a pauper game where its a feat for anyone to afford, well, just about anything. and lost colonies make that kinda difficult to pull off.
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Shark7
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RE: *really* stupid question

Post by Shark7 »

You'll also note that the dotted lines will change as new starports come online. Eventually you will see that your largest starports have several dotted lines pointed back to them. It's just a visual representation of a transit 'hub'.
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alarikf
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RE: *really* stupid question

Post by alarikf »

Thanks!

Next stupid question(s): what are the numbers for weapons range and speed denominated in? Are they kilometers? Hundreds of kilometers? Knowing these things helps me get a handle on the general scale of things. For that matter, what is the scale of the planetary size number I asked about above? Is that the cricumference of the planet, or perhaps usable land area?

thanks, and sorry for the stupid questions. I'm just having a hard time wrapping my head around some things about this game...
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Data
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RE: *really* stupid question

Post by Data »

For these we have to resort to rping. Whatever works for each of us is good enoug; for example, I tend to think the planetary size number relates to the circumference.
And welcome to the forum alarikf, hope you have fun with this gem.
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
alarikf
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RE: *really* stupid question

Post by alarikf »

Are weapons ranges in light-seconds and speed in light-seconds per....day? Or is it unspecified?

thanks
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Data
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RE: *really* stupid question

Post by Data »

unspecified...I haven't found any piece of info pertaining to this.
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
alarikf
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RE: *really* stupid question

Post by alarikf »

Ok, a few more stupid questions, if y'all don't mind.

1) Can I build colony ships *only* at colonies? Not at space ports above those colonies?
2) Only one space port per colony is allowed?
3) What does the 'speed' of a construction yard indicate (and is there a rationale for my planet of 20 billion people having only one yard with a speed of 18 while my space port has a speed of 200 for four yards?)
4) What would be the likely reasons I can't change my colony ship's orders right at the start of the game?

Thanks, sorry for the stupid questions...

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Data
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RE: *really* stupid question

Post by Data »

Let's see:

1) yes, only colonies build them and no other.

2) Yap

3) it's the speed with which the construction yard assembles the components provided by the manufacturers. Those make the components from the basic resources and are pretty fast so the construction yard is not affected by this. But yes, it doesn't matter how much pop you have, only the level of the construction yard.

4) Something affecting this is not on manual, either the ship itself or colonization. Make sure the ship is on manual, this will override everything else. For the colonization and other factors check the empire options and the policies.
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
alarikf
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RE: *really* stupid question

Post by alarikf »

Thanks! You rock.

And, I am sure I will have many more stupid questions in the near future that I will pester you with.

:)
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Data
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RE: *really* stupid question

Post by Data »

Go right ahead, we encourage this overhere.
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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Shark7
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RE: *really* stupid question

Post by Shark7 »

ORIGINAL: alarikf

Are weapons ranges in light-seconds and speed in light-seconds per....day? Or is it unspecified?

thanks

I just accept that it is a really long distance and that beams eventually lose focus, missiles and torpedoes 'go stupid' and self destruct. It is a realistic way of thinking about it (true to physics actually, light tends to diffuse over distance and modern missiles and torpedoes do self destruct if they fail to reach their target before running out of fuel).
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qqqqqq666
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RE: *really* stupid question

Post by qqqqqq666 »

Something that i am trying to figure out. Regarding the very rare luxury resources (korrabian spice etc) when is it wise (if it is wise) to share with other races? Can sharing help increase our income or something? Or to just improve relations?
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Data
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RE: *really* stupid question

Post by Data »

Both actually, the income increase in particular is huuuge. But it also helps their development and thet might end up getting more of them than you which could hinder your own development. They get very upset if you don't give them those three but if they're weak enough who cares.
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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tjhkkr
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RE: *really* stupid question

Post by tjhkkr »

Can you MANUAL order that these items be traded. I have often seen that we are or are not trading these items, and I have had the question asked in a dialogue, but can we in some way order that we trade whatever luxury items we have?
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