Well that is the problem it simply rushed thru without giving the player a chance to see the interesting messages and even if he turns it back on the rest of the message bar when entering combat phases or when the processing is thru will clear them all so he can't even scroll back to check what he missed.ORIGINAL: michaelm
You can suppress almost all messages by hitting the space bar during the turn. It minimizes the message delay and flies thru any that are displayed.ORIGINAL: BigDuke66
Hey thanks!ORIGINAL: michaelm
I was looking at the individual icon type popups. Didn't think you were referring to the lists.
I have had several attempts at getting that popup right.
[edit]
okay. I have tweaked this messages further for next time.
One question I have is, are the messages of the different phases during turn processing in anyway needed?
If not I would recommend to remove them as it would considerably speed up the processing of the turn if those messages don't even appear, some phases are so fast done that the message of the phase is longer on screen than the phases itself took to be calculated, sure you can turn off message delay but then all messages are skipped what is not helpful at all.
Besides that, would it be possible to give air groups and LCUs a text field similar to the name field on the TF screen?
Personally I use that field only to specify the job/target of the TF, making that possible for air groups and ground units would also be quite handy.




