Fatal Years for 1.03

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Chilperic
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RE: Fatal Years for 1.03

Post by Chilperic »

ORIGINAL: Keke

Can't say I agree with below statement. [;)]

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Oups. I forgot to see this bug. I've not checked, but it's certainly a bug of the official version...We'll have to wait hopefully the 1.04 offcial version to get this screen fixed.It feels like the pON system implemented in the different RUS engine. Why your score is compared to Poland one is just beyond any mod glitch IMHO.

So you're largely victorious, considering the NM difference.. Felicitations [:)] Now, with the correction of the prisoner bug you will have had maybe some more difficulties. I agree Green rampaging is beyond reasonable expectations. To be toned down indeed. For balance purpose, Greens must remain a real but secondary menace for any faction.

On the contrary, I think Greens must be able to seize some regional capitals. Unhistorical but it fits with the regional decisions system of RUS, these decisions being enforcable in areas where a faction owns the primary city. By taking this region, Greens may block regional decisions.

Any prospective to change this rule would reveal too cumbersome. It's possible, as RGDs in RUS are just the same than Colonization decisions in PON, and they have many much features than currently used in RUS. However, there is no way to resume in a in game sheet the areas where the average military control would allow implementation of a requisition or conscription. So the GUI being lacking here, it would be for players a nightmare to compute where they have this possibility...
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Chilperic
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RE: Fatal Years for 1.03

Post by Chilperic »

This is going to be added to the FY rules document.

AI Settings



Recommended:

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Don’t forget too the Activation rule in the Game tab: the middle box is the best setting (large movement an d combat penalties for unactivated leaders). BTW, the setting hindering any move for unactivated leaders doesn’t fit well with the RCW, contrary to the XVIIIth and XIXth Centuries.



Why a +2 bonus to FOW for AI? Cheating? If you want have the same vision of the map the AI has, go under the desk and pop up your head through a region to look the map, and repeat this will all regions… The AI doesn’t think, read, believe or predict. The AI computes values and chooses among valued options summarizing these different values. In the end, it will give you sometimes the illusion to fight aagainst a brain, when you will be faced by several equations.

To feed the equations, the data must be more detailed, hence this bonus.



Changing AI setting values:



You’re enticed to think FOW bonus is a cheat and to give no bonus to the AI. Its performance should be slighty lower, but very acceptable.

For those having in their first games difficulties against AI ( Southern Whites at start are really fragile), don’t forget you may use the Private rank in AI ranking settings, giving to AI penalties for movement and battle.





About AI in Fatal Years: what you can expect

Fatal Years isn’t only an AI mod. He tries too, rightly or wrongly, to be more accurate, more historical.

Only great designs, like Hannibal, may succeed in being both historical and AI strong. I’ve not this gift.

I’ve chosen to have as first priority to introduce what I felt like needed historical facts. The second is to have the AI playing with the same rules than an human player.

To take one example, FY has solved the overpowered Siberian Whites unbalance described by some in the official game. The Siberian AI suffers the same penalties for the essential.

So, as I can’t create an AI better than a human player , the AI performance must be assessed mainly against historical performance. In this sense, White AIs must be defeated by a Red player before the end of 1920. I can’t even imagine a White AI able to win against a Red player. On the contrary, a White player surviving until 1922 has at least done better than in history.

I will never curb the reality or introduce cheating for AI to balance a game. To balance, it’s better for the player to choose to give bonus to AI( possible in the option settings) beyond the recommended +2 bonus for Fog of War .

On my own, I will certainly introduce, when I will have more data about real outcomes of game, a VP bonus for a side after the historical game. By example, it could be a bonus to Whites AI or in PBEM after 1920 in VP each turn. This would balance the game against AI without altering the historical settings. Many boardgames are using this sort of balance. They don’t reduce the size of the Red Army in 1945 and reinforce German one to create a balanced scenario about the Balltle of Berlin. They alter Victory conditions. Computer wargames should be more inspired by boardgame design lessons.

So for FY:

Southern Whites will get 35 VP s by turn after August 1920,

Siberian Whites will get 35 VPs after March 1920,

To the condition for each to have a NM superior to 60.
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Chilperic
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RE: Fatal Years for 1.03

Post by Chilperic »

New version of Fatal Years available...

Yes, available on my blog ( see my sig)

I’ve forgotten to add an event file into the last version.An ai events file, so upgrade is mandatory.

Compatible with ongoing games.

Sorry.
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Chilperic
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RE: Fatal Years for 1.03

Post by Chilperic »

I Play Reds, July 18.

I’m moving back my forces to Ekaterinodar and Stavropol. I have forgotten to protect Novorossiysk on the coast…

Southern Whites Skhuro ‘s White Wolves has captured the harbour in my back….

I wasn’t expecting this flanking move. That’s one I try when I play the Southern Whites however :-)


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gamer78
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RE: Fatal Years for 1.03

Post by gamer78 »

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Last edited by gamer78 on Fri Sep 02, 2022 2:21 pm, edited 1 time in total.
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Chilperic
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RE: Fatal Years for 1.03

Post by Chilperic »

ORIGINAL: Baris



There 2 "cossacks recruit option in tzaritzin" for Reds.



I don't understand: have you really twice the same option? I checked my own REd test game: I've only one...Have you used it before? [&:]
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RE: Fatal Years for 1.03

Post by gamer78 »

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Last edited by gamer78 on Fri Sep 02, 2022 2:21 pm, edited 1 time in total.
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Chilperic
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RE: Fatal Years for 1.03

Post by Chilperic »

ORIGINAL: Baris
ORIGINAL: Chliperic

ORIGINAL: Baris



There 2 "cossacks recruit option in tzaritzin" for Reds.



I don't understand: have you really twice the same option? I checked my own REd test game: I've only one...Have you used it before? [&:]

Oh Im sorry , There is only 1 option 4/7 and this forum has interesting smileys . [:D]


Indeed



But I've found no baboons.

gamer78
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RE: Fatal Years for 1.03

Post by gamer78 »

ORIGINAL: Chliperic
ORIGINAL: Baris
ORIGINAL: Chliperic




I don't understand: have you really twice the same option? I checked my own REd test game: I've only one...Have you used it before? [&:]

Oh Im sorry , There is only 1 option 4/7 and this forum has interesting smileys . [:D]


Indeed



But I've found no baboons.


According to the scores I m number 1 in diplomatic rank in turn 6 as Reds. But there are some green revolts that I will take care of them diplomatically
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Chilperic
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RE: Fatal Years for 1.03

Post by Chilperic »



If you're referring to prst points, obviously a PON feature lost in RUS [:D], until you have chosen Military reform options, you will get VPs each turn. But the cohesion of your units will remain very low, only the choice of this option helping to raise cohesion little by little.
gamer78
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RE: Fatal Years for 1.03

Post by gamer78 »

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Last edited by gamer78 on Fri Sep 02, 2022 2:20 pm, edited 1 time in total.
JJKettunen
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RE: Fatal Years for 1.03

Post by JJKettunen »

My first report as a noob Siberian: I chose to unite the factions as soon as possible, but the question "Unite the Siberian factions now?" is still presented on later turns. The option is not available anymore, so it is just a minor annoyance.
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Chilperic
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RE: Fatal Years for 1.03

Post by Chilperic »

ORIGINAL: Keke

My first report as a noob Siberian: I chose to unite the factions as soon as possible, but the question "Unite the Siberian factions now?" is still presented on later turns. The option is not available anymore, so it is just a minor annoyance.


Curious, I was sure to have fixed that. Grr. Thanks.[:)]

IMHO the siberian side should be yet prone to bugs and glitches. It's the one I achived very last and I've not yet tested it more than a few turns.
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Chilperic
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RE: Fatal Years for 1.03

Post by Chilperic »

ORIGINAL: Keke

My first report as a noob Siberian: I chose to unite the factions as soon as possible, but the question "Unite the Siberian factions now?" is still presented on later turns. The option is not available anymore, so it is just a minor annoyance.


Fixed. The events order wasn't the best one.
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Chilperic
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RE: Fatal Years for 1.03

Post by Chilperic »

BTW, the next version will improve a bit both Whites AI and fix an unvoluntary cheat for RED AI [:o]. So Southern Whites shouldn't be as often pressed by Reds in the beginning of the campaign, improving overall balance of the game.
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Chilperic
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RE: Fatal Years for 1.03

Post by Chilperic »



New version uploaded. Compatible with ongoing games.

Note: this release is tied to the presence of an unvolubtary but real AI cheat for RED. I can't accept it [:)]

What's new?

- fix an unvoluntary cheat for RED AI . So Southern Whites shouldn't be as often pressed by Reds in the beginning of the campaign, improving overall balance of the game.
- improve a bit both White AIs
-fix a few glitches
- the raise money option is now cheaper in EPs for all faction and will reward more money (250) for balance purpose.
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Chilperic
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RE: Fatal Years for 1.03

Post by Chilperic »

FYI, The BUG of the official 1.03a version has been found by Baris

http://www.ageod-forum.com/showthread.php?t=22517

Thre are yet some work for the "achieved " game [;)]

Fortunately, this one, to be a pain, isn't a game breaker like winter absence...
Nikel
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RE: Fatal Years for 1.03

Post by Nikel »

There are some glitches while testing Siberian, I guess from vanilla version, just in case [;)]

- White units in white uniform display the text: State of origin RECRUIT_NAM_SIBERIANWHITES

- Text in newspaper of Czechs retiring is missing.

- Annenkov force in Kazakhstan is displayed in the map as the siberian cavalry unit he commands, not his portrait

- French infantry in Murmansk, 3 of them not the italian, are displayed as Navire de transport fluvial-3ships in the unit panel

- In the panel there is a message of a reinforcement for whites2? sorry cannot remember right now, that is not displayed as proper text
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Chilperic
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RE: Fatal Years for 1.03

Post by Chilperic »

ORIGINAL: Nikel

There are some glitches while testing Siberian, I guess from vanilla version, just in case [;)]

- White units in white uniform display the text: State of origin RECRUIT_NAM_SIBERIANWHITES

- Text in newspaper of Czechs retiring is missing.

- Annenkov force in Kazakhstan is displayed in the map as the siberian cavalry unit he commands, not his portrait

- French infantry in Murmansk, 3 of them not the italian, are displayed as Navire de transport fluvial-3ships in the unit panel

- In the panel there is a message of a reinforcement for whites2? sorry cannot remember right now, that is not displayed as proper text


I will look if the 4 first have been fixed in the official 1.03a, as they are indeed bugs from the first offcial version. The last and possibly Czech newspaper are maybe mine.

Edit:

recruit_nam fixed

French units: anything is normal in my game [&:] so I need your save game

Thanks

Nikel
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RE: Fatal Years for 1.03

Post by Nikel »

When you put the cursor above the graphic in the unit panel [:)]

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