The Anti Bolshevik Crusade - Tarhunnas vs Q-Ball (no Q-Ball please)
Moderators: Joel Billings, Sabre21
RE: The Anti Bolshevik Crusade - Tarhunnas vs Q-Ball (no Q-Ball please)
Turn 70 to 90 is the killer for sure, been there myself in one game. If the Germans are unable to attack during the summer of 42 they get rollered from 70 to 90.
How many of the attacks is he winning because of the 1v1=2v1 rule?
Even 1/2 is a killer for you instead of him.
1v1=2v1 causes increased losses for the Germans and much lower deaths for the Russian player because of retreats
1v1=2v1 causes lowered moral for the german and increased moral for the Russian army because of the retreats.
Plus you are driven from your forts when you should not be.
Its a deadly combo that tweaking will never fix.
You had a great summer of 41 as far as citys and losses goes, but were unable to take out 100 armerment 100pts, plus took kinda high losses during blizzard.
Hopefully the next patch addresses these issues.
1. 1v1=2v1
2. Make moving industry harder.
As the game stands now as long as the Russian run for the hills (they can loss every major city without penality)and rails out industy the German army becomes the Italian army between turns 70 - 90.
Pelton
How many of the attacks is he winning because of the 1v1=2v1 rule?
Even 1/2 is a killer for you instead of him.
1v1=2v1 causes increased losses for the Germans and much lower deaths for the Russian player because of retreats
1v1=2v1 causes lowered moral for the german and increased moral for the Russian army because of the retreats.
Plus you are driven from your forts when you should not be.
Its a deadly combo that tweaking will never fix.
You had a great summer of 41 as far as citys and losses goes, but were unable to take out 100 armerment 100pts, plus took kinda high losses during blizzard.
Hopefully the next patch addresses these issues.
1. 1v1=2v1
2. Make moving industry harder.
As the game stands now as long as the Russian run for the hills (they can loss every major city without penality)and rails out industy the German army becomes the Italian army between turns 70 - 90.
Pelton
Beta Tester WitW & WitE
RE: The Anti Bolshevik Crusade - Tarhunnas vs Q-Ball (no Q-Ball please)
Turn 82. January 7 1943.
More Soviet attacks in the south, the pictures will no doubt be familiar now, so no need to post a screenshot of the map.
The Soviets are exploitig with tank and mechanized corps now, and those are much easier to counterattack than cavalry or rifle units. Example below.

More Soviet attacks in the south, the pictures will no doubt be familiar now, so no need to post a screenshot of the map.
The Soviets are exploitig with tank and mechanized corps now, and those are much easier to counterattack than cavalry or rifle units. Example below.

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RTW3 Designer
RTW3 Designer
RE: The Anti Bolshevik Crusade - Tarhunnas vs Q-Ball (no Q-Ball please)
Summary of losses after my turn. The ratio in the counterattacks is not too bad now.


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RTW3 Designer
RTW3 Designer
RE: The Anti Bolshevik Crusade - Tarhunnas vs Q-Ball (no Q-Ball please)
Yes about all you can do to even things out.
1.05 has increased tank production?
My army broke on turn 87.
How fast is your total German OOB number dropping per turn?
I was lossing 50k per turn of just German men in to OOB. and Hoooper was gaining 40k a turn. Tracking this is key.
Your doing better then me at this time. Q-ball has about 600,000 less men then Hoooper and you have 100,000 more men on turn 80.
Pelton
1.05 has increased tank production?
My army broke on turn 87.
How fast is your total German OOB number dropping per turn?
I was lossing 50k per turn of just German men in to OOB. and Hoooper was gaining 40k a turn. Tracking this is key.
Your doing better then me at this time. Q-ball has about 600,000 less men then Hoooper and you have 100,000 more men on turn 80.
Pelton
Beta Tester WitW & WitE
RE: The Anti Bolshevik Crusade - Tarhunnas vs Q-Ball (no Q-Ball please)
I made even more successful attacks than last turn; basically almost one for every hex of the front south of Moscow. I am fully exploiting the +1 rule to multiply attacks and bleed the Axis more fully. I am certain it's working.
Thats a quote from Q-balls thread. I am not downing Q-ball, he like Hoooper were tring to show the huge impact of the flying pig rule on a historical game.
I have a nice screen shot of Q-balls use of the flying pigs rule on game play. (1v1=2v1)
tm.asp?m=2895739&mpage=1&key=�

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Beta Tester WitW & WitE
RE: The Anti Bolshevik Crusade - Tarhunnas vs Q-Ball (no Q-Ball please)
ORIGINAL: Pelton
How fast is your total German OOB number dropping per turn?
I was lossing 50k per turn of just German men in to OOB. and Hoooper was gaining 40k a turn. Tracking this is key.
Your doing better then me at this time. Q-ball has about 600,000 less men then Hoooper and you have 100,000 more men on turn 80.
Thanks, that was a little encouraging at least. It is only a matter of time before my army breaks too.
I will check the OOB growth rates.
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RTW3 Designer
RTW3 Designer
RE: The Anti Bolshevik Crusade - Tarhunnas vs Q-Ball (no Q-Ball please)
Turn 83. January 14 1943. Blizzard.
Ouch! I am getting steamrollered along the whole front from Moscow to the Black Sea!

Ouch! I am getting steamrollered along the whole front from Moscow to the Black Sea!

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RTW3 Designer
RTW3 Designer
RE: The Anti Bolshevik Crusade - Tarhunnas vs Q-Ball (no Q-Ball please)
And losses are bad! More than 100k! This cannot go on for long before my army breaks!


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RTW3 Designer
RTW3 Designer
RE: The Anti Bolshevik Crusade - Tarhunnas vs Q-Ball (no Q-Ball please)
A stack is isolated near Bryansk. Let's see if we can get them out...?


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RTW3 Designer
RTW3 Designer
RE: The Anti Bolshevik Crusade - Tarhunnas vs Q-Ball (no Q-Ball please)
Yes!
We did it!
Actually, as they were only surrounded by a number of guards tank corps, it was not really in doubt. If, OTOH the Soviets had had the same number of men but no tanks, then we would have been in deep trouble... (ok, ok, I do sound a little sarcastic here, but that is the way it feels).

We did it! Actually, as they were only surrounded by a number of guards tank corps, it was not really in doubt. If, OTOH the Soviets had had the same number of men but no tanks, then we would have been in deep trouble... (ok, ok, I do sound a little sarcastic here, but that is the way it feels).

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RTW3 Designer
RTW3 Designer
RE: The Anti Bolshevik Crusade - Tarhunnas vs Q-Ball (no Q-Ball please)
This is a sample of the kind of front I can cobble together! I have to put the panzers in the line, otherwise I wouldn't have any front at all...


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RTW3 Designer
RTW3 Designer
RE: The Anti Bolshevik Crusade - Tarhunnas vs Q-Ball (no Q-Ball please)
Here is the OOB. Compared to the last one, on turn 80, I am down 192k men while the Reds are up 174k. [:(]


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RTW3 Designer
RTW3 Designer
RE: The Anti Bolshevik Crusade - Tarhunnas vs Q-Ball (no Q-Ball please)
Hopefully the next patch addresses these issues.
1. 1v1=2v1
2. Make moving industry harder.
Doing both would be overkill. PARTICULARLY when combined with some of the other adjustments that are in the works. As a simulation, given equal pay by equal players, I think the USSR should win. But it ought to be harder than it is to break the German army and its morale. Phasing out the 1v1 rule and making the German morale gravitate towards the national morale together with the production changes already in the works would be enough, if not more than enough, to try out.
I think its pretty hard to make the game balanced over 4 years, by their nature wargames don't maintain balance easily since electronic generals push their troops harder and longer than can be done in the real world - and also have no compunctions about casualty rates or worries about lower echelons putting on the slows or getting combat fatigued.
RE: The Anti Bolshevik Crusade - Tarhunnas vs Q-Ball (no Q-Ball please)
Turn 84.
Things are getting worse and worse. Here is a picture from the southern front. It looks like first blizzard, the problem is it isn't...[:(]

Things are getting worse and worse. Here is a picture from the southern front. It looks like first blizzard, the problem is it isn't...[:(]

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RTW3 Designer
RTW3 Designer
RE: The Anti Bolshevik Crusade - Tarhunnas vs Q-Ball (no Q-Ball please)
Mine broke turn 87 looks like it be same for you.
The mud will save you for a few turns.
You guys going to call it quits and give 1.05 a try?
The mud will save you for a few turns.
You guys going to call it quits and give 1.05 a try?
Beta Tester WitW & WitE
RE: The Anti Bolshevik Crusade - Tarhunnas vs Q-Ball (no Q-Ball please)
ORIGINAL: Pelton
You guys going to call it quits and give 1.05 a try?
1.05 seems great, but I am starting to feel like I have had too much WITE for a while. I takes a lot of time. I think I am ready for a vacation from the eastern front after this.
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RTW3 Designer
RTW3 Designer
RE: The Anti Bolshevik Crusade - Tarhunnas vs Q-Ball (no Q-Ball please)
Hope to see you back soon.
Beta Tester WitW & WitE
RE: The Anti Bolshevik Crusade - Tarhunnas vs Q-Ball (no Q-Ball please)
ORIGINAL: Pelton
Hope to see you back soon.
+1
Hope to see you back soon bud, but totally understand about a break.
RE: The Anti Bolshevik Crusade - Tarhunnas vs Q-Ball (no Q-Ball please)
ORIGINAL: Klydon
ORIGINAL: Pelton
Hope to see you back soon.
+1
Hope to see you back soon bud, but totally understand about a break.
Thanks! I will not disappear just like that though. I will play out my current commitments, but I don't think I will start any new GCs in the near future.
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RTW3 Designer
RTW3 Designer
RE: The Anti Bolshevik Crusade - Tarhunnas vs Q-Ball (no Q-Ball please)

Q-Ball and I have decided to end the game. My army is being crushed in the south, and there is no real hope of stabilizing the front. With 1.05 around the corner, there seems no point in carrying on.
Q-Ball has played an excellent game and done a good job in masterfully husbanding his resources and of demolishing my army!
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RTW3 Designer
RTW3 Designer


