Assault Guns.

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

Moderator: Vic

Post Reply
Josh
Posts: 2568
Joined: Tue May 09, 2000 8:00 am
Location: Leeuwarden, Netherlands

Assault Guns.

Post by Josh »

Have a question about the role of assault guns. They're new in ATG, and I haven't used them much. In their description it's said that they are best used as a cheap tank for defensive roles. In my memory Assault guns (like the Stug III, Brumbär, etc) are used to assist assaulting Inf, attacking fortified positions. The role ATG is giving to Assault guns looks to me more like the Hetzer and the Jagdpanzer series.
Any ideas how to use them best?
User avatar
british exil
Posts: 1686
Joined: Thu May 04, 2006 6:26 pm
Location: Lower Saxony Germany

RE: Assault Guns.

Post by british exil »

The Stug, also Known as the STUrmGeschütz, was a mobile Inf gun. It's role was to support the Landser in their advances. Keep the moment of advance, giving the Inf a certain amount of cover in their attack. The Inf Geschutz was a bit to cumbersome to set up, fire, advance, set up, etc.
So a Stug should also have an attack bonus against Inf or other non mobile units. Tanks would also "fear" a Stug but only in ambush or high odds contacts. Otherwise a tank would come out as winner.

Mat
"It is not enough to expect a man to pay for the best, you must also give him what he pays for." Alfred Dunhill

WitE,UV,AT,ATG,FoF,FPCRS
mgaffn1
Posts: 175
Joined: Fri Nov 20, 2009 3:54 pm

RE: Assault Guns.

Post by mgaffn1 »

I concur. This was the one feature I wasn't crazy about in ATGold. Assault Guns, as designed for this game, were too similar to Tank Destroyers - so I went into the editor and changed the stats for this SFType. My scenario should be appearing in the scenario bank soon...
Mike
GrumpyMel
Posts: 864
Joined: Fri Dec 28, 2007 8:37 pm

RE: Assault Guns.

Post by GrumpyMel »

Yup, Assault Guns really should be close infantry fire support. Operationaly they did have some effectiveness against armor, but only in an emergency basis. Tanks and true TD's were better in the anti-armor role. You really wouldn't purpose build them to fight armor. They were popular for the Germans because they were cheaper to build then tanks as you didn't need to put a turrent on them.

That's the way I spec'd them for ETO anyways.

Note that on the Allied Side, something like the Sherman 105 would fill the same role.
User avatar
Jeffrey H.
Posts: 3154
Joined: Fri Apr 13, 2007 6:39 pm
Location: San Diego, Ca.

RE: Assault Guns.

Post by Jeffrey H. »

It's a fine line between assault gun an self propelled artillery. The Soviets had the SU series TD's and later the 152 mm JSU I think. Awesome thing that was.
History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson
User avatar
Twotribes
Posts: 6466
Joined: Fri Feb 15, 2002 10:00 am
Location: Jacksonville NC
Contact:

RE: Assault Guns.

Post by Twotribes »

In game turns the assault gun is a anti tank weapon or an Infantry support weapon? What does it target and what is it best at?
Favoritism is alive and well here.
Josh
Posts: 2568
Joined: Tue May 09, 2000 8:00 am
Location: Leeuwarden, Netherlands

RE: Assault Guns.

Post by Josh »

ORIGINAL: Twotribes

In game turns the assault gun is a anti tank weapon or an Infantry support weapon? What does it target and what is it best at?

Well yes that was my original question, still haven't figured that one out yet. [:)]
How is it best used in game?
Ande
Posts: 197
Joined: Thu Jul 05, 2007 12:12 pm
Location: Göteborg/Sweden

RE: Assault Guns.

Post by Ande »

I use it as roadblock for anything lesser than a medium tank. There is nothing smaller that can displace it.But very often, Raw material is a pressing issue and then I just go ahead and use medium tanks for that role instead as they perform equally in this role but the tank performs better in attack.
User avatar
Falkon1313
Posts: 34
Joined: Sun Mar 22, 2009 7:26 pm

RE: Assault Guns.

Post by Falkon1313 »

Code: Select all

Stats vs:
 Soft Mobile: 300/400    3600/4500
 Artillery:   300/400    3600/4500
 Armor:       900/1200   4800/6000
 Infantry:    750/350    2700/4500
Looks like they're defensive (like an AT Gun) against tanks, but intended to be used offensively to dislodge entrenched infantry (like an Infantry Gun). However, they have relatively lower HP in that case (60% of defensive HP, compared to 80% when attacking any other opponent). So perhaps they're meant to add punch to the big assault, but not expected to survive it.
User avatar
Strategiusz
Posts: 247
Joined: Sat Sep 13, 2008 10:46 am
Location: Upper Silesia, Poland
Contact:

RE: Assault Guns.

Post by Strategiusz »

Although Assault Gun is cheap, but for that price I would rather take 2 AT-Guns (and it is even less raw).
User avatar
british exil
Posts: 1686
Joined: Thu May 04, 2006 6:26 pm
Location: Lower Saxony Germany

RE: Assault Guns.

Post by british exil »

Assault guns can move. AT guns need to be moved. So you're going to need some kind of transport. Horeses for slow but cheap movement, no oil needed.

Assault guns guzzle oil but they can move fast, either forwards or in retreat.

If you are building a defensive line then go for AT. If you want to maintain a fluid lind you're going to need to move.

Pros and cons. The dilema of ATG.

Mat
"It is not enough to expect a man to pay for the best, you must also give him what he pays for." Alfred Dunhill

WitE,UV,AT,ATG,FoF,FPCRS
Josh
Posts: 2568
Joined: Tue May 09, 2000 8:00 am
Location: Leeuwarden, Netherlands

RE: Assault Guns.

Post by Josh »

Well I tend to go for AT guns too, they dig in well, add some Inf to them and you have a solid tough to break defense line. OTOH once you're out in the open Assault guns might be a better option.... then again I use Medium Tanks for that. So still not so sure about the pros and cons of Assault guns.
billd
Posts: 13
Joined: Tue Jul 26, 2011 11:25 pm

RE: Assault Guns.

Post by billd »

I think assault guns have a niche role in our motorized infantry divisions. To provide an anti-armor role in defense, artillery role in offense and be mobile enough to keep up with motorized infantry.Antitank guns are purely defensive and tanks would be in there own independent formations.


User avatar
Stardog
Posts: 93
Joined: Mon Jan 16, 2006 11:17 pm
Location: Hickory N.C.

RE: Assault Guns.

Post by Stardog »

Maybe Assault Guns should have a Artillery range of 1 ?
Diplomacy without arms is like music without instruments.

Frederick the Great
Post Reply

Return to “Advanced Tactics Series”