Fatal Years for 1.03
RE: Fatal Years for 1.03
The sudden death quirk is solved. Sudden death victory now only by holding x out of y Strategic Cities (holding all cities is not required to win, the exact number is determined by SetWinLevel and you must hold ALL objectives listed for your faction,ie 15 for each White factions and 20 for Reds.
Edit: always good omen for a game to discuss about Victory conditions, no ?[:D] Let's talk about VC in...No, after all , don't talk [:D]
Edit: always good omen for a game to discuss about Victory conditions, no ?[:D] Let's talk about VC in...No, after all , don't talk [:D]
RE: Fatal Years for 1.03
The AI message will never occur.Next version
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JJKettunen
- Posts: 2293
- Joined: Tue Mar 12, 2002 6:00 pm
- Location: Finland
RE: Fatal Years for 1.03
"Arkhangelsk option" has not worked for me. It shows only a couple of regions with a flag, when it should show all the needed regions...
RE: Fatal Years for 1.03
ORIGINAL: Keke
"Arkhangelsk option" has not worked for me. It shows only a couple of regions with a flag, when it should show all the needed regions...
savegame + backup1 please
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JJKettunen
- Posts: 2293
- Joined: Tue Mar 12, 2002 6:00 pm
- Location: Finland
RE: Fatal Years for 1.03
ORIGINAL: Keke
Righto!
Thanks [:)]
RE: Fatal Years for 1.03
ORIGINAL: Keke
"Arkhangelsk option" has not worked for me. It shows only a couple of regions with a flag, when it should show all the needed regions...
Fixed. A bug [:D]
But as I've fixed a PON hotfix, not without (usual) difficulty [;)], I'm not so guilty:
http://forum.paradoxplaza.com/forum/sho ... st12791441
I'm reworking slightly the unhistorical path for Siberian. One event for simulating Czech desire to go home was lacking ( from December 18, random).
RE: Fatal Years for 1.03
Another glitch, present in vanilla and in FY


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RE: Fatal Years for 1.03
ORIGINAL: Nikel
Another glitch, present in vanilla and in FY
![]()
fixed ( uni in place of mdl)
RE: Fatal Years for 1.03
Thanks [:)]
And the daily version of your mod? [;)]
And the daily version of your mod? [;)]
RE: Fatal Years for 1.03
ORIGINAL: Nikel
Thanks [:)]
And the daily version of your mod? [;)]
daily, daily, not that much [:D]
Seriously, I 'm checking the unhistorical path to balance it a bit more. So not today, maybe tomorrow; in any case, as often, new version will be compatible with ongoing games. We known FY is fully playable as Southern Whites and Reds. Remains Siberian Whites.
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JJKettunen
- Posts: 2293
- Joined: Tue Mar 12, 2002 6:00 pm
- Location: Finland
RE: Fatal Years for 1.03
Don't touch my Czechs, I don't want them to leave!
[;)]
[;)]
RE: Fatal Years for 1.03
ORIGINAL: Keke
Don't touch my Czechs, I don't want them to leave!
[;)]
You're performing too well [:)]. Whatever the political conditions, Czechs wanted to go home after creation of Czechoslovakia. This must be represented in FY. By the same way, I'm confronted to the usual problem with alternative path in a game: it's always much more seducing than the real one. Here, with your skyrocketting nM, almost all negative events will not fire. [:-]
I'm worried too by the Murmansk expansion.The map isn't reflecting the huge problem to come from Murmansk to Olonets, especially with a multinational army under Miller's command, a sheer fantasy. Thinking about it too[:)]
I should add Red AI has stopped on track the Southern Whites one. Sooner or later, Volga will become its main Front, where Red AI will concentrate much of its forces..
Next version tomorrow, but with some balance changes and the Young Rommel. I'm not forgetting DNO.
RE: Fatal Years for 1.03
Siberian will get a new option, intervention of Japan in Civil War. Reserved for lost cause of course [:)]
If Siberian player chooses to stick with the historical path, he will get from March 1920 VPs for controlling Samara, Kazan, Ekaterinburg, Perm, Omsk, Saratov, Syzran and Simbirsk ( offering an incitation to keep this way). If the unhistorical path is followed, the same bonus will apply only from January 1921.
Murmansk force will randomly suffer from coordination difficulties.
In the unhistorical path, the loss of Samara will tigger the end of unity bonus ( SR being weakened, they are eliminated by far-right elements).
More later. When I mod, I progress step by step. We're now in the balance and flavour domain. These new rules will offer to Siberian White player an alternative to play if he can't succeed in military affairs sufficiently to trigger Allied reconnaissance bonus, calm down a bit the Murmansk agitation [:D], and allow anyone to attempt to cry "Banzai!". [:)]
If Siberian player chooses to stick with the historical path, he will get from March 1920 VPs for controlling Samara, Kazan, Ekaterinburg, Perm, Omsk, Saratov, Syzran and Simbirsk ( offering an incitation to keep this way). If the unhistorical path is followed, the same bonus will apply only from January 1921.
Murmansk force will randomly suffer from coordination difficulties.
In the unhistorical path, the loss of Samara will tigger the end of unity bonus ( SR being weakened, they are eliminated by far-right elements).
More later. When I mod, I progress step by step. We're now in the balance and flavour domain. These new rules will offer to Siberian White player an alternative to play if he can't succeed in military affairs sufficiently to trigger Allied reconnaissance bonus, calm down a bit the Murmansk agitation [:D], and allow anyone to attempt to cry "Banzai!". [:)]
RE: Fatal Years for 1.03
Banzai

This image will be the one for the new option.
Thanks to Nikel !

This image will be the one for the new option.
Thanks to Nikel !
RE: Fatal Years for 1.03
And where is the pic? [;)]
I have been searching for a japanese order of battle in Siberia, but without luck [:(]
I have been searching for a japanese order of battle in Siberia, but without luck [:(]
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JJKettunen
- Posts: 2293
- Joined: Tue Mar 12, 2002 6:00 pm
- Location: Finland
RE: Fatal Years for 1.03
ORIGINAL: Chliperic
I'm worried too by the Murmansk expansion.The map isn't reflecting the huge problem to come from Murmansk to Olonets, especially with a multinational army under Miller's command, a sheer fantasy. Thinking about it too[:)]
I was searching for info about "Murmansk Legion", a unit of 900-hundred (max. combat strenght) Finnish Reds that were interned, trained and armed by the Brits at Murmansk against Germans and Finnish Whites (interesting, eh?). I found a book on the net (in Finnish), and according to it, the main reason for slow advancement from Murmansk to Segezha (locations in game terms) was destruction of railroads and facilities in the area by a Finnish Red detachment, led by Alexander Wastén on July 1918. The front didn't advance until next spring. I could copy and attach a map showing the advancement in my next post.
Now it would be cool if Murmansk Legion (an inf bn) and Wasten's detachment (partisans) were included in the game. [;)]
RE: Fatal Years for 1.03
New Siberian rules finalized
XVI JAPAN INTERVENTION
From January 19, Siberian player will have the option to request Japan military intervention. The option will cost 3 EPs.
In the next 4 turns, there’s a 15% chance Japan accepts to enter the Civil war by releasing the Japanese divisions guarding the Transsiberian railway.
However this option will enforce:
- A 6 loss for Allied Intervention Level
- A NM loss between 15 to 30 if Siberian Whites NM is superior or equal to 80
- A 15 NM gain for Reds
- Regional Policies will not be playable between Vladivostock and Irkutsk
Notes: during Autumn 1919, several attempts were made by Whites to Japanese officials to get their military support . Siberian troops were in disarray and the help should have been backed by substantial territorial and economical concessions to Japan in the Far-East.
Japan declined, seeing no profit in a full military intervention. Moreover, France, Great Britain and United States were very concerned by any Japanese extension in the Far East and would have taken very badly such an alliance.
The option has so many huge bad effects for Whites, in order to limit player’s desire to use it, unless desperate situation.
Japanese intervention may seem very limited in size but logistical problems would have limited Japan presence on a Frontline close to urals to an handful of divisions at best...
XVII SIBERIAN WHITES VPs
From March 1920 if the Siberian player has chosen the historical path and January 21 if he plays under unhistorical path rules, Siberian will get VPs each turn for the following cities: Omsk (2), Ekaterinburg (2), Ufa (4),Perm (4), Orenburg (4),Kazan (5), Samara (5), Syzran (5),Saratov(5)
Notes: this new rule solves 2 problems.
The first belongs to Siberian Whites interest to be played.Indeed, if the Siberian player fails to fulfill the conditions for Allied reconnaissance, he will have yet a chance to win, by holding at least in part the Volga bend.
The second is usual when you propose in a game an alternative option: 97% of players will choose it, and it’s very difficult to balance a untested in RL path…The difference in starting dates will be an incentive to discard the unhistorical apth and try to perform better than the faction…
XVI JAPAN INTERVENTION
From January 19, Siberian player will have the option to request Japan military intervention. The option will cost 3 EPs.
In the next 4 turns, there’s a 15% chance Japan accepts to enter the Civil war by releasing the Japanese divisions guarding the Transsiberian railway.
However this option will enforce:
- A 6 loss for Allied Intervention Level
- A NM loss between 15 to 30 if Siberian Whites NM is superior or equal to 80
- A 15 NM gain for Reds
- Regional Policies will not be playable between Vladivostock and Irkutsk
Notes: during Autumn 1919, several attempts were made by Whites to Japanese officials to get their military support . Siberian troops were in disarray and the help should have been backed by substantial territorial and economical concessions to Japan in the Far-East.
Japan declined, seeing no profit in a full military intervention. Moreover, France, Great Britain and United States were very concerned by any Japanese extension in the Far East and would have taken very badly such an alliance.
The option has so many huge bad effects for Whites, in order to limit player’s desire to use it, unless desperate situation.
Japanese intervention may seem very limited in size but logistical problems would have limited Japan presence on a Frontline close to urals to an handful of divisions at best...
XVII SIBERIAN WHITES VPs
From March 1920 if the Siberian player has chosen the historical path and January 21 if he plays under unhistorical path rules, Siberian will get VPs each turn for the following cities: Omsk (2), Ekaterinburg (2), Ufa (4),Perm (4), Orenburg (4),Kazan (5), Samara (5), Syzran (5),Saratov(5)
Notes: this new rule solves 2 problems.
The first belongs to Siberian Whites interest to be played.Indeed, if the Siberian player fails to fulfill the conditions for Allied reconnaissance, he will have yet a chance to win, by holding at least in part the Volga bend.
The second is usual when you propose in a game an alternative option: 97% of players will choose it, and it’s very difficult to balance a untested in RL path…The difference in starting dates will be an incentive to discard the unhistorical apth and try to perform better than the faction…
RE: Fatal Years for 1.03
ORIGINAL: Keke
ORIGINAL: Chliperic
I'm worried too by the Murmansk expansion.The map isn't reflecting the huge problem to come from Murmansk to Olonets, especially with a multinational army under Miller's command, a sheer fantasy. Thinking about it too[:)]
I was searching for info about "Murmansk Legion", a unit of 900-hundred (max. combat strenght) Finnish Reds that were interned, trained and armed by the Brits at Murmansk against Germans and Finnish Whites (interesting, eh?). I found a book on the net (in Finnish), and according to it, the main reason for slow advancement from Murmansk to Segezha (locations in game terms) was destruction of railroads and facilities in the area by a Finnish Red detachment, led by Alexander Wastén on July 1918. The front didn't advance until next spring. I could copy and attach a map showing the advancement in my next post.
Now it would be cool if Murmansk Legion (an inf bn) and Wasten's detachment (partisans) were included in the game. [;)]
yes, the first task of Allied troops in Murmansk was to fight Finland allied to germany with the help of Red Finnish and Rusian.
Interested, of course. Now, I feel it will be difficult to include such events when the railroad is mostly a jumplink with an oof-map box and railroads are repaired in 15 days in the AGE engine. But I will take all ideas and doc of course.
By the same way, mannerheim launched an attack on Olonets in late 18 or early 19, to help Karelians ( Green in current state of the game). I wonder how to simulate this, without releasing whole Finalnd army and tarnsforming Karelians in Southern Whites, who would fight Siberian. I like chaos but under limits [:D]
RE: Fatal Years for 1.03
ORIGINAL: Nikel
I have been searching for a japanese order of battle in Siberia, but without luck [:(]
The official RUS OOB is very solid. I have not real infos about Japan, so I'm just releasing Japanese troops present on the map and creating new Japanese divisions to guard the Transsiberian; These latter have never been engaged in RCW, so it's pure conjoncture. I supppose Japanese divisions to be taher built on the same model in 1919, but during WW2 Japan had very different OOBs between divisions, in part because of experiment and specialization. I wonder if it was yet the case in 1919...No clue about.
