Well, constructive criticism has _never_ been well received in the boyz club Pax, so I stopped trying a long time ago....
Some (more) difficulties in next turn now as the usual fubar happened.
I had forgot that I set most troops in Toungoo to move south (just in case I wanted to leave).
I cancelled the move order for the division I thought everyone was following but obviously they were all marching.
So I only got 1 full strength and one mauled division left at Toungoo just as Andy attacks - now with an uber sized Chink corps again.
We have strong troops to the south of Toungoo but no forts here and we will take losses before the Guards div can move south again.
To add to this, enemy reinforcements moved into Bassein and air strikes hammered our troops again.
I had ordered all our bombers to attack as well, Bassein was shrouded in severe storms so our bombers didn't attack (only their escorts went in).
- Allied planes attacked with great efficieny in the storms as usual.
So Bassein fell one turn before our division from the left flank could move into Bassein (that's the one I wanted to get to Rangoon).
Our left flank division has moved 42/46 miles to Bassein:
Question 1: Will the division move the remaining 4 miles in combat mode by next turn (it moved 7 miles in Move mode)?
Question 2: I have a full strength tank div that can enter and assault Bassein from Rangoon tomorrow in combat mode.
Should I send it in together with paras and full air strikes to rout the enemy and bring our left flank units home at the risk of getting the tank div mauled as well?
Alternatives; loose another full strength division or attempt to save it at the potential cost of a mauled tank div.
Seems like we have no choice...but then there is the question about whether we can get both division to enter Bassein together in combat mode tomorrow.
With the fubar at Toungoo I'm unsure about our defense north of Rangoon.
We have enough troops to hold south of Toungoo but in general the situation has been, is and will remain bad.
- There is just no way to stop the combination of fully supplied 7-8000 enemy AV supported by nuke 4E and ground attack bombers.
An early withdrawal to Moulmein will give Rangoon to the enemy, but this is perhaps inevitable before the monsoon period anyway.
Will think about this until tomorrow, good advice is really appreciated! [&o]
Got a feeling that Andy is ready for a major push in the Central Pacific or SRA soon, alternatively a push down Sumatra after Rangoon area falls.
I'm therefore not very eager to send KB to Port Moresby to punsih a few transports and minor importance warships there. That's a sideshow, let Andy play and we can snipe at him.
KB is to be used for the mainshow only!
The entire horrible ground combat campaign in Burma is really taxing my will to play AE, so I hope the game changes focus soon but since Andy loves his ground combat there is probably
not much chance for that [:'(]
AFTER ACTION REPORTS FOR Feb 27, 44
Ground Combat
Ground combat at Toungoo (57,50)
Allied Deliberate attack
Attacking force 36283 troops, 681 guns, 295 vehicles, Assault Value = 1756
Defending force 18236 troops, 194 guns, 68 vehicles, Assault Value = 624
Allied engineers reduce fortifications to 3
Allied adjusted assault: 1090
Japanese adjusted defense: 1427
Allied assault odds: 1 to 2 (fort level 3)
Combat modifiers
Defender: terrain(+), forts(+), leaders(+), preparation(-)
fatigue(-)
Attacker:
Japanese ground losses:
924 casualties reported
Squads: 2 destroyed, 43 disabled
Non Combat: 3 destroyed, 45 disabled
Engineers: 1 destroyed, 3 disabled
Allied ground losses:
499 casualties reported
Squads: 2 destroyed, 51 disabled
Non Combat: 0 destroyed, 49 disabled
Engineers: 0 destroyed, 7 disabled
Assaulting units:
18th British Division
5th Chinese Corps
23rd Indian Division
20th Indian/B Division
20th Indian/C Division
24th Indian Mountain Gun Regiment
26th Indian Mountain Gun Regiment
97th Field Artillery Battalion
14th Indian Light AA Regiment
Burma Corps
6th Medium Regiment
56th Heavy AA Regiment
20th Indian Mountain Gun Regiment
23rd Indian Mountain Gun Regiment
2nd Indian Heavy AA Regiment
Defending units:
37th Division
6th Guards Division
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Ground combat at Bassein (54,52)
Allied Deliberate attack
Attacking force 2547 troops, 24 guns, 26 vehicles, Assault Value = 724
Defending force 4783 troops, 88 guns, 73 vehicles, Assault Value = 74
Allied adjusted assault: 81
Japanese adjusted defense: 8
Allied assault odds: 10 to 1 (fort level 0)
Allied forces CAPTURE Bassein !!!
Combat modifiers
Defender: disruption(-), preparation(-), fatigue(-), experience(-)
Attacker:
Japanese ground losses:
1640 casualties reported
Squads: 64 destroyed, 0 disabled
Non Combat: 154 destroyed, 0 disabled
Engineers: 19 destroyed, 0 disabled
Guns lost 22 (22 destroyed, 0 disabled)
Vehicles lost 58 (58 destroyed, 0 disabled)
Units retreated 4
Allied ground losses:
21 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Defeated Japanese Units Retreating!
Assaulting units:
75th IAC Regiment
3rd Carabiniers Regiment
Guides Cavalry Regiment
8th KGV Light Cav Regiment
267th Armoured Brigade
268th Motorised Brigade
Gardner's Horse Regiment
4th Marine Regiment
16th Chindit Brigade
3rd (Special Force) Division
Defending units:
90th Infantry Regiment
24th Ind.Mixed Brigade
25th Field AA Machinecannon Company
18th JAAF Base Force
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Bassein
