ORIGINAL: fcharton
This is pretty much the idea, but it is not specific to the human brain, and I don't think it is a product of evolution. It is a very general problem. We handle new situations by relating them to similar ones we have already seen and handled. Now, complex situations depend upon a lot of parameters, which never are quite the same twice. The more complex, the less similar, and the more difficult it becomes.
If we define intelligence as the ability to handle complex situations, it means there has to be a mechanism which allow us to simplify those situations, and find the "right similarities" that will allow us to solve the problem at hand. I believe that understanding how this "reduction" happens is the key to artificial intelligence and machine learning.
Is there a distinction between a complex situation and a complex task seen from this perspective?
A game like WitP AE provides a very vague definition of the term "to win" (VP´s left aside which could cause
their own problems when providing it as a condition exclusively).
I think every player has his own understanding of what winning means on a global scale, and this is
not neccesarily a sum of all victories on a tactical or local level. To me it looks like the terms "complex situation"
(interpreting available data for a present date, extrapolating the date to predict future events,..)
and "complex task" (as "winning WitP") are dissimilar.
This was the reason in the first place why I deviated to evolution. The task "provided" by evolution is pretty
basic: survive and reproduce, quite similar to a computer virus.
This situation provides a simple task which acts as a overall governor for behaviour in a complex enviroment.
To me it seems like in the current AI developement, and also when focusing on WitP this is not so.