Battle outcome always constant, why?

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runno
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Battle outcome always constant, why?

Post by runno »

Hi,

When engaging an enemy unit, let's say my infantry (strength 10) vs enemy infantry (strength 5) and the predicted battle loss is, for example, 1-4 respectively, the outcome is random (I might lose 3 strength instead of predicted 1, or nothing at all, the same goes to enemy). However, when saving first before the engagement and loading the save again right after the engagement, the battle outcome is always the same (I lose again 3 strength etc).

With PG and PG2, this was always random and therefore loading the game again might have improved the outcome.

Will this be fixed?
Erik2
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RE: Battle outcome always constant, why?

Post by Erik2 »

IMO this should not be 'fixed' since it could be used for cheating during PBEM.
Not that I am implying you would resort to that, of course.

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IainMcNeil
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RE: Battle outcome always constant, why?

Post by IainMcNeil »

Yes this is by design - it is to prevent people attempting to replay turns to gain an advantage. However we track it anyway so even if they did we would still know about it but better to have no incentive to try.
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runno
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RE: Battle outcome always constant, why?

Post by runno »

Can't this be disabled for single player?
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IainMcNeil
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RE: Battle outcome always constant, why?

Post by IainMcNeil »

It could be but I doubt many people would want this to be changed and the time could be spent better on other improvements.
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dorjun driver
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RE: Battle outcome always constant, why?

Post by dorjun driver »

ORIGINAL: runno

Can't this be disabled for single player?

¿Por que?
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Dragoon.
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RE: Battle outcome always constant, why?

Post by Dragoon. »

Some games like Civilization offer as option in single-player to have a new seed with each reload to ensure randomness or what it's more about to ensure an outcome in you favor. :)
If you really have too you can still limited cheat by changing the order you units attack, but as long you do everything in the same order you get always the same results.
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dorjun driver
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RE: Battle outcome always constant, why?

Post by dorjun driver »

It’s psychotic to keep doing the same thing, over and over and over again, expecting a different outcome.  Just sayin’. *Snerk*
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Razz1
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RE: Battle outcome always constant, why?

Post by Razz1 »

If you want to cheat, just use the cheat codes, cheater.

They are posted hear for your enjoyment. [:D]

tm.asp?m=2859331

[:'(]
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IainMcNeil
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RE: Battle outcome always constant, why?

Post by IainMcNeil »

I can see why some people might want it but it's just a lot of work and the time could be spent on other things.
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voodoo47
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RE: Battle outcome always constant, why?

Post by voodoo47 »

hello,just registered. first,let me thank you for this game,xmas sure is early this year :)


however,I have to agree with Runno-in singleplayer,outcomes should probably be randomized before each battle (pg1 style). I mean,it is still possible to randomize them if you really want (you just have to change the attack order,or move some unrelated unit,and the outcome will be different),it just takes a little bit more time. and while I love the other improvements you guys did,I see this decision as a bit unfortunate.an option to turn it on/off would be really,really nice..

thanks!
Marchand
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RE: Battle outcome always constant, why?

Post by Marchand »

Greetings to everyone.

I downloaded and played Panzercorps yesterday and got disappointed by the same thing.
The solution Dragoon offered would be great.

Some things could be considered:
First: Isn't it ridiculous that the outcome of combat one may change when a second combat some hexes far away is resolved before or after combat one but not due to reloading? (However I will not go deeper into causal determinism [:)] )
Second: What is a combat indicator worth when it for example tells you the outcome will be -0 : -3 when it then gets -1 : -1, and that all the time. Wouldn't it be more honest if the outcome indicator tells you -1 : -1 right away?

I would highly appreciate a random seed option for the single player mode. Unless Panzercorps has none, it lacks some vital Panzer General I+II/3D feeling.
Delta66
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RE: Battle outcome always constant, why?

Post by Delta66 »

I like the game the way it is.
But if you really want a different outcome for one particular combat, just do another combat before.
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VPaulus
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RE: Battle outcome always constant, why?

Post by VPaulus »

With update 1.05
ORIGINAL: Rudankort
Guys, just to clarify this. Indeed, with 1.05 the game reseeds the random generator upon each reload. However, this applies to single player mode only. So, in MP it should behave the same way as before.

I don't really think that we need a separate option for this, most players have no idea what "seed" is and how pseudorandom differs from random, so this would make them really confused. In fact, the reason why I decided to change this (apart from my desire to make rezaf happy ;) ) is that many people were confused that the dice rolls were preserved after reload. As I said, they have no idea of what "seed" is, they just assumed that dice rolls must be different all the time. So, instead of trying to explain this to everybody, I decided to make the game behaving more like people expect it to behave.
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andrewmazlim
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RE: Battle outcome always constant, why?

Post by andrewmazlim »

Well, that's true (constant score/kill), if you're aiming ALWAYS in the... SAME TARGET!
For example...
Let's say you're aiming (in your 1st turn) against a troop unit - and you're getting a -5 kill. If you'll start again the 1st turn, aim to another unit, then to another and then... go back to THAT TROOP unit you got -5, you'll got DIFFERENT resault!!! Especially when I'm attacking with my favorite weapon ("Stukas"!), if I'll got a low "kill", I'm always re-loading the turn, attacking someone else and then, I'm BACK to my "Stuka's" target... and usually I'm getting better "kills".
What I "found" about the entire game is, in each turn you're getting some "high" and some "low" resaults-"kills". So, it's up to you WHERE do you want the best resaults (I want them, always, with my airstrikes).
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Delta66
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RE: Battle outcome always constant, why?

Post by Delta66 »

For me the most disturbing part about combat, is the large variation, you can get with the same combat. Especially during late war, with experienced units. It can range from the complete wipeout of the enemy unit with no loss for you to the exact opposite result.
This incite you to reload the game after a particularly unfavourable result. It would not be such an issue if the discrepancy between result for the same combat wasn't so large. I won't bother to reload for 2 or 3 additional losses.

I'm speaking about the Solo game here, if I were to play online I could cope with the results. As I do with face to face board wargames.
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VPaulus
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RE: Battle outcome always constant, why?

Post by VPaulus »

In 1.05 there is a new cheat code "chess" which makes all combats play  exactly as they were predicted (unless rugged defense happens - that is  still a random factor). This is by no means a solution to RNG problems  some people complain about, but players who like to plan everything from  beginning to end and have everything under control might want to try  this mode.  

Delta66
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RE: Battle outcome always constant, why?

Post by Delta66 »

I tried with the new 1.05 patch, and I find that it's much better for solo play.

Thanks

And I do know what seeding is and have some insight on random generator
Delta66
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RE: Battle outcome always constant, why?

Post by Delta66 »

About options, I would like the option to have "No luck" combat results, i.e. to get the results displayed int the CrossTarget before combat.
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VPaulus
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RE: Battle outcome always constant, why?

Post by VPaulus »

ORIGINAL: Delta91

About options, I would like the option to have "No luck" combat results, i.e. to get the results displayed int the CrossTarget before combat.
That's what is the option "chess".
http://www.slitherine.com/forum/viewtopic.php?t=25990
Like if this was a chess game, where there is no luck or bad luck, not like in war.
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