*really* stupid question

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Data
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Joined: Mon Jan 03, 2011 4:43 pm

RE: *really* stupid question

Post by Data »

aside from that checkbox in the diplomacy screen (which applies only for the korabian, zentabia and loros btw) we have no other option.
We have the trade agreement and mutual defense pact which boost the revenue from trade and the embargo which can cut it off but nothing more granular than that. Trade is pretty much outside our control, just like the civilian sector in general.
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
alarikf
Posts: 17
Joined: Tue Mar 30, 2010 5:26 pm

RE: *really* stupid question

Post by alarikf »

Ok, next in the series of stupid questions:

1) If I tell two or more exploration ships at the same location to "explore all systems in quadrant XX" is the AI smart enough to have them go to different systems? Or will they both go to the same places? I seem to have a lot of exploration ships being built at the same time, and want to use them effeciently...
2) Can I set some message option so that I am informed when a space monster or pirates are sighted? I hate discovering that a space monster is hanging out...I mean, if my space pilots discovered a giant kaltor a few solar systems away, that sounds pretty important, no? :)
3) When I get a message "Pirates are attacking base XXX" isn't there a way to send a fleet to attack the pirates? I have a fleet ready, but the orders that come up (with right-click) don't include "attack enemy" - just things like refuel, etc... seems a bit silly.

thanks!
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Data
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RE: *really* stupid question

Post by Data »

1) They will start with the same targets but after a while they get smarter and choose different locations. We've signaled that the auto exploration needs more fine tuning, atm if you spam lots of them (like I do) they will eventually get the job done but it's still better if this is improved.
 
2) Atm you get the warning when they attack you....which may be too late. Also, considering the amount of stuff that takes place in the DW universe you are bound to miss some of them....or pause a lot. Not sure if anyone of us requested yet this early warning system, you can wishlist it so that Elliot can consider it. I think it's a good idea.
 
3) That one is tricky, given how many targets we have we'd have a mile long list. In the ROTS expansion the sidebar has the option to send a fleet to attack a particular (or close by) target. You right click on the target and the closest fleet will attack it iirc. This would be good for pirates as well, not sure if it can be done now tbh.
If not, wishlist this as well...this is even a better idea than the previous one.
 
 
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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