ORIGINAL: treespider
Been away for a bit longer than expected and cannot stay long...
I would hesitate putting a hard cap on stacking. The tools are already in place to deal with telephones.
As has been astutely pointed out the issue is not how many men could physically be present in a given area...the issue is - is the infrastructure in place to support the number of men at the given place.
Part of the solution to the problem is already in place...supply caps. Also in place is the ability to increase the supply CAP with the presence of a base. As the base expands so does the supply cap.
So if I were GOD I would extend the supply CAP to ALL hexes based on terrain type....with the presence of a base giving a given hex the ability to expand the supply thruput of the hex as the base expands. The CAP would not only be an indicator of how much supply a base could receive but also of how much it could send. As an added modifier I would modify the send/receive capacity based upon the amount of Support present in a hex.
So if one wanted to sim the Ledo Road you have a chain of dot bases that as they were expanded would expand the supply capacity of their hex and would also increase the potential thruput of the chain of hexes.
Hexes without a base would have a fixed supply capacity...hexes with bases the supply capacity could be increased as the base was expanded.
So what type of humbers are you talking about? Bearing in mind that a heavy jungle hex with no road system is going to have to move supplies the old fashioned way...either on a mule train or by a bunch of guys humping it on their backs.
Best example of how bad trying to go through the heavy, undeveloped jungles of Burma is the Chindits. Certainly most people in this topic know more about the Chindits than I do? But from what I've read, in one operation, ~3000 Chindits started with 72 lbs of gear and mules, they had 7 days of supplies and the rest would be air dropped. By the end of the operation ~800 had been killed and another ~600 were injured or sickened to the point they could not return to active duty. Many fell to malaria and dysentery.
This is a reason why almost all battles follow developed roads...it is extremely hard to supply an army in a wilderness area...which is what I think we are all trying to accomplish here right?





