How to combat the B-17

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
LoBaron
Posts: 4775
Joined: Sun Jan 26, 2003 8:23 pm
Location: Vienna, Austria

RE: How to combat the B-17

Post by LoBaron »

ORIGINAL: mc3744
Game related question now. Would you find the tactic you just explained to me gamey?
I'm asking because I don't really know if something like that could happen in real life.

I'd like to take the opportunity thank you and all the veteran forum members for their invaluable contribution to this forum and my personal fun and knowledge.

mc3744, obviousely I cannot speak for Nemo, but if you are interested this is the HR implemented in my current PBEM concerning night bombing missions:

Depending on moonlight only specific targets may be attacked:
@ 20%: coastal cities and AF/ports
@ 50%: non coastal cities and AF/ports
@ 70%: everything goes including specific industry types

Minimum altitude on attack is 10k

All participating squads must have 50% set to "rest"

We implemented this because we felt that night bombing is a bit overpowered under certain circumstances (e.g. good weather, high DL)
but wanted to avoid a HR that makes night attacks impossible or completely inefficient.

I do not think that Nemos suggestion should be considered gamey per default, but I am convinced that night mission rules are a topic to be discussed
between opponents before starting a PBEM.
Image
User avatar
SuluSea
Posts: 2414
Joined: Fri Nov 17, 2006 2:13 pm

RE: How to combat the B-17

Post by SuluSea »

ORIGINAL: LoBaron


We implemented this because we felt that night bombing is a bit overpowered under certain circumstances (e.g. good weather, high DL)
but wanted to avoid a HR that makes night attacks impossible or completely inefficient.

Heck Lobaron, night bombing uses daytime detection levels so good thoughts on dialing it back some. I like your (and your partners)ideas, thanks!![:)]
"There’s no such thing as a bitter person who keeps the bitterness to himself.” ~ Erwin Lutzer
User avatar
Nemo121
Posts: 5838
Joined: Fri Feb 06, 2004 11:15 am
Contact:

RE: How to combat the B-17

Post by Nemo121 »

mc3744,

No need to explain the need for the post. I think everyone wants to see enlightening discussion which isn't marred by a disagreement which gets out of hand. I can understand and support that. Obviously different people feel differently but I, personally, feel like I wasn't trying to have a fight with mdiehl but actually arguing the issues. I also feel that what my intention was certainly didn't seem to make a difference. Such is life as Ned Kelly would have said [8D]

Why engage with mdiehl? Simple, I believe that most people are trying to have interesting discussions and so I try to go out of my way - on the first occasion I talk with someone - to give them leeway for being enthusiastic, annoyed or just having a bit of a bad day. I'm not some poster boy for being perfect by any stretch of the imagination and I certainly remember a time 3 or 4 years ago where after a couple of posts with mdiehl I'd have called him some sort of unsuitable epithet. I've matured and so I try to remember that other people might be interesting and intelligent but just might be back where I was 3 or 4 years ago ( and I'm certainly not saying I've reached the end of my evolution in terms of maturity and so on and so forth ). Bottom line though I believe in giving people every chance possible before dismissing them as not having anything to contribute. Why is that? Well, I am keenly aware of how various organisations in Europe's past labelled individuals and groups as not having anything worthwhile to contribute as the first step on the road to silencing their voices in public discourse and then, eventually, trying to eradicate them. I lost family in that process and while, obviously, there's a world of difference between the nazis refusing to allow someone to argue against semitism on the grounds that "they have nothing to contribute" and me going "Gees, this mdiehl fellow just isn't worth getting into a discussion with in the future" I do still feel bad for closing myself off to ANY input from anyone.

With that said sometimes you do have to draw a line and say - Really he isn't bringing enough to the table to be worth listening to in the future. This is a pity because he clearly has a lot of knowledge but the other behaviour does, IMO, now outweight the knowledge's worth.

I'm not saying any of the above to attack mdiehl etc. I'm just trying to answer your question and explain why I engaged with him for so long. It takes a lot for me to pull the trigger on green buttoning someone because I think silencing someone's voice is a really terrible thing to do. Sometimes though we need to do such things to protect ourselves. I just want to be sure that I'm not green buttoning for too little reason and so I try to provide lots of opportunity to back down and say, "Oh, I misunderstood you" or find some other way to reach a livable compromise.


GAME STUFF:
Personally I wouldn't find that tactic gamey. In my current game my opponent did it to me a few days ago. We are playing with unlimited altitude and so he is free to send planes at any altitude he wants. He has chosen to send them in at 100 feet at night because that does the best job of preserving his force while destroying mine. IMO that's simply good play.

I DO think the model could do with some tweaking in order to better model the actual real-world likelihood that his bombers would achieve 60 or 70% hit rates with their bombs while flying at night over a darkened enemy airfield. With that said though he's making the best use of the forces he has given the current game engine. I am happy for him to do that. Of course the caveat is that then when I get really sneaky and do something similar back he had better not complain either [:D]

Different people view that situation somewhat differently though and would make a HR to limit night bombing to, for example, no lower than 6,000 feet in order to get the hit rate down to a level they believe is more historically accurate. Each to their own. I play it my way, I fully support their right to draw the line in a different place and play it their way so long as they enjoy that.


Obvert:
Small bombs are more effective because with 10 small bombs vs 2 large ones you are much more likely to hit and so overall you are more likely to cause more damage with 10 x 50 Kg bombs given the current to hit calculations by bombers than with 2 x 250 Kg bombs. If you get lucky and one of the 250 Kg bombs hits then you'll do a lot of damage BUT that depends on luck. If you are looking for some certainty and following the Soviet model in which they believed that x amount of fire on target y could lead to statistically predictable results then you will be happy to settle for more certainty since then you can say: With 2 x 250 Kg bombs 20 bombers MIGHT utterly close the field or they MIGHT leave it almost undamaged. Often they'll leave it damaged but still open. HOWEVER with 200 x 50 Kg bombs it is far more likely that they'll get enough hits to cause at least some damage and it is quite likely they'll do enough to close the field.

So, more bombs means more predictability in the result, fewer outlier results and a greater ability to confidently say - x bombers WILL close the field if I send then in at such and such an altitude.

That's a simplistic example and doesn't account for a lot of stuff but it is enough to get the point across and get people to thinking why the Ki-51 is such a wonderful strategic bomber in China, certainly better than the Ki-21 etc ;-)


|Re: LoBaron and night bombing.
I'm happy with "no rules games" on the basis that "if they do it to me I'll do it back to them twice or three times as hard" [8D]. I also like the way no rules games push me to come up with new tactical solutions to problems because the options are all available, limited only by my imagination, ability and game code.

With that said do I think a night bombing raid at 100 feet results in an unrealistically high number of hits when the DL is high? Absolutely. If you want a historical game I'd suggest limiting night bombing missions to no lower than 10,000 feet for twin-engineds and 15,000 feet for 4-engined bombers.

With that said in my game I've had to face night bombing raids by A6m7 fighter-bombers dive-bombing my airfields at night [8D] so, obviously, we're doing "whatever works" and not "whatever Japan did in real life" [8D]
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
mdiehl
Posts: 3969
Joined: Sat Oct 21, 2000 8:00 am

RE: How to combat the B-17

Post by mdiehl »

No need to explain the need for the post. I think everyone wants to see ...

[8|] [8|]

Yet another self-serving soliloquy.
Show me a fellow who rejects statistical analysis a priori and I'll show you a fellow who has no knowledge of statistics.

Didn't we have this conversation already?
Kozakh
Posts: 6
Joined: Wed Sep 07, 2011 4:48 am
Location: Kyiv, Ukraine

RE: How to combat the B-17

Post by Kozakh »

Hi everyone!
A very interesting topic to read. I've read this forum for some time, but after reading this topic i've got some questions.

I may have got it wrong, Nemo121, but you said that you have given B-29 higher values in MG accuracy then B-17 but lower than those of fighters. Did you mean that you made some mod? If so, is it available for download?

The tactics of using low caliber bombs you suggested is interesting, and, although I believe the sight of rookie pilots flying 100 ft. above jungle at night is a little bit unrealistic :), the idea is good. But if bomb caliber is irrelevant in the effectivness of AF strikes, won't Babs be better then Sonia's? I can't look into data right now, but IIRC they have 4x30 kg bombs and better range.

Oh, and my 5 cents to the discussion of B-29 defensive systems effectivness. You've given the numbers of bombers lost in Korea and claims by their gunners. Well, I've read some memoirs of Soviet combat pilots which were on TOD in Korea, and while their claims on number of downed B-29'th correlate quite well with your data, the number of lost MiGs due to gunners is totally different. In fact, all of them claim in one voice that NO fighters were lost from defensive fire, at least during daytime raids. Even damage was extremally rare, and they were overally dismissive of the ability of B-29's to defend themselves.

Just thought to point that out :)
User avatar
LoBaron
Posts: 4775
Joined: Sun Jan 26, 2003 8:23 pm
Location: Vienna, Austria

RE: How to combat the B-17

Post by LoBaron »

Kozakh, can you go into detail on the sources from where you got this information?
Such documents/biographies are very rare, and since aviation is one of my hobbies I am
always lookig for new stuff to read.


Nemo, a PBEM where "everything goes" has some appeal to me too. Sadly I have not so much
spare time to handle more than one PBEM at the time and expect those started to take several years.
So I must decide, and if I have to I lean towards implementing houserules at least broadly
supporting historical accuracy.
Image
Kozakh
Posts: 6
Joined: Wed Sep 07, 2011 4:48 am
Location: Kyiv, Ukraine

RE: How to combat the B-17

Post by Kozakh »

I've read book by Kramarenko S.M. "Against "Messers" and "Sabres". In the skies of two wars" and Pepelyaev E.G. ""MiGs" agains "Sabres"". You can get some memoirs from "Heroes of Soviet Union. Short bibliographical compendium" and also i've read some modern day research in the internet concerning battles between B-29 and MiGs, which quoted archive data from 64 IAK. Book names translation is mine, i'm not sure they were published in english.
User avatar
LoBaron
Posts: 4775
Joined: Sun Jan 26, 2003 8:23 pm
Location: Vienna, Austria

RE: How to combat the B-17

Post by LoBaron »

Thanks!

Something new to search for.
Image
User avatar
Apollo11
Posts: 25418
Joined: Thu Jun 07, 2001 8:00 am
Location: Zagreb, Croatia
Contact:

RE: How to combat the B-17

Post by Apollo11 »

Hi all,

ORIGINAL: Kozakh

Oh, and my 5 cents to the discussion of B-29 defensive systems effectivness. You've given the numbers of bombers lost in Korea and claims by their gunners. Well, I've read some memoirs of Soviet combat pilots which were on TOD in Korea, and while their claims on number of downed B-29'th correlate quite well with your data, the number of lost MiGs due to gunners is totally different. In fact, all of them claim in one voice that NO fighters were lost from defensive fire, at least during daytime raids. Even damage was extremally rare, and they were overally dismissive of the ability of B-29's to defend themselves.

Just thought to point that out :)
ORIGINAL: Kozakh

I've read book by Kramarenko S.M. "Against "Messers" and "Sabres". In the skies of two wars" and Pepelyaev E.G. ""MiGs" agains "Sabres"". You can get some memoirs from "Heroes of Soviet Union. Short bibliographical compendium" and also i've read some modern day research in the internet concerning battles between B-29 and MiGs, which quoted archive data from 64 IAK. Book names translation is mine, i'm not sure they were published in english.

Interesting!

BTW, when were those books published (in USSSR prior to 1990's or in Russia after the 1990's)?


Also what do those Soviet books tell about actual MiG looses (And Soviet pilot losses) in Korea? Do they list any MiG losses by China and North Korea?


Leo "Apollo11"
Image

Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
Kozakh
Posts: 6
Joined: Wed Sep 07, 2011 4:48 am
Location: Kyiv, Ukraine

RE: How to combat the B-17

Post by Kozakh »

"Heroes Compendium" was published in 1988, rest of them - in 2000's.
Kramarenko in his book gives following numbers:
176 GvIAP he was serving in lost 12 MiG's and 5 pilots over 10 month.
64 IAK in total lost 319 MiG's and La-11's, and 120 pilots over 32 month.

As far as I know, USSR officially admitted losing 335 planes, majority of them MiG-15/bis. As for Chinese and Korean losses, data is extremally vague. From what i could find on internet, the number of all plane losses in combat is somewhere about 500-600 a/c; what is the MiG portion in those losses I don't know.
User avatar
Apollo11
Posts: 25418
Joined: Thu Jun 07, 2001 8:00 am
Location: Zagreb, Croatia
Contact:

RE: How to combat the B-17

Post by Apollo11 »

Hi all,
ORIGINAL: Kozakh

"Heroes Compendium" was published in 1988, rest of them - in 2000's.
Kramarenko in his book gives following numbers:
176 GvIAP he was serving in lost 12 MiG's and 5 pilots over 10 month.
64 IAK in total lost 319 MiG's and La-11's, and 120 pilots over 32 month.

As far as I know, USSR officially admitted losing 335 planes, majority of them MiG-15/bis. As for Chinese and Korean losses, data is extremally vague. From what i could find on internet, the number of all plane losses in combat is somewhere about 500-600 a/c; what is the MiG portion in those losses I don't know.

Thanks for info!


Leo "Apollo11"
Image

Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
User avatar
DuckofTindalos
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: How to combat the B-17

Post by DuckofTindalos »

ORIGINAL: mdiehl
No need to explain the need for the post. I think everyone wants to see ...

[8|] [8|]

Yet another self-serving soliloquy.

And that's YOUR thing, dammit!
We are all dreams of the Giant Space Butterfly.
User avatar
mc3744
Posts: 1957
Joined: Tue Mar 09, 2004 5:04 pm
Location: Italy

RE: How to combat the B-17

Post by mc3744 »

Nemo, LoBaron,

I'm actually not big on HR. I used them a lot in WitP, but I feel AE has been tweaked enough.
Hence I'm more inclined in Nemo direction [;)]

I do however try to play it realistically (within my understanding of what realistic is). If I'm not sure I try to maximize the result in game terms, if I know it wouldn't make sense IRL I don't do it in the game.
For instance I never over-stack airfields, more in general I always, always try to avoid being in the "red", whether it's air support, troops stacking, supplies needed, ...

In my current (and only, I might start a second in November once I'm done with a project) PBEM we have no house rules at all. And we played the first turn with no HR either.
I proposed my opponent to go 100% historical, hence 8th Dec scenario or historical first turn, or to allow both players (not just Japan) hindsight. Allied first turn surprise ON of course.
The result was that I lost a BB to subs outside PH!! [X(]

However so far I never had the feeling that either of us was being gamey and I'm enjoying the game enormously [:)]
Nec recisa recedit
mdiehl
Posts: 3969
Joined: Sat Oct 21, 2000 8:00 am

RE: How to combat the B-17

Post by mdiehl »

And that's YOUR thing, dammit!

Hardly. Considering the ad-hominem flack that AFs regularly dish out when I point out the factual errors in their claims, I can't see how "self serving" applies to what I do. Every time a historical discussion threatens to break out, I can count on one of a few people to try to divert the discussion.

The whole "I'm a clinical whatever and I'm going to pronounce diagnoses now, to the point of being defamatory" is a novel approach. Definitely got my goat with that. To no one's surprise, I'm gonna retaliate when some narcissistic chickenshit takes the conversation down that road.

You wanna talk about targeting I'm cool with that. You wanna talk about ME, then you can go take a flying f*ck at the moon.

The trigonometry of targeting is simple, but the number of simulataneous calculations not so simple. It's pretty easy to calculate the error imparted by a 10 foot size estimation error at a range of 1000 yards. It's not 100m range error, and a 100m ranging error doesn't produce a 100m miss. Not even in the "worst case" targeting scenario where the target is moving orthogonally to the path of the bullet.

The MiG-15 issue is a separate deal entirely and a straw man argument if it is applied as a kind of analog to the situation of B-29s vs, say, Ki-84s. It has already been conceded that an a.c. moving in excess of 480 mph could get ahead of the calculations of the FCS. No Japanese interceptor was capable of airspeeds in excess of 420 mph, and then only under test conditions. In field conditions, Japanese interceptors rarely could exceed 380 mph (and never at high altitude).

It's fascinating stuff.
Show me a fellow who rejects statistical analysis a priori and I'll show you a fellow who has no knowledge of statistics.

Didn't we have this conversation already?
User avatar
PaxMondo
Posts: 11125
Joined: Fri Jun 06, 2008 3:23 pm

RE: How to combat the B-17

Post by PaxMondo »

ORIGINAL: mc3744

For instance I never over-stack airfields,

Agree with most of what you said ... this one though. Seems like I read somewhere early from the devs that the amount of AV support given to IJ was designed to force them to overstack as that was considered SOP. Playing mostly on the IJ side, I know that I almost always have to overstack airfields. You just have so few base LCU's and your ability to expand airfields is also quite constrained due to lack of eng units. Ergo, I end up suffering a lot of the overstack penalties related to coordination, bomb load outs, and even whether the flight launches ... but that is part of the game. I dont' consider that gamey as it was the intent of the dev's .... or maybe I miss read that?
Pax
User avatar
mc3744
Posts: 1957
Joined: Tue Mar 09, 2004 5:04 pm
Location: Italy

RE: How to combat the B-17

Post by mc3744 »

Hi PaxMondo [:)]

I've never played Japan in AE (only tried the first 5 days [8|]), but from what I've seen and read Japan is totally different under this respect.
I don't really believe that being in the red with Japan on the airframes stacking is gamey. And you are "punished" by the game engine anyway.
Hence I entirely agree with you. My perspective is always AFB, I forgot to mention that, sorry [:)]
Playing with the Allies I feel that I should make a bigger effort not to mass hundreds of planes in one airfield (this is probably true for Japan as well) and to avoid going to much over the support capabilities provided by the available units. But that's just me, I'm not trying to "sell" this method [;)]
If properly managed the Allies don't seem to have a shortage of support points (naval or air). I'm only in April '42, I obviously would like much more of everything (especially airframes!!!), but I feel there's enough. Given you are ok with micro management, which I am [:)]
Nec recisa recedit
User avatar
PaxMondo
Posts: 11125
Joined: Fri Jun 06, 2008 3:23 pm

RE: How to combat the B-17

Post by PaxMondo »

Ahhh, OK. Gotcha now.

I think we all have our little "particular" play styles. Some like to match ranks with units, or align units with HQ's, or .... its all good.

Key thing is to ENJOY the game. [;)] Some people seem to forget that from time to time....
Pax
User avatar
Jaroen
Posts: 169
Joined: Mon Jun 23, 2008 2:33 pm
Location: Amsterdam

RE: How to combat the B-17

Post by Jaroen »

Hi all,

Since I'm feeling very much like mc3744 about the intrinsic difficulties when aiming at flying targets from another flying target, I was happy following mdiehl's arguments countering the 'common' truth. I was surprised by his argument that fighters had just about the same problems with ballistics as turret gunners of 4e bombers. And I still don't see a flaw in his arguments. Even after reading back all posts by him, Nemo and others. He countered (almost) every argument mentioned and he politely asked for some sources regarding points made by Nemo about a side issue (B29 fcs). Those sources would help since the points made by Nemo were against knowledge gained from sources named by mdiehl.

Perhaps it's worthwhile listing the arguments pro and against turret gunning being about just as difficult as fighter gunning. Because I want the clarification myself. And I want that because I've always been told/reading it was much more difficult from bombers. Hence my surprise with mdiehl's statement.
Start: Nemo claims bomber defensive fire is overrated (starting the issue) but supporting my thoughts actually. He mentions an AAR with explanations, but I don't know it. Darn.
Supporting arguments:
1. They were hand aimed. Not sustained since they were (mostly) aimed with some support (better than Jap. fighter pilots had)
2. Bomber gunnery manuals show a very complex firing resolution. Fighter pilots had an easier firing resolution. (only about bomber manual but needs to be supported with easy fire solution from fighters!)
3. Fighter pilots bullets are almost only in same axis of movement (convergence of guns is nitpicking?)
4. Bomber gunners fire sideways with much sideways momentum. (I can clearly picture this)
5. Bomber frames flexed making it unstable plus firing arcs were lousy.
6. Commons sense says it's easier (follows from the truck/train example) to fire from the fighter.

Counter arguments:
ad. 1. They were NOT only hand aimed. We know this is true.
ad. 2. Bomber gunners had a steady platform moving in one direction, fighter pilots were dealing with 3D movement of own plane plus convergence issue of wing mounted guns. (that's an argument which makes me think!)
ad. 3. Fighters always moved (yaw, roll and pitch) when attacking bomber groups so never shooting without momentum. (seems true to me!)
ad. 4. This seems to me unanswered!?
ad. 5. My own argument would be that fighter frames also flexed a lot!
ad. 6. Hmmmmmmmm

So all put together I'd say it was only marginally easier for fighter pilots, because of the degree where the sideways movement is involved. Fighter pilots are dealing with a smaller sideways movement of their own plane which in addition is under their own control and thus more predictable. Both bomber gunners and fighter pilots were aiming at small targets. Relative movements of the planes (incl. closing speeds etc.) were the same to each.
Is there any book on this ballistics question and/or air combat ballistics?

The whole ballistics argument got sidetracked by the B29 issue about the effectiveness of the analog computers etc. Some numbers are mentioned regarding (claimed) kills. Sources on these numbers were asked but I haven't seen them mentioned. I would be happy seeing some.
Against: Argumented is these computers can't be very effective because it's a very complicated and fast calculation to make needing human input (stadia).
Pro: Counter argument is these computers were exactly built to do this which is actually supported with a manual page (jummy!), website and oral history.
Against: Argumented is that the gunner's range input (stadia) can't be accurate enough.
Pro: Counter argument is that it wasn't needed because of the speeds/distances involved (approximation was enough) plus gunners helped the aim.
Against: Those analog computers were not realy good because all complex systems fail, see engine troubles with B29.
Pro: Sources mention all kind of failures with B29's but not with aiming computer.
Against: Because tracers are involved the use of an FCS is similar to other turret gunnery systems.
Pro: The FCS was a great improvement over other systems because it proved much more easy and accurate.
Which led to the question; are there any sources telling us more about the failing aiming computers (some crew reports)? I'd be happy seeing them.

Other side arguments:
1. Perhaps those bomber guns were less accurate, but there were an awful lot of them!
2. It's hard to hit a truck and easier to hit a train. [;)]
That example wasn't interpreted as it was intended to explain. Ermmm, I'm leaving that example out since it describes what is already mentioned in the arguments. Both targets (bomber + fighter) are moving in all possible directions.

As an aside: when reading back all posts I find mdiehl certainly wasn't the first one turning somewhat, (in)directly insulting. To me that would be post #28 in this thread (that bottom part isn't complimentary at all!). It's a sideways one, but it is one nevertheless. There's probably some forum history behind that. Perhaps not even aimed at mdiehl actually. Post #55 certainly isn't polite towards mdiehl. In addition I read mdiehl didn't quite interprete nemo's truck/train example as it was meant by nemo, and he didn't mean to misrepresent nemo's words, which he explained nicely. Nowhere do I read mdiehl misrepresenting nemo's words but I do read the opposite from nemo (post #88 is starting it, totally twisting mdiehl's arguments!).

Best regards,

Jaroen.
mdiehl
Posts: 3969
Joined: Sat Oct 21, 2000 8:00 am

RE: How to combat the B-17

Post by mdiehl »

2. It's hard to hit a truck and easier to hit a train.

[8D]

Thanks for that. A little levity goes a long way. I'm going to remember that the next time I "fly" a MS Combat Flightsim ww2 mission.
Show me a fellow who rejects statistical analysis a priori and I'll show you a fellow who has no knowledge of statistics.

Didn't we have this conversation already?
User avatar
Erkki
Posts: 1460
Joined: Wed Feb 17, 2010 5:03 am

RE: How to combat the B-17

Post by Erkki »

Of course the situation isnt real, but one can try shooting various bombers(with or without defensive armament) with fighters in various flight simulators. Then try to hit attacking human or AI controlled fighters while as a gunner. In most/all of those simulators/games its fairly easy to score 10%+ hit ratios attacking even head-on with or without wing mounted weapons on the bombers, while for a bomber, as long as the fighter(s) stays out of your 6 o clock and keeps doing slashing attacks, you can be happy if you score even 1 hit out the whole belt. And that in a game where even waist gunners are "point & shoot" with unlimited gun pointing/transition speed, no recoil at all(for the whole plane yes, no individual gun shake), no dirty plexiglass, no -30 Celsius temperature, no oxygen mask freezing on your face, heavy clothing, having stand, crouch and move while pointing your gun, or even guns jamming. I dont think il2 models the magnus either, dunno about cliffs of dover.

If someone needs teaching material I can make a demonstrative video using il2, or cliffs of dover for nicer graphics. [:D]

Actually I'll get to that right away.
Post Reply

Return to “War in the Pacific: Admiral's Edition”