Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- michaelm75au
- Posts: 12463
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: AI turn is processing at warp speed
Attach a mid-turn save and let me look at it. If I find something, I'll update it and attach here again.
Michael
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gradenko2k
- Posts: 930
- Joined: Mon Dec 27, 2010 6:08 am
RE: AI turn is processing at warp speed
Are there any commands that have been added by these patches besides the '5' key for tracing supply?
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
How does one get audio with 1108q ?
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Chris21wen
- Posts: 7861
- Joined: Thu Jan 17, 2002 10:00 am
- Location: Cottesmore, Rutland
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
ORIGINAL: Chris H
There's an odd problem with some TF where no track is being shown on the map. The TFs do move and if you select the TF the track appears.but disappears if you scroll the screen. Odd because it only appears to happen to TFs from Aden, I think to Aden as well. Changing the waypionts further from a Japanese air threat does appear to work but changing the routing doesn't. This appeared some time ago in the Beta history but it does not occur in the last stock.
The Cargo TF 120 (hex 35,17) to Diamond Harbour and SS TF 580 (hex26,11) to Colombo are both suffering from it.
ORIGINAL: michaelm
I have noticed that a few times myself but can't see why.
This problem seems to have gone away. Don't know if it's something I've done or something you have. But if it has gone, good.
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
Answering my own "problem" . . . solved.
It was the folder placement. Somehow - during the Beta installation - the SOUND folder got bumped into the SAVE folder, or was deleted entirely. (I keep a copy of SOUND under SAVE, because I've modified the horrible bomb-whiste "collection".) The whole thing was probably the result of my own clumsiness, but - in case it wasn't - you may want to see if it replicates during a Beta installation.
Thanks MichaelM. [8D]
It was the folder placement. Somehow - during the Beta installation - the SOUND folder got bumped into the SAVE folder, or was deleted entirely. (I keep a copy of SOUND under SAVE, because I've modified the horrible bomb-whiste "collection".) The whole thing was probably the result of my own clumsiness, but - in case it wasn't - you may want to see if it replicates during a Beta installation.
Thanks MichaelM. [8D]
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
ORIGINAL: michaelm
ORIGINAL: medicff
ORIGINAL: michaelm
No. A Japanese pilot has been assigned to the group. Which scenario is it?
It is scenario two.
Can't see any bad data in the editor.
Can you post the save and I'll see if it is that or just a 'glitch'?
Here is a save. It is scenario two that I only changed force z coordinates nothing else.
Thanks.
Pat
- Attachments
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- wpae058.zip
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Chris21wen
- Posts: 7861
- Joined: Thu Jan 17, 2002 10:00 am
- Location: Cottesmore, Rutland
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
ORIGINAL: Chris H
ORIGINAL: Chris H
There's an odd problem with some TF where no track is being shown on the map. The TFs do move and if you select the TF the track appears.but disappears if you scroll the screen. Odd because it only appears to happen to TFs from Aden, I think to Aden as well. Changing the waypionts further from a Japanese air threat does appear to work but changing the routing doesn't. This appeared some time ago in the Beta history but it does not occur in the last stock.
The Cargo TF 120 (hex 35,17) to Diamond Harbour and SS TF 580 (hex26,11) to Colombo are both suffering from it.
ORIGINAL: michaelm
I have noticed that a few times myself but can't see why.
This problem seems to have gone away. Don't know if it's something I've done or something you have. But if it has gone, good.
I was wrong, just came back.
- michaelm75au
- Posts: 12463
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
Loaded save and the blank slot showed a name. So it doesn't appear to be a bug, just some glitch.ORIGINAL: medicff
ORIGINAL: michaelm
ORIGINAL: medicff
It is scenario two.
Can't see any bad data in the editor.
Can you post the save and I'll see if it is that or just a 'glitch'?
Here is a save. It is scenario two that I only changed force z coordinates nothing else.
Thanks.
Pat

- Attachments
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- vf42.jpg (102.79 KiB) Viewed 319 times
Michael
- michaelm75au
- Posts: 12463
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
ORIGINAL: Chris H
ORIGINAL: Chris H
ORIGINAL: Chris H
There's an odd problem with some TF where no track is being shown on the map. The TFs do move and if you select the TF the track appears.but disappears if you scroll the screen. Odd because it only appears to happen to TFs from Aden, I think to Aden as well. Changing the waypionts further from a Japanese air threat does appear to work but changing the routing doesn't. This appeared some time ago in the Beta history but it does not occur in the last stock.
The Cargo TF 120 (hex 35,17) to Diamond Harbour and SS TF 580 (hex26,11) to Colombo are both suffering from it.
This problem seems to have gone away. Don't know if it's something I've done or something you have. But if it has gone, good.
I was wrong, just came back.
Okay. I can see why it doesn't show one - the destination X,Y is 0,0.
How that is happening, I am not sure though.
I have made the TF path re-appear on the sub TF by setting the destination again. It must fix up whatever happen to the X,Y.
Michael
RE: Patch 06 - Public Beta - Build 1108q2 updated 4 September (2nd part)
Hi Michael,
Thanks for all your updates!!
Could you please put in a feature where you could turn off Japanese ship construction even when you aren't spending points on them yet (i.e. they are more days out than 10x their durability)? They would of course still progress until they reached 10x their durability, and at that point they would halt.
It is very annoying to check my ships every turn to turn off new ones that I'm now spending points on. Would be so much better if I could just turn off all the ships I didn't ever want to build at the start of the game and be done with it.
Thanks!!
Thanks for all your updates!!
Could you please put in a feature where you could turn off Japanese ship construction even when you aren't spending points on them yet (i.e. they are more days out than 10x their durability)? They would of course still progress until they reached 10x their durability, and at that point they would halt.
It is very annoying to check my ships every turn to turn off new ones that I'm now spending points on. Would be so much better if I could just turn off all the ships I didn't ever want to build at the start of the game and be done with it.
Thanks!!
RE: Patch 06 - Public Beta - Build 1108q2 updated 4 September (2nd part)
Hi Michael,
We upgraded the the build (M7) with 70K pilot slots. If we upgrade to one ofthe later patches (e.g., q2), will it still retain the 70K pilot array, or do we need a separate build for that?
Thanks!
We upgraded the the build (M7) with 70K pilot slots. If we upgrade to one ofthe later patches (e.g., q2), will it still retain the 70K pilot array, or do we need a separate build for that?
Thanks!
- SqzMyLemon
- Posts: 4239
- Joined: Fri Oct 30, 2009 2:18 pm
- Location: Alberta, Canada
RE: Patch 06 - Public Beta - Build 1108q2 updated 4 September (2nd part)
A couple of quick questions. I just installed the 1108q2 beta and can't get the game window to maximise. When I try, it simply shifts to the upper left of my screen and does not resize. Also, there are now two versions to run, the normal exe. and the MP.exe, I'm just wondering which version should we be running, what's the difference?
Forgive me if these questions have already been answered elsewhere, there are just too many posts to go through now to find answers to specific problems that may have already been addressed.
Thanks.
Forgive me if these questions have already been answered elsewhere, there are just too many posts to go through now to find answers to specific problems that may have already been addressed.
Thanks.
Luck is the residue of design - John Milton
Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
RE: Patch 06 - Public Beta - Build 1108q2 updated 4 September (2nd part)
Hi Rader, Floyd and Damian has a feature in tracker will it will let you know how many days out the ship starts building, very nice feature if you've haven't used it.
"There’s no such thing as a bitter person who keeps the bitterness to himself.” ~ Erwin Lutzer
RE: Patch 06 - Public Beta - Build 1108q2 updated 4 September (2nd part)
Looks like you're using the Beta Shortcut.
Open the shortcut (properties) and enter your preferred resolution (the beta shortcut has only -w in it, which makes it use the windows mode without any resolution data).
The MP.exe and the associated MP.dll is a (very) special setup and should not be used for regular play.
For details you have to browse the last entries, but you're safe in not using the MP version.
In fact you can delete them if you want to.
The beta shortcut does not point to the MP version.
Open the shortcut (properties) and enter your preferred resolution (the beta shortcut has only -w in it, which makes it use the windows mode without any resolution data).
The MP.exe and the associated MP.dll is a (very) special setup and should not be used for regular play.
For details you have to browse the last entries, but you're safe in not using the MP version.
In fact you can delete them if you want to.
The beta shortcut does not point to the MP version.
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
RE: Patch 06 - Public Beta - Build 1108q2 updated 4 September (2nd part)
Michael;
Suggestion for veteran pilots screen.
Can you add two buttons:
1. add five pilots (most exp from current list) to current group
2. add five pilots (least exp from current list) to current group.
Example. I'm in K-105 Hikotai. I choose "Request Veteran". I cycle through the pools to "Reserve". I then filter to only "Bomber". At this point, it is really common that I will either want 5 (or so) of the most experienced on this list or 5 of the least experienced on this list. Depends on what this group is being used for. If it is active combat, prolly want five most exp. If it is a training group sitting in Tokyo. then likely five least exp.
Anyway, adding these two buttons would decrease the number of "clicks" required in a game and save some of us elder guys some tendinitis. If you could set the buttons up for left click add five, right click add ten, even better.
Thanks for all the support.
Suggestion for veteran pilots screen.
Can you add two buttons:
1. add five pilots (most exp from current list) to current group
2. add five pilots (least exp from current list) to current group.
Example. I'm in K-105 Hikotai. I choose "Request Veteran". I cycle through the pools to "Reserve". I then filter to only "Bomber". At this point, it is really common that I will either want 5 (or so) of the most experienced on this list or 5 of the least experienced on this list. Depends on what this group is being used for. If it is active combat, prolly want five most exp. If it is a training group sitting in Tokyo. then likely five least exp.
Anyway, adding these two buttons would decrease the number of "clicks" required in a game and save some of us elder guys some tendinitis. If you could set the buttons up for left click add five, right click add ten, even better.
Thanks for all the support.
Pax
RE: Patch 06 - Public Beta - Build 1108q2 updated 4 September (2nd part)
+1.ORIGINAL: rader
Hi Michael,
Thanks for all your updates!!
Could you please put in a feature where you could turn off Japanese ship construction even when you aren't spending points on them yet (i.e. they are more days out than 10x their durability)? They would of course still progress until they reached 10x their durability, and at that point they would halt.
It is very annoying to check my ships every turn to turn off new ones that I'm now spending points on. Would be so much better if I could just turn off all the ships I didn't ever want to build at the start of the game and be done with it.
Thanks!!
It would be a nice feature for the IJN players.
Pax
- SqzMyLemon
- Posts: 4239
- Joined: Fri Oct 30, 2009 2:18 pm
- Location: Alberta, Canada
RE: Patch 06 - Public Beta - Build 1108q2 updated 4 September (2nd part)
ORIGINAL: Rainer
Looks like you're using the Beta Shortcut.
Open the shortcut (properties) and enter your preferred resolution (the beta shortcut has only -w in it, which makes it use the windows mode without any resolution data).
Hi Rainer,
Thanks for the post. I removed the -w and it works fine now. I saw mention of the window mode in the readme, but wouldn't have had a clue how to fix it. Thanks again. Oh, if I wanted to add my laptop's actual screen resolution, how does one do that? 1680 by 1050 is my resolution.
Luck is the residue of design - John Milton
Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
RE: Patch 06 - Public Beta - Build 1108q2 updated 4 September (2nd part)
-px1650 -py1050 for full screen.
Pax
- michaelm75au
- Posts: 12463
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108q2 updated 4 September (2nd part)
There will be 2 builds each time I do the beta installer - one for the normal array and the MP one for the expanded array.ORIGINAL: rader
Hi Michael,
We upgraded the the build (M7) with 70K pilot slots. If we upgrade to one ofthe later patches (e.g., q2), will it still retain the 70K pilot array, or do we need a separate build for that?
Thanks!
Michael
- SqzMyLemon
- Posts: 4239
- Joined: Fri Oct 30, 2009 2:18 pm
- Location: Alberta, Canada
RE: Patch 06 - Public Beta - Build 1108q2 updated 4 September (2nd part)
ORIGINAL: PaxMondo
-px1650 -py1050 for full screen.
As always, thanks Pax. [&o]
Luck is the residue of design - John Milton
Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
Don't mistake lack of talent for genius - Peter Steele (Type O Negative)



