Unlimited stacking

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Blackhorse
Posts: 1415
Joined: Sun Aug 20, 2000 8:00 am
Location: Eastern US

RE: Unlimited stacking

Post by Blackhorse »

ORIGINAL: JWE

Ok, so Andrew is doing a pwhexe mod on a file that we are using for Nik's Guad Scen. There's a couple little additional tweaks we will be doing. Should be a good test bed.

While we're at it, we'll be dialing the OOBs and LCUs into DaBabes specs, but keeping Nik's airplane and land AA values in line. Should end up with Ashurbanipal's own Guadalcanal scenario. Stay tuned. Think we'll call it the Nikademobanipal (or maybe the Ashurbanikademos) Guadalcanal scenario.[;)]

I too am interested to hear how this turns out. I'll again caution that a manpower cap for full hexes could well lead to a Japanese blitzkreig of China, barring other wholesale changes. You'll recall that we had a conversation in another thread a few months ago about an alternative approach -- disabling or stripping off an LCU's non-infantry devices above a certain size when they tried to cross Jungle, Mountain or Swamp non-road hexsides.
WitP-AE -- US LCU & AI Stuff

Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
Moriarty: Crap!
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