I wanted to continue the conversation from the War Room about the proper moves for the Axis player in turn 1, with the single exception that I thought I'd start over using the new version 1.05.18 beta and see what the differences are. To refresh your memory I'm playing against the Soviet AI on "normal" settings. And this AAR will be the record of what happens / happened. So I'll be posting my moves here and we can cuss / discuss what I should do and what I should have done differently and hopefully come up with some good moves for the Axis player on turn 1. And if that works out maybe I'll do turn 2 as well. Depends on the amount of verbage that gets posted here I guess.
EDIT: I noticed right off the bat that flying recon over the Soviet airbases didn't raise the detection level higher than 5. I guess that routine where you fly a lot of recon over the air bases to raise the DL doesn't have to be done anymore unless the detection level is lower than 3, say. I'm guessing the DL has a lot of influence on the combat result of the air base attack so the higher the better I always say.
Here's the first airbase attack results: I didn't make all that much a dent in the Soviet air armour. But it's better than nothing.
