I am playing the Germans; I actually prefer the Germans, but that Soviet game with Tarhunnas was helpful. I think you know more if you play both sides.
At any rate, here we go.
OPENING MOVES:
My opening moves were pretty standard stuff; the only real difference was in AGS, where I borrowed not one, but TWO Panzer Corps from Pz Gp 2.
With the changes in 1.05, I think the South becomes more important than before; all the Armaments are down there, so getting a move-on eastward is critical. I will likely send alot of Infantry reinforcements towards Leningrad, but anything mobile I am sending south of the Pripet. My main goal is to get to the Donbas cities before Winter, and toast Armaments there.
Armaments are everything now; if I am Soviet, I think I blow-off Heavy Industry and Vehicles, move the minimum on AFVs and planes, and spend everything moving Armaments.
AGS:
Important Question is how to use that extra Panzer Corps.
I needed one Pz Gp 2 corps to clear units north of Tarnopol, and free-up Pz Gp1s Panzers to make a run for the Romanian Border. The other one? I sent it to clear the Stalin line north of Proskurov. The Stalin Line is a string of level-2 forts along the rivers, that can be a bit of a pain IMO on turn 2. I felt clearing them was a good idea, and in the process killed 3 Fort Zones, which is easy POWs. I am curious if others have a different use. Another possibility is a drive on Rovno right away.
Pockets:
I formed pockets in the Baltics, West of Minsk, Bialystok, and the giant Lvov pocket. I also formed the one at Kovel; I like this pocket, because you can do it with only INFANTRY, which seems efficient.
By the time I posted this, I have already opened turn 2; every pocket has held. Of course, the Lvov pocket will take a few turns to liquidate, due to it's size, but also because I am moving alot of 17th Army around it to move Eastward, and leaving the rest to be mopped up by a single Infantry Corps, plus the Slovaks, Hungarians, and Romanians.











