Hiroshima/Kure Port Size Expansion Problem

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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Knyvet
Posts: 138
Joined: Sat Oct 10, 2009 2:54 pm

Hiroshima/Kure Port Size Expansion Problem

Post by Knyvet »

I'm analyzing which Japanese ports should be expanding at the start of the campaign and was considering expanding the port size at Hiroshima/Kure (it's per turn troop and supply ship load rate are 3 times better than anywhere else in the region, but its resources/fuel/oil ship load rates lag behind three larger bases in the region that have port size 10).

However, the expand port option is greyed out for Hiroshima/Kure and I cannot figure out why. [&:]

The port size is 9(9), it has supplies, and it has engineers.

I searched, but could not find an explaination in the manual or via Google search of the forums (rule #1 for new players, use Google to search the forums instead of site's search function).

Arigato.



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RalfBHV
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RE: Hiroshima/Kure Port Size Expansion Problem

Post by RalfBHV »

Port Size 9, is the maximum you can build.
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wdolson
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RE: Hiroshima/Kure Port Size Expansion Problem

Post by wdolson »

Port or AF size 10 can only come from pre-game setup.  It represents facilities that were built up over many years pre-war and are beyond what would be done in a wartime emergency.

Bill
WIS Development Team
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Knyvet
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RE: Hiroshima/Kure Port Size Expansion Problem

Post by Knyvet »

thanks - ref. Manual Rule 9.2.2 (sizes range from 0 to 10 and can be up to 3 levels greater than their SPS, but cannot be increased byond 9).
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