Elmer and Air Transport / Amphibious Ops

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

Moderators: JAMiAM, ralphtricky

Post Reply
User avatar
winkelried
Posts: 59
Joined: Fri Aug 10, 2007 1:01 pm

Elmer and Air Transport / Amphibious Ops

Post by winkelried »

where can I get info on how to get the PO to do air transport/assault and amphibious ops?
Honneur et Fidélité
Oberst_Klink
Posts: 4922
Joined: Sun Feb 10, 2008 7:37 pm
Location: Germany
Contact:

RE: Elmer and Air Transport / Amphibious Ops

Post by Oberst_Klink »

Kamerad,

recommended reading - http://thetoawbeachhead.files.wordpress ... aw-3-4.pdf -
To see how it works, check one of the Normandy or Arnhem scenarios. If there's air transport available, the units are on an airfield and the units get the formation order/objective set to the DZ, it should be a piece of cake. Are you in the process of creating a scenario?

Klink, Oberst

Image
Attachments
MG44Large.jpg
MG44Large.jpg (107.12 KiB) Viewed 144 times
My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.
User avatar
winkelried
Posts: 59
Joined: Fri Aug 10, 2007 1:01 pm

RE: Elmer and Air Transport / Amphibious Ops

Post by winkelried »

yes working on a scenario - i already read the file.

i try to have an air-mobile unit to reinforce a force under attack using transport helos. when i play the side all is find. the reserve unit gets released as soon as the enemy takes a location and i have enough helo capacity to airlift the reserve unit. but Elmer makes the unit walk across land to get to the location under siege.
Honneur et Fidélité
Erik2
Posts: 785
Joined: Thu Nov 02, 2000 10:00 am
Location: Oslo, Norway

RE: Elmer and Air Transport / Amphibious Ops

Post by Erik2 »

ORIGINAL: winkelried

yes working on a scenario - i already read the file.

i try to have an air-mobile unit to reinforce a force under attack using transport helos. when i play the side all is find. the reserve unit gets released as soon as the enemy takes a location and i have enough helo capacity to airlift the reserve unit. but Elmer makes the unit walk across land to get to the location under siege.

Try putting the untsi in question in an off-map area so that they cannot reach their location by foot.
Also, make sure their first objective is on the main map where you want them to go.
User avatar
winkelried
Posts: 59
Joined: Fri Aug 10, 2007 1:01 pm

RE: Elmer and Air Transport / Amphibious Ops

Post by winkelried »

ORIGINAL: Erik Nygaard
Try putting the untsi in question in an off-map area so that they cannot reach their location by foot.
Also, make sure their first objective is on the main map where you want them to go.
This works for amphibious. Seems to be a question of distance. When the units need more than one turn to move by ship PO will not move them. If it's less than one turn PO will move.

Air-mobile does not work. The unit stays at the location despite available helo transport capacity.
Honneur et Fidélité
Oberst_Klink
Posts: 4922
Joined: Sun Feb 10, 2008 7:37 pm
Location: Germany
Contact:

RE: Elmer and Air Transport / Amphibious Ops

Post by Oberst_Klink »

Let the airmobile troops board the 'choppas' at the beginning of the scenario, that should do the trick. Is it a small or medium scenario? Would like to have a look. Too lazy to create a Tutorial at the moment; but it's a good idea for one. Not really into post-Korean war stuff though ;)
My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.
User avatar
winkelried
Posts: 59
Joined: Fri Aug 10, 2007 1:01 pm

RE: Elmer and Air Transport / Amphibious Ops

Post by winkelried »

ORIGINAL: Oberst_Klink

Let the airmobile troops board the 'choppas' at the beginning of the scenario, that should do the trick.

this wouldn't work since i need the helos up to the moment where the reinforcements have to load.

i would say a rather small scenario approx 150-200 units per side.
Honneur et Fidélité
User avatar
sPzAbt653
Posts: 10158
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Elmer and Air Transport / Amphibious Ops

Post by sPzAbt653 »

Try setting the Airmob's to Ignore Losses.

Fudge it by having the Airmob's arrive at the target hex as reinforcements once the enemy occupies or attacks the trigger hex.
Oberst_Klink
Posts: 4922
Joined: Sun Feb 10, 2008 7:37 pm
Location: Germany
Contact:

RE: Elmer and Air Transport / Amphibious Ops

Post by Oberst_Klink »

ORIGINAL: winkelried

ORIGINAL: Oberst_Klink

Let the airmobile troops board the 'choppas' at the beginning of the scenario, that should do the trick.

this wouldn't work since i need the helos up to the moment where the reinforcements have to load.

i would say a rather small scenario approx 150-200 units per side.

Let me beta test! Is it post Korean war?

Klink, Oberst
My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.
User avatar
winkelried
Posts: 59
Joined: Fri Aug 10, 2007 1:01 pm

RE: Elmer and Air Transport / Amphibious Ops

Post by winkelried »

ORIGINAL: Oberst_Klink

Let me beta test! Is it post Korean war?

Klink, Oberst

it's still deep alpha (just land forces and choppers at 90% - need to work on air and naval now) - now Elemer uses airdrops - sometimes with very (positively) surprising results. Elmer bahviour is not very deterministic (depends on the seed). I use batallion task forces including one artillery btty. best results with a HQ unit including the mortars and the MANPADs. Infantry units pure infantry, bazookas and ATGM. Elmer keeps artillery perfectly back. sometimes the HQ leads the attack which is a bit intriguing.
yes post 1950. i'll be probably in beta early october. will come back to you.
Honneur et Fidélité
Erik2
Posts: 785
Joined: Thu Nov 02, 2000 10:00 am
Location: Oslo, Norway

RE: Elmer and Air Transport / Amphibious Ops

Post by Erik2 »

Re para drops.
I have noticed that Elmer may drop one unit on the first objective, the next unit on the second objective etc.
You can (probably) get around this by setting up the first objective track with only one objective.
Create an event that on the next turn shifts to the second objective track with the rest of the objectives.

Erik
User avatar
winkelried
Posts: 59
Joined: Fri Aug 10, 2007 1:01 pm

RE: Elmer and Air Transport / Amphibious Ops

Post by winkelried »

i can confirm your observation. same is true for amphibious landings. you need to create a different track for the landings and the exploitation.
what i found out too - i don't know if this is new - is that naval units don't follow objectives.
Honneur et Fidélité
Post Reply

Return to “Norm Koger's The Operational Art Of War III”