I am testing RTM - Smolensk PBEM; Robert (The Swede) and I'll provide you with some comprehensive feedback. Your PO programming is basically the best mate. PBEM, well - impossible for a German to win the 1st or 2nd scenario; but that's the new defensive model's fault. More to follow.
Klink, Oberst
Herr Oberst brings up good point concerning game balance and victory condition. It is something of a philosophical question- what constitutes a victory? The short answer is Victory Points. But the longer answer, at least for historic scenarios, is what should a historic result be called? A victory? Or is that a draw?
I have wrestled with that question in the Road to Moscow Series that Herr Oberst refers to. As a single designer with limited time, I have done 90% of the testing as PO vs PO using historic Objective Tracks, and attempted to balance the scenario to give a historic result. In v1.2 I called this result a draw, with a Briefing Note that the Germans could consider this a moral victory. Based on feedback, in the v2.0 scenarios I have modified the Objective Values so the historic result is now a victory for the Germans. (Or should that be a victory for the Soviets?)
I would be interested in hearing how other designers have handled this, as well as ideas from players-in PBEM as well as Player vs PO...



