GS artillery versus DS

Fans of the old Panzer General series rejoice for the release of Panzer Corps. Following in the footsteps of the popular SSI masterpiece and sharing with the General series the same level of engagement and strategic depth, Panzer Corps will keep an unmistakable "PG feeling" whilst improving and refining the gameplay and balance. Panzer Corps will feature 26 scenarios on 21 unique maps, covering most major battles of the European Theatre of World War II and including a few hypothetical 'what if' scenarios based on your actions. Now expanded with a full-war mega-campaign and the Afrika Corps and Allied Corps releases!

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AceDuceTrey
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GS artillery versus DS

Post by AceDuceTrey »

Recommend designers consider giving field artillery a dual mode option ala heavy AA. The (default) mode would be DIRECT SUPPORT mode where the artillery currently provides "Final Protective Fires" to adjacent units; and the alternate mode would be GENERAL SUPPORT where the artillery performs "Counter Battery Fires" against any artillery (including "Suppression Against Enemy Air Defense"/SEAD) within range. Speaking of range, field artillery cannons generally fell into two catagories: howitzers (with calibers/Lenths less than 30) and guns (with larger barrel lengths and ranging capabilities). Artillery guns should have ranges of at least 4 hexes.
MikeAP
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RE: GS artillery versus DS

Post by MikeAP »

Final Protective Fires...

You have real life military experience?
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AceDuceTrey
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RE: GS artillery versus DS

Post by AceDuceTrey »

Yes, I am a retire Army officer who actually developed war games and evaluated commercial "board games" as training aids for junior and field grade officers.
MikeAP
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RE: GS artillery versus DS

Post by MikeAP »

Nice.

Active Duty Armor officer here.

That sounds like a badass job. I'm looking at going to FA57..."Army Simulations" in a few years. It seems to be sort of the same thing. As an armor officer, I spent a good deal of time in the simulators.
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IainMcNeil
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RE: GS artillery versus DS

Post by IainMcNeil »

It might be nice but it ads a layer of complexity that we don't want to. It also adds complexity to the UI. You'd need to have buttons to make it happen and icons to show the current state of all artillery. This goes against the core design principles of Panzer Corps.
Iain McNeil
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Matrix Games
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