air base

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bairdlander2
Posts: 2394
Joined: Sat Mar 28, 2009 9:25 am
Location: Toronto Ontario but living in Edmonton,Alberta

air base

Post by bairdlander2 »

What are the penalties for moving air bases?If I move them at end of turn can I use them at start of next turn?Do they always have to be on an active rail line?Why some will do missions at night but not during day?[&:]
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cpt flam
Posts: 2353
Joined: Sun Jan 16, 2011 4:34 am
Location: caen - France

RE: air base

Post by cpt flam »

i think that there is no need to be on active rail (being in supply & within HQ range will be good)
they will fly day/night as you put them
not sure for penalties moving airbases except increasing miles flawn
Attack
Posts: 102
Joined: Wed Oct 04, 2006 10:28 am

RE: air base

Post by Attack »

Now, in 1.05, I´ve seen a % of aircrafts damaged every time that an airbase is moved. It seems that more MP expended, more aircrafts damaged.

You must do the supply missions with bombers or the bomb city or bomb ground unit before moving the airbase, after moving it is impossible.

To do night missions, you must put the aircraft squadron in "night missions: yes". And after, in the general map, to put the "sun" in "moon".

You can place the airbase where you want, but to fly aircrafts, must be not in swamp or heavy wood.  I´m not sure, I think not too in urban hexe.

As soviet: I place my bombers in "manual upgrade", if not, some of them will change in biplanes night bombers.
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