Fatal Years for 1.03

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Krot
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RE: Fatal Years for 1.03

Post by Krot »

ORIGINAL: Keke

Updated weather mod attached, fine-tuning North and South Continental weather zones. Extract the contents into the Weathers-folder. Cheers!

Thank you very much for your persistent efforts Keke.
Your update has come just in time as I need good weather for my Autumn 1919 offensive. [:)]
Gnaeus
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RE: Fatal Years for 1.03

Post by Gnaeus »

I uploaded the last 1.03 version to continue my existing campaign. I played several turns, then got the premature victory screen again, with the CTD when I double clicked the victory message in the message box.

Was this only fixed in 1.04? Or would you like the files?
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Chilperic
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RE: Fatal Years for 1.03

Post by Chilperic »

ORIGINAL: Gnaeus

I uploaded the last 1.03 version to continue my existing campaign. I played several turns, then got the premature victory screen again, with the CTD when I double clicked the victory message in the message box.

Was this only fixed in 1.04? Or would you like the files?


I just need the log folder. Please send them to me. I was hoping the Premature Victory trouble to be solved [:@]

For the victory message CTD by clicking, I can't do nothing ( bug in the exe, so talk about it to SEPRUS). And don't click [;)]
Gnaeus
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RE: Fatal Years for 1.03

Post by Gnaeus »

ORIGINAL: Chliperic

I just need the log folder. Please send them to me. I was hoping the Premature Victory trouble to be solved [:@]

Files attached. Thanks.
ORIGINAL: Chliperic

For the victory message CTD by clicking, I can't do nothing ( bug in the exe, so talk about it to SEPRUS). And don't click [;)]

I'll post this on the AGEOD forum, although I suspect they are checking on the competition over here from time to time.[;)]
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FY3.zip
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Chilperic
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RE: Fatal Years for 1.03

Post by Chilperic »

ORIGINAL: Gnaeus
ORIGINAL: Chliperic

I just need the log folder. Please send them to me. I was hoping the Premature Victory trouble to be solved [:@]

Files attached. Thanks.
ORIGINAL: Chliperic

For the victory message CTD by clicking, I can't do nothing ( bug in the exe, so talk about it to SEPRUS). And don't click [;)]

I'll post this on the AGEOD forum, although I suspect they are checking on the competition over here from time to time.[;)]


Thanks. I will look at. For the rest, I don't understand why they are talking WIA here and RUS nowhere. [:D]

Certainly a new commercial strategy [:D].

For your info the same coordinator at large assured me than the Wiki glitch I signaled here a few days ago would be fixed. Since the wiki has has its lot of changes, not this one.[8|] Their only aim is to prove they're better than I am.

They haven't learnt value is in the consumer hands. I could expose at lenght the FY strenght, you won't be here if I wasn't right [:)]They may pretend they have always done right, the sad truth will remain PON has just showed how flawed was the design process. I will never understand how selfinesh of some " volunteers" has ruined almost entirely AGE 2.0 when it is the most advanced wargaming engine in the computer world....The only one having has something really useful to propose ( not me) was yet writing me a few weeks ago about the skepticism among those volunteers about his idea...Because it wasn't their idea. The same with the WIA stuff...Childish.
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Chilperic
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RE: Fatal Years for 1.03

Post by Chilperic »

Once again, Germany has lost [:D]Going to rework the events preventing this outcome for small nations.

Thanks
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Chilperic
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RE: Fatal Years for 1.03

Post by Chilperic »

Could you post too the Scriptreport file in the Scriptfolder? [:)]
Gnaeus
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RE: Fatal Years for 1.03

Post by Gnaeus »

ORIGINAL: Chliperic

Could you post too the Scriptreport file in the Scriptfolder? [:)]

Here it is. Thanks.
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Chilperic
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RE: Fatal Years for 1.03

Post by Chilperic »

ORIGINAL: Gnaeus

ORIGINAL: Chliperic

Could you post too the Scriptreport file in the Scriptfolder? [:)]

Here it is. Thanks.


Got it. For some unknown reasons, the events I've created to fix the trouble with premature victory isn't present in your game. I will upload in afew minutes the file to place in your Event folder, then go back to the last turn and replay it.

BTW, there are 2 errors in my script I'm going to fix too. Thanks [:)]
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Chilperic
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RE: Fatal Years for 1.03

Post by Chilperic »

Gnaeus,

the file to download is on my blog, named Grand campaign. just unrar it the Events folder.

The 2 other bugs are fixed. Next version soon, when I will have set up the new Forum.
Gnaeus
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RE: Fatal Years for 1.03

Post by Gnaeus »

Still getting a premature end, I think. Also, I've tried to attack the Polish tanks in Minsk for two turns, and although I took the city, the tanks are still there. Apparently same thing with the Siberians in Chelyabinsk. I attacked last turn and took the city but there is still a large force outside. Shouldn't there have been another battle? Files attached.

Don't bother with this unless it's helping you with 1.04. I can restart with the new version.
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Chilperic
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RE: Fatal Years for 1.03

Post by Chilperic »

ORIGINAL: Gnaeus

Still getting a premature end, I think. Also, I've tried to attack the Polish tanks in Minsk for two turns, and although I took the city, the tanks are still there. Apparently same thing with the Siberians in Chelyabinsk. I attacked last turn and took the city but there is still a large force outside. Shouldn't there have been another battle? Files attached.

Don't bother with this unless it's helping you with 1.04. I can restart with the new version.


I will look but as my mod doesn't change anuthing to battle routines, it's maybe an outcome you could have had in the offical version, unless there's an unknown side effect [:)]
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JJKettunen
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RE: Fatal Years for 1.03

Post by JJKettunen »

ORIGINAL: Gnaeus
...Also, I've tried to attack the Polish tanks in Minsk for two turns, and although I took the city, the tanks are still there. Apparently same thing with the Siberians in Chelyabinsk. I attacked last turn and took the city but there is still a large force outside. Shouldn't there have been another battle?...

It seems to be a common problem. After a battle those "retreated" enemy units won't be attacked again unless friendly units move in or out of the region...
Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn
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Chilperic
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RE: Fatal Years for 1.03

Post by Chilperic »

ORIGINAL: Keke

ORIGINAL: Gnaeus
...Also, I've tried to attack the Polish tanks in Minsk for two turns, and although I took the city, the tanks are still there. Apparently same thing with the Siberians in Chelyabinsk. I attacked last turn and took the city but there is still a large force outside. Shouldn't there have been another battle?...

It seems to be a common problem. After a battle those "retreated" enemy units won't be attacked again unless friendly units move in or out of the region...


When units have low cohesion, they don't attack. Could be a cause, and considering cohesion is lower in FY would explain why.

For those interested, one of the point advertised in 2007 for AACW was the possibility to 2 opponent forces to occupy the same regions several turns. Now this feature is buried under pancakes [:D], but the size of a region doesn't seem to me prohibiting such outcomes...
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JJKettunen
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RE: Fatal Years for 1.03

Post by JJKettunen »

ORIGINAL: Chliperic

ORIGINAL: Keke

ORIGINAL: Gnaeus
...Also, I've tried to attack the Polish tanks in Minsk for two turns, and although I took the city, the tanks are still there. Apparently same thing with the Siberians in Chelyabinsk. I attacked last turn and took the city but there is still a large force outside. Shouldn't there have been another battle?...

It seems to be a common problem. After a battle those "retreated" enemy units won't be attacked again unless friendly units move in or out of the region...


When units have low cohesion, they don't attack. Could be a cause, and considering cohesion is lower in FY would explain why.

For those interested, one of the point advertised in 2007 for AACW was the possibility to 2 opponent forces to occupy the same regions several turns. Now this feature is buried under pancakes [:D], but the size of a region doesn't seem to me prohibiting such outcomes...

It is not about cohesion, trust me. The annoying thing is that friendly forces in the region, with attacking posture, won't attack the retreated enemy next turn unless ordered to move out. If it is not done, and no friendly units are moved in, the opposing stacks could be facing each other for several turns. In worst case, if you move your stack to initiate battle, and leave no garrison behind, the enemy will retreat again without moving and will capture the structure you left behind!
Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn
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Chilperic
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Joined: Sun Mar 21, 2010 4:11 pm

RE: Fatal Years for 1.03

Post by Chilperic »

ORIGINAL: Keke

ORIGINAL: Chliperic

ORIGINAL: Keke




It seems to be a common problem. After a battle those "retreated" enemy units won't be attacked again unless friendly units move in or out of the region...


When units have low cohesion, they don't attack. Could be a cause, and considering cohesion is lower in FY would explain why.

For those interested, one of the point advertised in 2007 for AACW was the possibility to 2 opponent forces to occupy the same regions several turns. Now this feature is buried under pancakes [:D], but the size of a region doesn't seem to me prohibiting such outcomes...

It is not about cohesion, trust me. The annoying thing is that friendly forces in the region, with attacking posture, won't attack the retreated enemy next turn unless ordered to move out. If it is not done, and no friendly units are moved in, the opposing stacks could be facing each other for several turns. In worst case, if you move your stack to initiate battle, and leave no garrison behind, the enemy will retreat again without moving and will capture the structure you left behind!


I've indeed noticed this when playing Reds with anarchist revolt in Moscow. I was just preaching the contrary to explore any possible FY defaults before drawing the conclusion (yes, I don't charge someone without thinking BEFORE [:D] )It's then not a FY feature or side effect but a feature or side effect or bug of the official AGE engine I can't do anything to fix, being tied to the battle routines in the exe. Now, if the AGEOD lords play their game, they will have noticed it like I had and I'm sure it will be fixed in the next patch. [8D]
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