WitPTracker AE News

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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FeurerKrieg
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RE: WitPTracker AE Release 1.8 Available!

Post by FeurerKrieg »

ORIGINAL: Xargun

Maybe this feature exists already but is there a way in Tracker to list all of your air groups that are currently understrength ? I don't pay much attention to the groups in China, Home Islands or Manchukuo too much - especially when they mostly do nothing but train pilots and I would like a quick and easy way to see when they need more planes.

Xargun

+1
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Upper portion used with permission of www.subart.net, copyright John Meeks
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n01487477
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RE: WitPTracker AE Release 1.8 Available!

Post by n01487477 »

ORIGINAL: Xargun

Maybe this feature exists already but is there a way in Tracker to list all of your air groups that are currently understrength ? I don't pay much attention to the groups in China, Home Islands or Manchukuo too much - especially when they mostly do nothing but train pilots and I would like a quick and easy way to see when they need more planes.

Xargun
It can be seen in the airgroups screen (insufficient aircraft + other filtering - training etc) or the air production screen (clicking on totals (or each plane type) and then Rein needed) ... Or is this not what you mean ?

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CaptDave
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RE: WitPTracker AE Release 1.8 Available!

Post by CaptDave »

ORIGINAL: n01487477

ORIGINAL: CaptDave

Okay, I just remembered what I was hoping for!  I'd like to see columns available so I can sort the bases based on damage levels.  It's not at all convenient to have to move through the bases, one at a time, looking at the sub-screen and hoping I notice when one of the three values changes from 0 (and they're just far enough apart laterally that it's almost impossible to see and comprehend all three simultaneously using the Mark I eyeball).
Not exactly what you want ... but at least the filter makes it easier to check

Image

Actually, Damian, it may not be exactly what I asked for, but it's exactly what I need. Thanx.
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FeurerKrieg
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RE: WitPTracker AE Release 1.8 Available!

Post by FeurerKrieg »

ORIGINAL: n01487477

ORIGINAL: Xargun

Maybe this feature exists already but is there a way in Tracker to list all of your air groups that are currently understrength ? I don't pay much attention to the groups in China, Home Islands or Manchukuo too much - especially when they mostly do nothing but train pilots and I would like a quick and easy way to see when they need more planes.

Xargun
It can be seen in the airgroups screen (insufficient aircraft + other filtering - training etc) or the air production screen (clicking on totals (or each plane type) and then Rein needed) ... Or is this not what you mean ?

Image

This screen would be perfect (and what I'm looking for) if it had one more column that was [Max planes] - [sum(ready, repair, reserve)]

EDIT: And I'd be fine with the negative numbers that could arise since that would tell me units that have frames I can send back to pool if I needed them.

Thanks!
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Upper portion used with permission of www.subart.net, copyright John Meeks
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n01487477
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RE: WitPTracker AE Release 1.8 Available!

Post by n01487477 »

ORIGINAL: Feurer Krieg
...

This screen would be perfect (and what I'm looking for) if it had one more column that was [Max planes] -

EDIT: And I'd be fine with the negative numbers that could arise since that would tell me units that have frames I can send back to pool if I needed them.

Thanks!
Done to the Air Production screen except I went with the more intuitive equation of [sum(ready, repair, reserve)]-[Max planes].

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Xargun
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RE: WitPTracker AE Release 1.8 Available!

Post by Xargun »

ORIGINAL: n01487477
It can be seen in the airgroups screen (insufficient aircraft + other filtering - training etc) or the air production screen (clicking on totals (or each plane type) and then Rein needed) ... Or is this not what you mean ?

Excellent thank you a lot. This will save me a lot of time.

Xargun
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FeurerKrieg
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RE: WitPTracker AE Release 1.8 Available!

Post by FeurerKrieg »



Thanks!
[/quote]
Done to the Air Production screen except I went with the more intuitive equation of [sum(ready, repair, reserve)]-[Max planes].

[/quote]

Either way works for me and thanks much!

Will the next release work fine with the current standard version of WITP AE? I've read a bunch about tracker and the current beta and I am now wondering if the next tracker update is going to have anything that will not be backward compatible.
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Upper portion used with permission of www.subart.net, copyright John Meeks
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n01487477
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RE: WitPTracker AE Release 1.8 Available!

Post by n01487477 »

ORIGINAL: Feurer Krieg



Thanks!
Done to the Air Production screen except I went with the more intuitive equation of [sum(ready, repair, reserve)]-[Max planes].

Either way works for me and thanks much!

Will the next release work fine with the current standard version of WITP AE? I've read a bunch about tracker and the current beta and I am now wondering if the next tracker update is going to have anything that will not be backward compatible.
It should be ... [:)]
floydg
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RE: WitPTracker AE Release 1.8 Available!

Post by floydg »

ORIGINAL: Feurer Krieg

Will the next release work fine with the current standard version of WITP AE? I've read a bunch about tracker and the current beta and I am now wondering if the next tracker update is going to have anything that will not be backward compatible.

The latest DLL is backward compatible (I am using it with non-beta saves). The changes I made for a larger pilot pool is also backward compatible (it determines the pilot table size dynamically).

Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
ceremony
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RE: WitPTracker AE Release 1.8 Available!

Post by ceremony »

Thanks for doing this, guys. Amazing work.

--Bruce
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Zebedee
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RE: WitPTracker AE Release 1.8 Available!

Post by Zebedee »

Coming back to play and after Michael's patch, it's check for tracker updates.

Your trouble fixing is well in advance of me so quick copy over of the beta .dll, just in case, and then using the September 2010 .exe files had me up and running in no time. Super stuff.

Such an amazing tool - thank you :)
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KMCCARTHY
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RE: WitPTracker AE Release 1.8 Available!

Post by KMCCARTHY »

I updated to 1.8 and get this. Any help?

_____________________________________________________________________

C:\Matrix Games\War in the Pacific Admiral's Edition\WitPTracker AE Release 1.8>
java -Xms384m -Xmx512m -jar "WitPTracker.jar" nomap
WitP Tracker AE tables loaded in 23 seconds
Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException:
0 >= 0
at java.util.Vector.elementAt(Unknown Source)
at witptracker.BasePanel$1.getValueAt(BasePanel.java:155)
at witptracker.BasePanel$1.getColumnClass(BasePanel.java:231)
at javax.swing.table.TableRowSorter.useToString(Unknown Source)
at javax.swing.DefaultRowSorter.updateUseToString(Unknown Source)
at javax.swing.DefaultRowSorter.sort(Unknown Source)
at javax.swing.DefaultRowSorter.setRowFilter(Unknown Source)
at witptracker.BasePanel.actionPerformed(BasePanel.java:1082)
at javax.swing.JComboBox.fireActionEvent(Unknown Source)
at javax.swing.JComboBox.contentsChanged(Unknown Source)
at javax.swing.AbstractListModel.fireContentsChanged(Unknown Source)
at javax.swing.DefaultComboBoxModel.setSelectedItem(Unknown Source)
at javax.swing.DefaultComboBoxModel.addElement(Unknown Source)
at javax.swing.JComboBox.addItem(Unknown Source)
at witptracker.BasePanel.SetRegionList(BasePanel.java:1434)
at witptracker.BasePanel.<init>(BasePanel.java:1024)
at witptracker.GUIMain.CreateAndShowGUI(GUIMain.java:744)
at witptracker.GUIMain$5.run(GUIMain.java:1018)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

C:\Matrix Games\War in the Pacific Admiral's Edition\WitPTracker AE Release 1.8>
pause
Press any key to continue . . .
floydg
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RE: WitPTracker AE Release 1.8 Available!

Post by floydg »

ORIGINAL: KMCCARTHY

I updated to 1.8 and get this. Any help?

_____________________________________________________________________

C:\Matrix Games\War in the Pacific Admiral's Edition\WitPTracker AE Release 1.8>
java -Xms384m -Xmx512m -jar "WitPTracker.jar" nomap
WitP Tracker AE tables loaded in 23 seconds
Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException:
0 >= 0
at java.util.Vector.elementAt(Unknown Source)
...
C:\Matrix Games\War in the Pacific Admiral's Edition\WitPTracker AE Release 1.8>
pause
Press any key to continue . . .

Are you using the pwsdll.dll file from the beta? If not, copy it from the AE game folder to the WitPTracker folder and try again.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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n01487477
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RE: WitPTracker AE Release 1.8 Available!

Post by n01487477 »

ORIGINAL: floydg

ORIGINAL: KMCCARTHY

I updated to 1.8 and get this. Any help?

_____________________________________________________________________

C:\Matrix Games\War in the Pacific Admiral's Edition\WitPTracker AE Release 1.8>
java -Xms384m -Xmx512m -jar "WitPTracker.jar" nomap
WitP Tracker AE tables loaded in 23 seconds
Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException:
0 >= 0
at java.util.Vector.elementAt(Unknown Source)
...
C:\Matrix Games\War in the Pacific Admiral's Edition\WitPTracker AE Release 1.8>
pause
Press any key to continue . . .

Are you using the pwsdll.dll file from the beta? If not, copy it from the AE game folder to the WitPTracker folder and try again.
Actually, it's the one in the beta2 folder ;-) And you might need to do a windows update for the 2005 C++ Redistributables

Oh and start a new DB - by deleting the trackerdb files
Cavalry Corp
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RE: WitPTracker AE Release 1.8 Available!

Post by Cavalry Corp »

Help please...

Tracker part loads but i get the following error message please help

Error comparing AP loss( compare apl_unequal size )
Any help much appreciated , currently playing scn 2 pbem , as Japs, BETA P6, 2 day turns

Cav
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n01487477
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RE: WitPTracker AE Release 1.8 Available!

Post by n01487477 »

ORIGINAL: cavalry

Help please...

Tracker part loads but i get the following error message please help

Error comparing AP loss( compare apl_unequal size )
Any help much appreciated , currently playing scn 2 pbem , as Japs, BETA P6, 2 day turns

Cav
You will have to send the previous turn and the turn that gives the error message to Floyd at: witptracker@gmail.com

Otherwise, the DB is probably not working properly now and you can try to load a new turn and see if it is still functional or otherwise start a new DB.

Floyd and I haven't discussed when we will release yet ... so it might be a while to wait. Hoepfully not too long though ;-)
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n01487477
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RE: WitPTracker AE Release 1.8 Available!

Post by n01487477 »

New Feature ... R&D for the Japanese. Seeing as Michael has allowed it in the Q4 beta - I'm using it [;)]

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SuluSea
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RE: WitPTracker AE Release 1.8 Available!

Post by SuluSea »

ORIGINAL: n01487477

New Feature ... R&D for the Japanese. Seeing as Michael has allowed it in the Q4 beta - I'm using it [;)]

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Man , you're always on the cutting edge Damian... Good stuff!!
"There’s no such thing as a bitter person who keeps the bitterness to himself.” ~ Erwin Lutzer
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Bullwinkle58
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RE: WitPTracker AE Release 1.8 Available!

Post by Bullwinkle58 »

Apologies if this has been covered. I Searched using Google under multiple terms and found nothing close.

I'm running a Scen 2 vs. AI game as Allies. Did last official patch, and about 2/3 of the betas. Have the proper DLL in the folder, and today, when I noticed my problem, I erased and rebuilt the DB. Tracker runs fine except for this:



In my game I activated kamis early using the 1/1/44 code by invading the Kuriles. I've taken hundreds of sinkings from kamis of many models, and all are coded in Tracker as this Device 2012. Looking in the Editor I don't see a device coded that high. The "Unknown Device 0" sinkings all show in AE's Sunk Ships report as "Unknown." All of the Device 2012 ships show as sunk by "Kamikaze."

I have never previously early-activated kamis, or really paid attention in Tracker to how they are reported. Is this WAD, a factor of DB changes in the last official patch, a bug, or something else?

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The Moose
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n01487477
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RE: WitPTracker AE Release 1.8 Available!

Post by n01487477 »

ORIGINAL: Bullwinkle58

Apologies if this has been covered. I Searched using Google under multiple terms and found nothing close.

I'm running a Scen 2 vs. AI game as Allies. Did last official patch, and about 2/3 of the betas. Have the proper DLL in the folder, and today, when I noticed my problem, I erased and rebuilt the DB. Tracker runs fine except for this:



In my game I activated kamis early using the 1/1/44 code by invading the Kuriles. I've taken hundreds of sinkings from kamis of many models, and all are coded in Tracker as this Device 2012. Looking in the Editor I don't see a device coded that high. The "Unknown Device 0" sinkings all show in AE's Sunk Ships report as "Unknown." All of the Device 2012 ships show as sunk by "Kamikaze."

I have never previously early-activated kamis, or really paid attention in Tracker to how they are reported. Is this WAD, a factor of DB changes in the last official patch, a bug, or something else?

Image
Thanks - we don't know all the codes but at least we can rectify the 2012 as kamikaze.

Cheers
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