New Public Beta Available for WitE v1.05.23

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

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Andrew Loveridge
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New Public Beta Available for WitE v1.05.23

Post by Andrew Loveridge »

Hello All,

We have a new version of the 1.05 Public Beta in the Members Club. This includes Scenario, Editor, and OB changes, in addition to a few bug fixes.

Please remember this is a beta, any feedback is appreciated.

Change List
V1.05.23 – September 15, 2011
    New Features and Rule Changes [/b][ul] 1)Interface Change – Restricted mouse clicking on the jump map during the AI turn resolution. 2)Editor Change - Added ability to lock scenario data. 3)Editor Change - Added ability to update particular generic data inside scenario data. 4)Editor Change - Delayed units can be displayed on the CR screen in the editor. 5)Editor Change - Added tools to display and setup sub-unit links in the editor. 6)Editor Change – Changed Adjust unit function name to Set Motorized Flag. Now it only sets the motorization flag based on the formation type. 7)Editor Change - Removed editor functions "SET ALL UNIT MPs" and "RESUPPLY ALL UNITS". These should be done in the CR screen. 8)Editor Change - Added method to delete victory city from victory points screen in editor.
Bug Fixes
    1)Fixed a bug where divided units can’t be merged if the parent unit was set with a different order in the editor. 2)Fixed a bug where ownership of hexes could be impacted by improper tracing over water hexes. 3)Fixed a bug where support units attached to construction HQ (FBD/NKPS) were incorrectly treated by some routines as off map (inactive) units. 4)Fixed a bug where FBD/NKPS HQ units were being treated as Support units. 5)Fixed a bug with automatic night airstrikes where all possible air units were being assigned automatically to any nigh airstrike. 6)Fixed a bug on the CR screen involving air group filters. 7)Fixed a bug where the AI was moving air groups in/out of delayed (off map) air bases. 8)Fixed a bug when building/assigning new support units where units were being built when not intended. 9)Fixed a bug that was limiting defensive ground support missions and another causing too many aircraft to be assigned to ground support missions.
Data and Scenario Changes
    OB and Leader File Changes[ul] 1)Added 42 German Cavalry Regiment (410) and 42 Cossack Regiment (449).  Note that the German Cavalry Regiment is how these units were ultimately equipped; they would not have been that well equipped initially. 2)Added Kurt Waeger and Erich von dem Bach-Zelewski to the German leader list.
Scenario Changes
    1)Duplicate 628th Karl Siege Battalion removed 2)Removed XXXIV Corps' withdrawal date from 1941 Campaign 3)Removed Army Group E from play 4)27th Panzer Division is reduced to the strength of kampfgruppe upon arrival 5)Some minor leader changes.  HQs will only have leaders if the HQ arrives within six months of the scenario start. This is to prevent leaders from being pulled out of the available leader pool. 6)Added Soviet fortified regions in 1941 to ports with high fortification levels. 7) Converted German support and labor squads into Hiwi squads to all scenarios after 1941 at the rate of 25% (Support) and 40% (labor) 8)Morale adjustments across all scenarios to keep them in line with the adjusted morale rule changes 9)1942 Campaign morale changes.  Soviet regular units dropped about 5 morale points to an average of 50 while Guards units were dropped about 10-20 points to an average of 50.  German units unchanged. 10)1943 Morale changes.  Decreased German average morale to 70 (was 75).  Decreased Average Soviet morale to 50 (was 55). Decreased Average Guards Soviet morale to 55 (was 60).  Soviet and German motorized units (and motorized Guards) stayed about the same. 11)1944 Morale Changes.  German average morale increased to 67 (was 60).  Increased German motorized morale to 77 (was 60).  Soviet morale reduced to 60 (was 65).  Soviet motorized morale reduced to 70 (was 75).  Soviet Guards morale reduced to 65 (was 70). 12)9th Army and 4th Panzer Army supplies increased up to 150% in 1943 Campaign 13)Adjusted the II and III Luftwaffe Field Corps withdrawal dates 14)Ran Pavel's Fort fix 15)Various minor unit adjustments for all scenarios (proper OBs for unit arrivals) 16)Additional units added to German OOB. [ul]    600th Russian Infantry Division    650th Russian Infantry Division    North Cavalry Brigade    Middle Cavalry Brigade    1st Cossack Cavalry Division    287th Arab Motorized Brigade    Steinbauer Georgian Infantry Regiment    Freikorps Denmark Infantry Regiment    French Volunteer Infantry Regiment    Netherlands SS Infantry Regiment
17)Implemented Jyri's massive works into the 1943 Campaign
18)Gen. Waegner now commands XXVII Corps in all 41 Scenarios
19)SS Gen. Bach-Zelewski now commands the X SS Corps
[/ul][/ul][/ul]
Changes in 1.05.18
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Zebedee
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RE: New Public Beta Available for WitE v1.05.23

Post by Zebedee »

Nice to see Jyri's work included. Looking forward to trying this. Thanks again for the hard work guys.
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cherryfunk
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RE: New Public Beta Available for WitE v1.05.23

Post by cherryfunk »

6)Added Soviet fortified regions in 1941 to ports with high fortification levels
Does this mean Riga now has new fortifications?  I'm finding it more difficult to capture on Turn 1 with the method that worked previously.

JAMiAM
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RE: New Public Beta Available for WitE v1.05.23

Post by JAMiAM »

ORIGINAL: cherryfunk
6)Added Soviet fortified regions in 1941 to ports with high fortification levels
Does this mean Riga now has new fortifications?  I'm finding it more difficult to capture on Turn 1 with the method that worked previously.

No. It means that FR units have been added to the high level fortified ports so that they don't start degrading and that the hexes are "legal" under the new fort rules.
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gingerbread
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RE: New Public Beta Available for WitE v1.05.23

Post by gingerbread »

Hanko got an extra FR. And I think that the NKVD Div in Riga was boosted as well. The scripted AI move now fails to clear Riga.

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Great_Ajax
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RE: New Public Beta Available for WitE v1.05.23

Post by Great_Ajax »

Nothing was changed in the Riga area.

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JAMiAM
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RE: New Public Beta Available for WitE v1.05.23

Post by JAMiAM »

ORIGINAL: gingerbread

Hanko got an extra FR. And I think that the NKVD Div in Riga was boosted as well. The scripted AI move now fails to clear Riga.

Hanko's had two FR units. Scripted AI is hit or miss, much like what a human player might, or might not pull off.
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gingerbread
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RE: New Public Beta Available for WitE v1.05.23

Post by gingerbread »

If Hanko shouild have two FR units, OK.

About Riga and the NKVD: I think that the cause could be higher at start morale for the division, though I have only run 3 tests - it takes a while for each. Was the routine for morale determination changed? The div has 55+.

In one test I got this retreat result that I thought was illegal since it is into ZOC. But Riga fell in this one.

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cpt flam
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RE: New Public Beta Available for WitE v1.05.23

Post by cpt flam »

they can retreat in ZoC
only important thing is control of hex for retreat
otherwise I saw them retreating to the west
shane56
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RE: New Public Beta Available for WitE v1.05.23

Post by shane56 »

14)Ran Pavel's Fort fix

G'Day, what's this Fort fix entail ?
the reason i am enquiring is that I am developing my own GC'41 and as I do all the updates to my GC as listed on the whats new list manually, how does one do this Fort fix ?
Please list all the exact detail as to what has been changed in the whats new file, so I can do the changes manually myself to my own GC.

Also the commander for the XXVII is General der Infanterie Alfred Waeger not Generalmajor Karl Waeger
Also the commander for the XXXIV in 1941 is General der Infanterie Hermann Metz not Generalleutnant Ferdinand Schaal
Thanks ..Shane
vinnie71
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RE: New Public Beta Available for WitE v1.05.23

Post by vinnie71 »

Will changes to the OOB show if one continues a saved game?

Thanks in advance
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Joel Billings
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RE: New Public Beta Available for WitE v1.05.23

Post by Joel Billings »

No, only with new games do you get the data changes.
All understanding comes after the fact.
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Denniss
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RE: New Public Beta Available for WitE v1.05.23

Post by Denniss »

It would be nice if the developers have a look at the long list of data errors and suggestions I posted in this thread, based on the german version 1.04.36. Some may have already been fixed while others may still be open.
Some data errors are an easy fix, others may require some investigation or image search.
WitE dev team - (aircraft data)
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Joel Billings
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RE: New Public Beta Available for WitE v1.05.23

Post by Joel Billings »

We've already discussed it. The data guys are tied up now getting the alpha data for WitW set up, but we do plan on getting around to reviewing your post in the future when they have some time. We appreciate the time you took to post these items. Thanks.
All understanding comes after the fact.
-- Soren Kierkegaard
Denniss
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RE: New Public Beta Available for WitE v1.05.23

Post by Denniss »

ORIGINAL: Joel Billings

We've already discussed it. The data guys are tied up now getting the alpha data for WitW set up, but we do plan on getting around to reviewing your post in the future when they have some time. We appreciate the time you took to post these items. Thanks.
Tanks for the info - several of these errors bugged me since War in Russia (like factory placements).
Just a minor question regarding a specific functionality: Are these aircraft/tank/equipment upgrade paths just for units, just for factories or for both ?
WitE dev team - (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
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Joel Billings
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RE: New Public Beta Available for WitE v1.05.23

Post by Joel Billings »

They are for factories and the ground elements and aircraft in the units.
All understanding comes after the fact.
-- Soren Kierkegaard
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