ORIGINAL: Bletchley_Geek
You say that doing something to prevent the "T1 Grand Opening" would prevent anything like the Kiev Pocket. The Germans didn't do anything like the "T1 Grand Opening" - actually we should call it Klydon Grand Opening, since I think it was Klydon the one who came forward with the concept first. And they got their Kiev pocket - and another one, which wasn't either small around Uman - basically at the same time. In terms of game time, that was in Turn 12? And AGS got to Kharkov, Stalino and Rostov...
Well, as much as I would like to take credit for a manuver like that, in the interest of public disclosure, I can't claim it as my own. [:)]
I was one of several involved in a discussion that started in January as we were trying to evolve tactics to help the Germans with their opening when it had become clear the Germans absolutely have to have a couple of good initial turns or they can forget it in terms of a meaningful game (IE, the game is very unforgiving for a German who does not have a good plan and/or makes a lot of mistakes).
Most of the conversation revolving around AGS discussions was in this thread:
tm.asp?m=2694636&mpage=1&key=
I will point out a few things (in one case, make the point again).
The drive to the Rumanian border is a shorter distance than going to Minsk and the terrain is easier. AGC had 2k+ of tanks that open the campaign with very few mobile units frozen. AGS started with 600 tanks on the eve of the invasion along with over half of PG1's mobile units unavailable. No one here (or anyone for that matter) can state categorically that if PG1 had additional forces available (Units pulled from PG2) that the manuver could not have taken place. They can offer opinions and that is perfectly fine, but to flat out say it was impossible, not so much.
Even with hitting the pocket and putting all those units out of the war, the Russians still have plenty to fight with in the area because of their strong second and third echelon forces. This is a huge difference between south of the marshes and north. Leningrad area has very few second echelon forces to speak of and Western Front has some, but not nearly the quantity or quality available in the south. A typical well executed turn 1 German offensive should see few to no units in the north sector, about 15-20 units in the center and yet they will still see a pile of Russian units in the south, no matter what they throw down there or how well their first turn offensive went. Progress is going to naturally be slower in the south, just because there is more army to initially chew up down there.
Should the Germans not at least knock out the rail lines, allowing the Russians to rail out all those mountain divisions along with a pile of other troops simply has a lot of short and long term issues for the Germans. It also allows a Russian to do something unhistorical; move part of their second and third echelon troops north. These units instead moved forward to help counterattack the Germans in the south, slowing their progress even more, but you won't see Russian players do that in this game, because they are not needed in the case of a German that doesn't hit the big pocket and allows the bulk of the border forces to retreat or be railed out.