CTD: Changing the prehex sprite

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JJKettunen
Posts: 2293
Joined: Tue Mar 12, 2002 6:00 pm
Location: Finland

CTD: Changing the prehex sprite

Post by JJKettunen »

Hi,

There's an editor problem with changing the prehex sprite: it causes a CTD. I tried various combos and the only thing that can prevent it is to activate the special layer first, ie. 64 sprites, which shouldn't be always needed. Below is the error message I get:

System.NullReferenceException: Objektin viittaukseksi ei voi määrittää objektiesiintymää.
kohteessa WindowsApplication1.LandscapeTypeWindowClass.HandleMouseClick(Int32 x, Int32 y, Int32 b)
kohteessa WindowsApplication1.MainEditScreenClass.HandleMouseClick(Int32 x, Int32 y, Int32 b)
kohteessa WindowsApplication1.Form1.Form1_Mousedown(Object sender, MouseEventArgs e)
kohteessa System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
kohteessa System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
kohteessa System.Windows.Forms.Control.WndProc(Message& m)
kohteessa System.Windows.Forms.ScrollableControl.WndProc(Message& m)
kohteessa System.Windows.Forms.ContainerControl.WndProc(Message& m)
kohteessa System.Windows.Forms.Form.WndProc(Message& m)
kohteessa WindowsApplication1.ImmoveableForm.WndProc(Message& m)
kohteessa System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
kohteessa System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
kohteessa System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Ladatut kokoonpanot **************
mscorlib
Kokoonpanon versio: 2.0.0.0
Win32-versio: 2.0.50727.4214 (VistaSP2GDR.050727-4200)
Koodikanta: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
WindowsApplication1
Kokoonpanon versio: 1.0.4237.20726
Win32-versio: 1.0.4237.20726
Koodikanta: file:///D:/Matrix%20Games/Advanced%20Tactics%20Gold/AdvancedTacticsGold.exe
----------------------------------------
System.Windows.Forms
Kokoonpanon versio: 2.0.0.0
Win32-versio: 2.0.50727.4214 (VistaSP2GDR.050727-4200)
Koodikanta: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Kokoonpanon versio: 2.0.0.0
Win32-versio: 2.0.50727.4215 (VistaSP2GDR.050727-4200)
Koodikanta: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Kokoonpanon versio: 2.0.0.0
Win32-versio: 2.0.50727.4016 (NetFxQFE.050727-4000)
Koodikanta: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.VisualBasic
Kokoonpanon versio: 8.0.0.0
Win32-versio: 8.0.50727.4016 (NetFxQFE.050727-4000)
Koodikanta: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
Microsoft.VisualBasic.resources
Kokoonpanon versio: 8.0.0.0
Win32-versio: 8.0.50727.4016 (NetFxQFE.050727-4000)
Koodikanta: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic.resources/8.0.0.0_fi_b03f5f7f11d50a3a/Microsoft.VisualBasic.resources.dll
----------------------------------------
mscorlib.resources
Kokoonpanon versio: 2.0.0.0
Win32-versio: 2.0.50727.4214 (VistaSP2GDR.050727-4200)
Koodikanta: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
ICSharpCode.SharpZipLib
Kokoonpanon versio: 0.84.0.0
Win32-versio: 0.84.0.0
Koodikanta: file:///D:/Matrix%20Games/Advanced%20Tactics%20Gold/ICSharpCode.SharpZipLib.DLL
----------------------------------------
irrKlang.NET
Kokoonpanon versio: 1.3.0.0
Win32-versio: 1, 1, 0, 0
Koodikanta: file:///D:/Matrix%20Games/Advanced%20Tactics%20Gold/irrKlang.NET.DLL
----------------------------------------
System.Windows.Forms.resources
Kokoonpanon versio: 2.0.0.0
Win32-versio: 2.0.50727.4016 (NetFxQFE.050727-4000)
Koodikanta: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_fi_b77a5c561934e089/System.Windows.Forms.resources.dll
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Vic
Posts: 9931
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: CTD: Changing the prehex sprite

Post by Vic »

Hi,

thanks for reporting.
Which version are you using 2.08?

best regards,
Vic

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
JJKettunen
Posts: 2293
Joined: Tue Mar 12, 2002 6:00 pm
Location: Finland

RE: CTD: Changing the prehex sprite

Post by JJKettunen »

...and a question somewhat related to this problem.

Why is it that an added Landscape Clone, with exactly the same attributes as the original, is not properly drawn on a map? It won't use hex borders properly, but is a strict hexagon. You can test it by making a clone out of Plain landscape, and draw it next to sea hexes. Note the disapperance of proper coastline.

This problem seriously limits designing of new landscapes (unless I'm missing something of course...)
JJKettunen
Posts: 2293
Joined: Tue Mar 12, 2002 6:00 pm
Location: Finland

RE: CTD: Changing the prehex sprite

Post by JJKettunen »

ORIGINAL: Vic

Hi,

thanks for reporting.
Which version are you using 2.08?

best regards,
Vic


2.08 it is.
JJKettunen
Posts: 2293
Joined: Tue Mar 12, 2002 6:00 pm
Location: Finland

RE: CTD: Changing the prehex sprite

Post by JJKettunen »

Btw, the first line of my error message in English is something like:

"Object reference cannot be set to an object."

Dunno if this helps or not. [:D]
JJKettunen
Posts: 2293
Joined: Tue Mar 12, 2002 6:00 pm
Location: Finland

RE: CTD: Changing the prehex sprite

Post by JJKettunen »

ORIGINAL: Keke

...and a question somewhat related to this problem.

Why is it that an added Landscape Clone, with exactly the same attributes as the original, is not properly drawn on a map? It won't use hex borders properly, but is a strict hexagon. You can test it by making a clone out of Plain landscape, and draw it next to sea hexes. Note the disapperance of proper coastline.

This problem seriously limits designing of new landscapes (unless I'm missing something of course...)

Just to clarify: obviously this problem doesn't limit the amount of new landscape types one can make, but with it the new landscapes can ruin the looks of an ATG-map... (maybe I'm spoiled, eh?)
User avatar
Vic
Posts: 9931
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: CTD: Changing the prehex sprite

Post by Vic »

I think the actual editor bug will be fixed with v2.09 (will try to get that out soon now) but i will check this issue once more. Not sure if i can reproduce though.

The other issue (clunky look) is not a bug but has probably to do with override rules of the new and the other landscapes.

best,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
JJKettunen
Posts: 2293
Joined: Tue Mar 12, 2002 6:00 pm
Location: Finland

RE: CTD: Changing the prehex sprite

Post by JJKettunen »

Cheers!

I did change some of the override rules for new landscapes, but it was perhaps not enough. I'll try again tomorrow. Thanks!
JJKettunen
Posts: 2293
Joined: Tue Mar 12, 2002 6:00 pm
Location: Finland

RE: CTD: Changing the prehex sprite

Post by JJKettunen »

ORIGINAL: Vic
The other issue (clunky look) is not a bug but has probably to do with override rules of the new and the other landscapes.

On a second thought (and after several retries) this doesn't explain why an exact landscape clone, with similar override rules, produces those clunky looks. It is simple to reproduce. There is obviously something buggy here.
JJKettunen
Posts: 2293
Joined: Tue Mar 12, 2002 6:00 pm
Location: Finland

RE: CTD: Changing the prehex sprite

Post by JJKettunen »

Illustrating the latter problem. Here is the Island of Hiiumaa before swamp hexes are replaced with an exact landscape clone:



Image
Attachments
hiiumaa1.jpg
hiiumaa1.jpg (166.24 KiB) Viewed 616 times
JJKettunen
Posts: 2293
Joined: Tue Mar 12, 2002 6:00 pm
Location: Finland

RE: CTD: Changing the prehex sprite

Post by JJKettunen »

Here it is after:

Image
Attachments
hiiumaa2.jpg
hiiumaa2.jpg (172.97 KiB) Viewed 616 times
JJKettunen
Posts: 2293
Joined: Tue Mar 12, 2002 6:00 pm
Location: Finland

RE: CTD: Changing the prehex sprite

Post by JJKettunen »

A related CTD-crash, when a custom landscape was set to interior drawing style:

System.ArgumentNullException: Arvo ei voi olla Null.
Parametrin nimi: image
kohteessa System.Drawing.Graphics.DrawImage(Image image, Rectangle destRect, Rectangle srcRect, GraphicsUnit srcUnit)
kohteessa WindowsApplication1.DrawMod.DrawSimplePart2(Graphics& objGraphics, Bitmap& objBitmap, Rectangle srcrect, Rectangle destrect)
kohteessa WindowsApplication1.CustomBitmapClass.DrawHex(Int32 cx, Int32 cy, Int32 cmap, Boolean InfoMode, Boolean NoShader, Boolean ispredrawing, Graphics tempg, Int32 tx, Int32 ty, Int32 counteralpha, Int32 Zoom, Boolean UseRegimeColoring, Boolean neverusehistory)
kohteessa WindowsApplication1.MapPartClass.Paint()
kohteessa WindowsApplication1.MapWindowClass..ctor(GameClass& tGame, Int32 tminheight, Int32 tminwidth, Int32 tZoomLevel)
kohteessa WindowsApplication1.MainEditScreenClass.HandleMouseClick(Int32 x, Int32 y, Int32 b)
kohteessa WindowsApplication1.Form1.Form1_Mousedown(Object sender, MouseEventArgs e)
kohteessa System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
kohteessa System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
kohteessa System.Windows.Forms.Control.WndProc(Message& m)
kohteessa System.Windows.Forms.ScrollableControl.WndProc(Message& m)
kohteessa System.Windows.Forms.ContainerControl.WndProc(Message& m)
kohteessa System.Windows.Forms.Form.WndProc(Message& m)
kohteessa WindowsApplication1.ImmoveableForm.WndProc(Message& m)
kohteessa System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
kohteessa System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
kohteessa System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
JJKettunen
Posts: 2293
Joined: Tue Mar 12, 2002 6:00 pm
Location: Finland

RE: CTD: Changing the prehex sprite

Post by JJKettunen »

Argh, just realised how to set overlay graphics for custom landscapes properly. [:o]

CTDs are still relevant though.
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