Narvik '40 supply issue

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Sensei.Tokugawa
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Joined: Mon Apr 05, 2010 9:06 pm
Location: Wieluñ, Poland

Narvik '40 supply issue

Post by Sensei.Tokugawa »

I have been playing the above mentioned scenario covering operation "Rupert" - the Allied attempt to retake Narvik that is - and actually I have made some bold manoeuvers, shocking and stunning my opponent, my units and subunits have made a good progress , landing in the vicinity of the town by the means of the anchorage hex assaulted and captured, but ... the units there, either Polish, French or British are virtually completely unsupplied and losing their ground quickly. I knew that they can't trace the open supply lines overland being completely surrounded by the enemy, but I moved their respective HQs and supply units to the captured port, thinking that finally would settle the score. To no avail at all apparently - after a couple of turns they are still completely unsupplied and on the verge of collapse. What the ...? I am playing under the previous patch and not the latest so the new supply rules do not apply. can anybody advise before all chances are lost? ...Each time - turn I mean - I have more than decent transport capacity allowing my side to subject a brigade force at least to a seaborne insertion so I also assumed that if on a particular turn I do not trasport any troops, equipment or materiel the saeborne transport capacity should be diverted to supplying my units if they have a port open, but that also doesn't seem to work that way. What am I missing in that picture? ...
"-What if one doesn't make it?
-Then we know he was no good for SpetsNaz. ..."
V. Suvorov, "Spetsnaz;the Story behind the Soviet SAS"

...No escape from Passchendaele .../ God Dethroned, "Passiondale"

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Curtis Lemay
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RE: Narvik '40 supply issue

Post by Curtis Lemay »

ORIGINAL: burroughs

...I have more than decent transport capacity allowing my side to subject a brigade force at least to a seaborne insertion so I also assumed that if on a particular turn I do not trasport any troops, equipment or materiel the saeborne transport capacity should be diverted to supplying my units if they have a port open, but that also doesn't seem to work that way. What am I missing in that picture? ...

There is no such sea supply mechanism in TOAW. A location must be able to trace an over-land line of communication to a supply point in order to be in supply. Sounds like you need to contact the designer, if possible.
My TOAW web site:

Bob Cross's TOAW Site
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Sensei.Tokugawa
Posts: 341
Joined: Mon Apr 05, 2010 9:06 pm
Location: Wieluñ, Poland

RE: Narvik '40 supply issue

Post by Sensei.Tokugawa »

Thanks Mr. Lemay sir, thanks a lot.

The Allied beachhead is a toast then. Plain great.That was really close, goddamned Narvik in sight ...
"-What if one doesn't make it?
-Then we know he was no good for SpetsNaz. ..."
V. Suvorov, "Spetsnaz;the Story behind the Soviet SAS"

...No escape from Passchendaele .../ God Dethroned, "Passiondale"

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