Reluctant Admiral 3.0

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RE: Reluctant Admiral 3.0

Post by Misconduct »

ORIGINAL: bk19@mweb.co.za

HI,

I am a little concerned at how vicious RA 3.4 appears to be relative to my experience with version 3.3.

Please express an opinion whether this result is really an abnormal condition, or whether the US forces have just been extremely unlucky.

[/quote]

I don't think its abnormal, I had similar success on my first RA PBEM, I believe I stayed around the 2nd day to pound the airfield after the Port was trashed on the first turn.
My thinking was - the major warships were completely trashed, however I wanted to stop all chance he could resupply other areas with the remaining aircraft - so I'd be leary about that second strike on the AF.



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RE: Reluctant Admiral 3.0

Post by John 3rd »

OK. Updated the note at the front of the Thread on 3.4.1. I have downloaded the current Scen 70 to my desktop. Stanislav: The box needs updated with the current game file. I don't have the password to do so.

The PH Attack (if using the 6 CVs) SHOULD be more devastating due to the air groups on the CVs be fully filled out. This adds about 15-20% more Striking Power. The result Posted above is NASTY! I rarely hit PH with 6 CVs so this is quite impressive work. Have you loaded the game in a different slot issued orders and struck PH again? Am curious if similar results occur.
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RE: Reluctant Admiral 3.0

Post by Cavalry Corp »

I have V 3.3 ? Is that the correct one.

I loaded it up ok i think but notice the nice Jap CB units have no main guns - that is no divice?

Please advise.

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RE: Reluctant Admiral 3.0

Post by Cavalry Corp »

Sorry i see this has been mentioned before and there is a 4.41

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RE: Reluctant Admiral 3.0

Post by SoliInvictus202 »

it's been adressed by the mod-creators...
btw - 3.4.2 is already up..
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RE: Reluctant Admiral 3.0

Post by Cavalry Corp »

thanks - posts seem to have crodssed.
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RE: Reluctant Admiral 3.0

Post by John 3rd »

Could everyone check and make sure things are taken care of? Stanislav did good work fixing these issues and I hope we are good at this point. If anyone finds another problem do not hesitate to Post and let us know.
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RE: Reluctant Admiral 3.0

Post by SoliInvictus202 »

the entire "2vs2" team is checking the DB as we speak... we said we'd give it about a week to thoroughly look through it...
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RE: Reluctant Admiral 3.0

Post by bk19@mweb.co.za »

ORIGINAL: John 3rd
The PH Attack (if using the 6 CVs) SHOULD be more devastating due to the air groups on the CVs be fully filled out. This adds about 15-20% more Striking Power. The result Posted above is NASTY! I rarely hit PH with 6 CVs so this is quite impressive work. Have you loaded the game in a different slot issued orders and struck PH again? Am curious if similar results occur.

All 6 carriers were used here. However, as I tried to indicate, I have just played GT 1 on the 3.3 and 3.4 versions using exactly the same combat units with identical operational orders and got vastly different combat results.

Following is the combat report from my first time around (Version 3.3). You will note there is a more than dramatic difference.
This is the reason I thought it necessary to ask questions.
AFTER ACTION REPORTS FOR Dec 07, 41
--------------------------------------------------------------------------------
Midget Sub attack inside harbor of Pearl Harbor!!!

Japanese Ships
SSX Ha-19

Allied Ships
BB Pennsylvania, Torpedo hits 1





--------------------------------------------------------------------------------
ASW attack near Patani at 54,73

Japanese Ships
DD Shinonome

Allied Ships
SS KXVII



SS KXVII launches 4 torpedoes at DD Shinonome
Sub escapes detection


--------------------------------------------------------------------------------
Morning Air attack on Pearl Harbor , at 180,107

Weather in hex: Clear sky

Raid detected at 101 NM, estimated altitude 12,000 feet.
Estimated time to target is 37 minutes

Japanese aircraft
A6M2 Zero x 102
B5N2 Kate x 147
D3A1 Val x 135



Allied aircraft
P-36A Mohawk x 1
P-40B Warhawk x 5
F4F-3 Wildcat x 2


Japanese aircraft losses
A6M2 Zero: 2 damaged
A6M2 Zero: 1 destroyed by flak
B5N2 Kate: 2 damaged
B5N2 Kate: 1 destroyed by flak
D3A1 Val: 10 damaged
D3A1 Val: 2 destroyed by flak

Allied aircraft losses
P-36A Mohawk: 1 destroyed
P-36A Mohawk: 1 destroyed on ground
P-40B Warhawk: 2 destroyed, 2 damaged
P-40B Warhawk: 4 destroyed on ground
F4F-3 Wildcat: 1 destroyed, 1 damaged
A-20A Havoc: 2 destroyed on ground
PBY-5 Catalina: 8 destroyed on ground
B-18A Bolo: 2 destroyed on ground
O-47A: 2 destroyed on ground
SBD-1 Dauntless: 3 destroyed on ground
R3D-2: 1 destroyed on ground

Allied Ships
BB Pennsylvania, Bomb hits 1, Torpedo hits 2, on fire, heavy damage
BB Nevada, Bomb hits 4, Torpedo hits 4, on fire, heavy damage
BB Oklahoma, Bomb hits 8, Torpedo hits 2, heavy fires
BB Tennessee, Bomb hits 3, Torpedo hits 2, and is sunk
BB Maryland, Bomb hits 5, Torpedo hits 1, on fire
BB West Virginia, Bomb hits 6, Torpedo hits 1, on fire, heavy damage
BB Arizona, Bomb hits 6, Torpedo hits 2, heavy fires, heavy damage
BB California, Bomb hits 6, Torpedo hits 2, heavy fires
CA San Francisco, Bomb hits 1, Torpedo hits 1, on fire
AV Curtiss, Torpedo hits 1
CL Helena, Bomb hits 1, Torpedo hits 1, heavy fires
AV Wright, Bomb hits 1, heavy fires, heavy damage
CA New Orleans, Bomb hits 2, on fire
CL Honolulu, Bomb hits 2, on fire
DD Jarvis, Bomb hits 1, heavy fires
DD Phelps, Bomb hits 1, on fire
DD Dewey, Torpedo hits 1, and is sunk
DM Pruitt, Bomb hits 1, on fire
AM Grebe, Bomb hits 1, heavy fires, heavy damage
DMS Perry, Torpedo hits 1, and is sunk
CL Raleigh, Bomb hits 1
CL St. Louis, Bomb hits 1, on fire
DMS Wasmuth, Bomb hits 1, on fire, heavy damage


Allied ground losses:
15 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 1 disabled


Repair Shipyard hits 1
Airbase hits 46
Runway hits 54
Port hits 22
Port fuel hits 3
Port supply hits 1

Aircraft Attacking:
8 x D3A1 Val releasing from 2000'
Port Attack: 1 x 250 kg GP Bomb
27 x B5N2 Kate launching torpedoes at 200 feet
Port Attack: 1 x 18in Type 91 Torpedo
23 x A6M2 Zero bombing from 5000 feet
Airfield Attack: 2 x 60 kg GP Bomb
14 x D3A1 Val releasing from 1000'
Port Attack: 1 x 250 kg GP Bomb
26 x B5N2 Kate launching torpedoes at 200 feet
Port Attack: 1 x 18in Type 91 Torpedo
15 x A6M2 Zero sweeping at 15000 feet
13 x D3A1 Val releasing from 2000'
Airfield Attack: 1 x 250 kg GP Bomb
21 x B5N2 Kate bombing from 9000 feet
Port Attack: 1 x 800 kg AP Bomb
15 x A6M2 Zero sweeping at 15000 feet
12 x D3A1 Val releasing from 2000'
Airfield Attack: 1 x 250 kg GP Bomb
24 x B5N2 Kate bombing from 9000 feet
Port Attack: 1 x 800 kg AP Bomb
8 x D3A1 Val releasing from 2000'
Airfield Attack: 1 x 250 kg GP Bomb
24 x B5N2 Kate bombing from 9000 feet
Port Attack: 1 x 800 kg AP Bomb
13 x A6M2 Zero sweeping at 15000 feet
12 x D3A1 Val releasing from 1000'
Airfield Attack: 1 x 250 kg GP Bomb
24 x B5N2 Kate bombing from 9000 feet
Port Attack: 1 x 800 kg AP Bomb
2 x D3A1 Val releasing from 3000'
City Attack: 1 x 250 kg GP Bomb
4 x A6M2 Zero sweeping at 15000 feet
11 x D3A1 Val releasing from 2000'
Port Attack: 1 x 250 kg GP Bomb
6 x D3A1 Val releasing from 3000'
Airfield Attack: 1 x 250 kg GP Bomb
8 x D3A1 Val releasing from 3000'
Airfield Attack: 1 x 250 kg GP Bomb
2 x D3A1 Val releasing from 10000'
Airfield Attack: 1 x 250 kg GP Bomb
1 x D3A1 Val releasing from 3000'
Airfield Attack: 1 x 250 kg GP Bomb
13 x D3A1 Val releasing from 1000'
Airfield Attack: 1 x 250 kg GP Bomb
8 x A6M2 Zero sweeping at 15000 feet
7 x D3A1 Val releasing from 2000'
Airfield Attack: 1 x 250 kg GP Bomb
7 x D3A1 Val releasing from 3000'
Port Attack: 1 x 250 kg GP Bomb
3 x D3A1 Val releasing from 3000'
Airfield Attack: 1 x 250 kg GP Bomb
4 x D3A1 Val releasing from 2000'
City Attack: 1 x 250 kg GP Bomb
4 x D3A1 Val releasing from 1000'
Port Attack: 1 x 250 kg GP Bomb

CAP engaged:
VMF-211 with F4F-3 Wildcat (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000
Time for all group planes to reach interception is 6 minutes
18th PG/19th PS with P-40B Warhawk (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 10000
Time for all group planes to reach interception is 48 minutes
18th PG/44th PS with P-40B Warhawk (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000
Time for all group planes to reach interception is 2 minutes
15th PG/45th PS with P-36A Mohawk (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000
Time for all group planes to reach interception is 2 minutes
15th PG/47th PS with P-40B Warhawk (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000
Time for all group planes to reach interception is 6 minutes
18th PG/78th PS with P-40B Warhawk (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 10000
Time for all group planes to reach interception is 49 minutes

Magazine explodes on BB Tennessee
Massive explosion on CL Raleigh
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RE: Reluctant Admiral 3.0

Post by John 3rd »

ORIGINAL: SoliInvictus202

the entire "2vs2" team is checking the DB as we speak... we said we'd give it about a week to thoroughly look through it...

This is an exciting development! Who are the four players? Will there be an AAR? Would love being able to watch and question the teams as the game proceeds.
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RE: Reluctant Admiral 3.0

Post by John 3rd »

That second attack is pretty solid and I would say reasonable. Looks like 1 BB sunk (Mag Explos), 4 BB HD, and 3 in better condition. Seems about right. The number of other damaged/hit ships is fairly large and one never knows what will happen from attack to attack.

I sank NONE in my PH Attack on Bill!
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RE: Reluctant Admiral 3.0

Post by SoliInvictus202 »

ORIGINAL: John 3rd

ORIGINAL: SoliInvictus202

the entire "2vs2" team is checking the DB as we speak... we said we'd give it about a week to thoroughly look through it...

This is an exciting development! Who are the four players? Will there be an AAR? Would love being able to watch and question the teams as the game proceeds.

the players are swift and undercovergeek as Allies vs fcharton and myself as Japan...

the AARs already started....

the Allied section is called "Big trouble"...

the Japanese section is found under:
tm.asp?m=2913394
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RE: Reluctant Admiral 3.0

Post by Misconduct »

If there's anything I can help you with John let me know, Im bored I need something to do :\
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RE: Reluctant Admiral 3.0

Post by John 3rd »

What might this offer entail? Anything you're interested in specifically?
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RE: Reluctant Admiral 3.0

Post by FatR »

On PH attack: available strength of Allied units in Pearl was copied from DaBabes (Scen 26), so AA fire should remain within the intended parameters, and there was no change at all to the attacking force. I think you're just seeing the standard deviations, courtesy of the random number generator. Getting 4 battleships in one attack is well above average, but not unprecedented, you might find some complaits about nuclear PH strikes in the War Room, I believe. And looking at your combat report, the "lucky" strike has all Kates dropping torpedoes, while the "poor" one 4 of 6 squadrons used much less effective bombs. Torpedo/bomb choice is made semi-randomly by the game engine, and data changes we can make have no impact on it.
The Reluctant Admiral mod team.

Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
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RE: Reluctant Admiral 3.0

Post by bk19@mweb.co.za »

OK FatR and everybody else who responded.

Many thanks for your remarks and observations.

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RE: Reluctant Admiral 3.0

Post by Misconduct »

ORIGINAL: John 3rd

What might this offer entail? Anything you're interested in specifically?

nothing specific, anything I can help work on for the mod or mods
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RE: Reluctant Admiral 3.0

Post by John 3rd »

Have you worked with the Editor?

How about art skills or page design? We need a page where we can place the Mods...

Am more then willing to have help but need to know what might be of benefit.
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RE: Reluctant Admiral 3.0

Post by John 3rd »

Don't even want to mention this but wouldn't it be fun to add the French into RA? FatR----DON'T SHOOT ME! Just being funny...
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RE: Reluctant Admiral 3.0

Post by John 3rd »

ORIGINAL: Misconduct

If there's anything I can help you with John let me know, Im bored I need something to do :\

I have a job for you Sir! Could you look over on the Allied Thread of the Perfect War Mod and compile--as you see it--a Change List for the Allies. I know I did one about 50% of the way through the development/brainstorming but haven't done anything else to update it. Should be cut-and-[aste or you can actually work it out as a fresh document and Post it. Would save us some serious time if it all sits in one Post.

Went into slightly more detail in that Thread.

Interested?
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