Personally, I think there is something really wrong here. The Soviet player, Flaviusx, is basically cheating. Call it the "retreat gambit". He is cheating because he forces the Axis player to have to expend movements points just to come to grips. It is a gambit based on the ZOC rules which force the Axis player to "convert" enemy ZOCs, even when the territory is not "held" by the Sov player. That is "not cool." EDITED to be more polite. [;)]
According to the rules:
6.3.2. ZONES OF CONTROL
Zones of Control (ZOC) represent the ability of ground combat units to exert control over the map area in their vicinity and the area that they move through. In Gary Grigsby’s War in the East, ZOC’s are used to change enemy hexes into pending friendly hexes as well as to increase the cost of moving or tracing supply out of or between enemy units with ZOC’s. All combat units have a ZOC that extends into the six adjacent hexes surrounding each unit for purposes of increasing the cost of enemy units moving out of a ZOC as well as from ZOC to ZOC. Routed or depleted combat units, headquarters units, rail repair units and air base units do not have a ZOC.
"the ability of ground combat units to exert control over the map area in their vicinity" which according to the rules for combat forces, generally, is one hex in all directions. So why is this exploit available to the Sovs??? [&:]
This needs to change. It is the biggest exploitation of the rules there ever was and totally unhinges gameplay. IMHO... [;)]








