Returning from an exploratory mission, in the ruins of a remote research lab, unsuspecting explorer does not realize than he had brought with it an unwelcome and unexpected guest, a "spore".
Passing days and the crew made several stops before noticing that something is going terribly wrong. One by one the crew members become ill, and when they call for help, the situation has become desperate.
The ship is "doomed". Rescuers arrive too late, and unaware of the danger. Space is a dangerous place, and death (even that of an entire crew) is not news. The pathologist who examined the bodies understand
what caused their death, but it's too late, they have no idea where the contamination began, and how long it. The spores find themselves in a more hospitable environment are reproducing exponentially ...
The Pandora's box is open.
Contamination:
First Contamination :
Starts during a exploratory mission (infects the planet and the ship that the performs).
Subsequent:
Each ship within a very short radius from infected (if not able to detect the infection) has a chance of being contaminated.
A planet contaminated, since it reaches maturity (100% contamination and after a certain time) spews a jet of spores in space(that radiate with a certain radius).
Each ship or planet in this range, it must pass a test of contamination, otherwise it is contaminated. The eruptions of spores occur (after the first) to set time intervals.
A world infected, subjected to attack, defends erupting spores (with radius, much smaller) and throwing projectiles into space in a radial pattern (rock and spores) which can damage the ships arriving (contaminating them).
Contamination Evolution on a ship:
Until a vessel is not identified as infected. Each world in which a ship makes a stop contaminated must perform a test of contamination.
A ship infected (untreated, but identified) remains without orders, and waiting until it is cleaned up (Meanwhile, the crew may die and become a wreck).
A wreck of a contaminated ship, remains infected (another species can capture it and contaminate).
The time that elapses from the time of infection and the time when the crew begins to die is a function of how it was contaminated.
Slow (periodic eruption of spores, contact with infected Ship)
Fast (rest on the planet infected or hit with rocks and spores during an attack a planet infected).
Contamination Evolution on a planet:
The level of contamination on a planet depends on the percentage of healthy people. (drops to zero when the world is contaminated at 100% and begins to mature, which will culminate with the first eruption of spores).
The contamination usually kills indigenous life forms, such as replacing only living species.
The intelligent life forms are subject to mutation (low percentage) and evolve into a mutated version of itself. This species form (with all other species mutated) one side (regardless of race components).
This faction is only interested in self preservation and negotiates only with those who are stronger than itself.
Sporocyst infection, changes depending on the species infected, so it is necessary to defeat it completely, to study a cure for every mutation (one per race in the game) and clean up infected each planet or ship.
I hope that you find interesting.
I apologize but English is not my language.


