Creature Contest : Sporocyst Life Form

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eltharion
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Creature Contest : Sporocyst Life Form

Post by eltharion »

Subject: Sporocyst life form.

Returning from an exploratory mission, in the ruins of a remote research lab, unsuspecting explorer does not realize than he had brought with it an unwelcome and unexpected guest, a "spore".
Passing days and the crew made several stops before noticing that something is going terribly wrong. One by one the crew members become ill, and when they call for help, the situation has become desperate.
The ship is "doomed". Rescuers arrive too late, and unaware of the danger. Space is a dangerous place, and death (even that of an entire crew) is not news. The pathologist who examined the bodies understand
what caused their death, but it's too late, they have no idea where the contamination began, and how long it. The spores find themselves in a more hospitable environment are reproducing exponentially ...
The Pandora's box is open.

Contamination:

First Contamination :
Starts during a exploratory mission (infects the planet and the ship that the performs).

Subsequent:
Each ship within a very short radius from infected (if not able to detect the infection) has a chance of being contaminated.

A planet contaminated, since it reaches maturity (100% contamination and after a certain time) spews a jet of spores in space(that radiate with a certain radius).
Each ship or planet in this range, it must pass a test of contamination, otherwise it is contaminated. The eruptions of spores occur (after the first) to set time intervals.
A world infected, subjected to attack, defends erupting spores (with radius, much smaller) and throwing projectiles into space in a radial pattern (rock and spores) which can damage the ships arriving (contaminating them).

Contamination Evolution on a ship:
Until a vessel is not identified as infected. Each world in which a ship makes a stop contaminated must perform a test of contamination.
A ship infected (untreated, but identified) remains without orders, and waiting until it is cleaned up (Meanwhile, the crew may die and become a wreck).

A wreck of a contaminated ship, remains infected (another species can capture it and contaminate).

The time that elapses from the time of infection and the time when the crew begins to die is a function of how it was contaminated.
Slow (periodic eruption of spores, contact with infected Ship)
Fast (rest on the planet infected or hit with rocks and spores during an attack a planet infected).

Contamination Evolution on a planet:
The level of contamination on a planet depends on the percentage of healthy people. (drops to zero when the world is contaminated at 100% and begins to mature, which will culminate with the first eruption of spores).

The contamination usually kills indigenous life forms, such as replacing only living species.
The intelligent life forms are subject to mutation (low percentage) and evolve into a mutated version of itself. This species form (with all other species mutated) one side (regardless of race components).
This faction is only interested in self preservation and negotiates only with those who are stronger than itself.

Sporocyst infection, changes depending on the species infected, so it is necessary to defeat it completely, to study a cure for every mutation (one per race in the game) and clean up infected each planet or ship.



I hope that you find interesting. ;)

I apologize but English is not my language.
He who fights with monsters might take care lest he thereby become a monster. Is not life a hundred times too short for us to bore ourselves?

-Friedrich Nietzsche-
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Data
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RE: Creature Contest : Sporocyst Life Form

Post by Data »

The concept is clear enough and mois like it, +1.
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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Kayoz
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RE: Creature Contest : Sporocyst Life Form

Post by Kayoz »

ORIGINAL: eltharion
The contamination usually kills indigenous life forms, such as replacing only living species.

The dead species are... not replaced? Explain?
ORIGINAL: eltharion
The intelligent life forms are subject to mutation (low percentage) and evolve into a mutated version of itself. This species form (with all other species mutated) one side (regardless of race components).

I read this as - all mutated colonies join a single "mutant faction", regardless of where they are or the race/owner of the colony. Correct?

If it's joined the "mutant faction", and the original owner retakes the world with an invasion force - what then?

And it's a bit worrying with the "war weariness", as it has a VERY high likelihood of sparking a war which will not end for a VERY long time... say hello to civil war. With no prospect of ending the war, short of complete genocide of all infected planets - which will of course be spread out throughout the galaxy - it's a game-killer.
ORIGINAL: eltharion
This faction is only interested in self preservation and negotiates only with those who are stronger than itself.

That raises the question of what it considers "stronger to be". I'm not clear on how this differs from the "standard AI diplomatic behaviour", though.
ORIGINAL: eltharion
Sporocyst infection, changes depending on the species infected, so it is necessary to defeat it completely, to study a cure for every mutation (one per race in the game) and clean up infected each planet or ship.

I'm unclear as to what the effect finding a cure would have. Do you recover lost worlds? Does it allow you to "cure" infected worlds and take them over? Can you use your knowledge of the cure to intentionally interfere with the cleaning efforts of others, and/or spread the infection to other races and then move in and take over the infected worlds (avoiding the messy business of war with your neighbour)?
“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
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eltharion
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RE: Creature Contest : Sporocyst Life Form

Post by eltharion »

ORIGINAL: Kayoz
The dead species are... not replaced? Explain?
No species destroyed are replaced as usual.
ORIGINAL: Kayoz
I read this as - all mutated colonies join a single "mutant faction", regardless of where they are or the race/owner of the colony. Correct?
Yes, the population will be replaced by a "mutated" version of the native breed.
ORIGINAL: Kayoz
The original owner retakes the world with an invasion force - what then?
If they have the specific care for "their kind",they can recover a significant percentage of the original population. Otherwise they have no other choice but to "exterminate" all life on the planet.
ORIGINAL: Kayoz
And it's a bit worrying with the "war weariness", as it has a VERY high likelihood of sparking a war which will not end for a VERY long time... say hello to civil war. With no prospect of ending the war, short of complete genocide of all infected planets - which will of course be spread out throughout the galaxy - it's a game-killer.
Yes and no ... eradicate this Life Form may be a "long term" target, but having identified the disease and embarked on a research project, it is possible to contain the infection.
Sensors that were able to detect the spores make "occasional" contagion virtually nil.
ORIGINAL: Kayoz
That raises the question of what it considers "stronger to be". I'm not clear on how this differs from the "standard AI diplomatic behaviour", though.
In this regard, I thought a situation like "Riplay with a flamethrower aimed at Alien Queen'eggs"
ORIGINAL: Kayoz
I'm unclear as to what the effect finding a cure would have. Do you recover lost worlds? Does it allow you to "cure" infected worlds and take them over? Can you use your knowledge of the cure to intentionally interfere with the cleaning efforts of others, and/or spread the infection to other races and then move in and take over the infected worlds (avoiding the messy business of war with your neighbour)?
Normally the "cure" disinfest the world / ship, making it usable again in safety. Any population may be cured (at least in part). (If on a planet, has several different races, there should be modules
of treatment, specific to each race.
ORIGINAL: Kayoz
Does it allow you to "cure" infected worlds and take them over? Can you use your knowledge of the cure to intentionally interfere with the cleaning efforts of others, and/or spread the infection to other races and then move in and take over the infected worlds (avoiding the messy business of war with your neighbour)?
They are all possible scenarios, perhaps "morally questionable", but it is not said that can not be fun to play it.
He who fights with monsters might take care lest he thereby become a monster. Is not life a hundred times too short for us to bore ourselves?

-Friedrich Nietzsche-
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Kayoz
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RE: Creature Contest : Sporocyst Life Form

Post by Kayoz »

ORIGINAL: eltharion
Yes, the population will be replaced by a "mutated" version of the native breed.

Would the infected population - after being cured or recaptured via invasion - retain the boosted characteristics of the mutant strain? In the long term, those infected planets might be a valuable resource, turning out stronger troops, faster miners, or whatever characteristics were imbued by the infection.

Or would they just disappear - such that the mutation advantages are experienced ONLY by the "mutant faction"?
ORIGINAL: eltharion
In this regard, I thought a situation like "Riplay with a flamethrower aimed at Alien Queen'eggs"

Strength being assessed only through military strength might be problematic, given the number of races against it, and the dispersion of their ships and planets. As such, I'd suggest diplomatic negotiations be influenced by a comparative assessment of visible forces only. If they can't see your fleet, they don't care about it. If you want to force negotiation with the sporocysts, then you should need to mass your fleet over one of their worlds.

Agreements, likewise, should be broken by the sporocysts soon after forces are withdrawn.

The end result of this would be that you can contain the sporocysts diplomatically only through constant military vigilance - which will become increasingly difficult as the infection spreads. It will put the players in a position of "creeping doom", where they MUST act decisively sooner or later.
ORIGINAL: eltharion
ORIGINAL: Kayoz
Does it allow you to "cure" infected worlds and take them over? Can you use your knowledge of the cure to intentionally interfere with the cleaning efforts of others, and/or spread the infection to other races and then move in and take over the infected worlds (avoiding the messy business of war with your neighbour)?
They are all possible scenarios, perhaps "morally questionable", but it is not said that can not be fun to play it.

Ta for the clarification. I am particularly fond of this last option, though it might be troublesome for the developers' to implement.

Sounds like a solid idea so far.
“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
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eltharion
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RE: Creature Contest : Sporocyst Life Form

Post by eltharion »

ORIGINAL: Kayoz
Would the infected population - after being cured or recaptured via invasion - retain the boosted characteristics of the mutant strain? In the long term, those infected planets might be a valuable resource, turning out stronger troops, faster miners, or whatever characteristics were imbued by the infection.

Or would they just disappear - such that the mutation advantages are experienced ONLY by the "mutant faction"?
We could implement different scenarios depending on player choices.
1) It could heal and restore all the features of the original population (losing the mutation) No effect on domestic politics.
2) It can cure the infection, making it no longer contagious (zero growth). Keeping bonuses. Minor Side Effect.
3) You could put the infection under control (limiting it to the planet). The population is infected, but loyal to the player.
(Provided that healthy population or troops be sent to the planet to be plagued). Greater effect on domestic politics.
ORIGINAL: Kayoz
Strength being assessed only through military strength might be problematic, given the number of races against it, and the dispersion of their ships and planets. As such, I'd suggest diplomatic negotiations be influenced by a comparative assessment of visible forces only. If they can't see your fleet, they don't care about it. If you want to force negotiation with the sporocysts, then you should need to mass your fleet over one of their worlds.

Agreements, likewise, should be broken by the sporocysts soon after forces are withdrawn.

The end result of this would be that you can contain the sporocysts diplomatically only through constant military vigilance - which will become increasingly difficult as the infection spreads. It will put the players in a position of "creeping doom", where they MUST act decisively sooner or later.
True, although this is partially my initial idea.
I think managing the radius of the eruption and the "life span" of ships (from infection to transformation into a static wreck )
it can make the expansion of the infection (manageable). It could also create a specific mission for ships with the sensors
(suitable to track the infection) allowing the creation of quarantine areas (around the planets infected). Signal that can be
"clear for all" or only for their own ships. (would also be nice to create infected versions of the monsters already in the game).
ORIGINAL: Kayoz
Does it allow you to "cure" infected worlds and take them over? Can you use your knowledge of the cure to intentionally interfere with the cleaning efforts of others, and/or spread the infection to other races and then move in and take over the infected worlds (avoiding the messy business of war with your neighbour)?

They are all possible scenarios, perhaps "morally questionable", but it is not said that can not be fun to play it.
ORIGINAL: Kayoz
Ta for the clarification. I am particularly fond of this last option, though it might be troublesome for the developers' to implement.

Sounds like a solid idea so far.
I fully agree, the infection may be a useful "chisel" to doing the dirty work ;)
He who fights with monsters might take care lest he thereby become a monster. Is not life a hundred times too short for us to bore ourselves?

-Friedrich Nietzsche-
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