This may be a dumb question, but how do I open the Beta dl files so that I only install changed files to the Beta2 folder. The dl is an exe. file after extracting, and wants to install all.
It happens auto-magically. Trust the installer that Michael made. It will only install the Beta in a separate folder, and you will only access the Beta via the shortcut that it makes.
I do recommend that you then create your own shortcut for the Beta with your own preferences of switches. Then just delete the shortcut for the Beta that the installer creates (or ignore it). Every new Beta will create a new shortcut, but the one you create for yourself will still work to access any newer Beta (file names are the same).
This may be a dumb question, but how do I open the Beta dl files so that I only install changed files to the Beta2 folder. The dl is an exe. file after extracting, and wants to install all.
Hi Steamboateng,
The behaviour is quite normal.
In general this installer will replace only what needs to be replaced. Since there are only a few files in the Beta2 directory, there is no time saving for you anyway.
Well, I did install all with the executable, and the shortcut reflected the change in its naming, i.e. q6. However, I had to go back and retype my startup preferences.
Next question: when I open a saved game I get a note stating its saved under a different Beta. Can I go ahaed and continue the game, regardless; the new Beta additions applying to the saved game?
Well, I did install all with the executable, and the shortcut reflected the change in its naming, i.e. q6. However, I had to go back and retype my startup preferences.
Next question: when I open a saved game I get a note stating its saved under a different Beta. Can I go ahaed and continue the game, regardless; the new Beta additions applying to the saved game?
BTW, make a copy of your shortcut and rename it to something else so the next Beta update will not bother it. That way you won't have to retype your switches.
First, Thanks for all the work on the Beta. I've had few issues going through all the updates. I do have an issue with the 1108q6 version (which I understand to be the most recent).
When I look at industry/ troops/ resources pool in the info screen and try to sort by name the screen gets very strange, with missing information and is not navigable. I seem to be able to sort by date and other parameters, but not by name. Am I the only one to notice this? I've had a few other strange hiccups that only I noticed so I may be exceptionally unlucky.
I've attached my latest save. You should go to the information screen—industry/troop/resources pool--and sort by name.
In either event, the interface is light-years superior to the stock game, I can't thank you guys enough.
**EDIT*** I loaded the game on a diff computer and it works fine. must be a resolution issue. Thanks for looking at this
JB1213,
The sort you mention works fine, at least for me. It may be the computer you're using. Do you have dual core/quad core? There are a number of threads, or portions thereof, where folks with these machines report having problems like yours with odd graphics until they adjust their switches. If it's not that, one of the more computer savvy people on here may be able to come up with other suggestions.
thanks for the response. I've never had issues until I uploaded the most recent patch, so any suggestions on switches or adjustments would be appreciated.
I'm having a problem with AI dive bombers making level bombing runs against ships rather than dive bombing. Against well-defended high-value targets they really need to be dive bombing, I would think. This is actually a problem I've noticed for a long time. When the dive bombing rules were changed the AI altitude setting don't appear to have been updated to reflect the new rules. In the latest official patch dive bombers set to 16000-20000 glide bomb, so the problem wasn't as noticable, but in the beta they level bomb from those altitudes.
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Morning Air attack on TF, near Pearl Harbor at 193,84
Weather in hex: Thunderstorms
Raid detected at 80 NM, estimated altitude 19,000 feet.
Estimated time to target is 20 minutes
Japanese aircraft
A6M3a Zero x 12
B6N1 Jill x 6
D4Y1 Judy x 24
Aircraft Attacking: 6 x D4Y1 Judy bombing from 19000 feet
Naval Attack: 1 x 500 kg SAP Bomb 2 x D4Y1 Judy bombing from 20000 feet
Naval Attack: 1 x 500 kg SAP Bomb
CAP engaged:
VF-2 with F6F-3 Hellcat (4 airborne, 8 on standby, 0 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 14000 , scrambling fighters between 14000 and 25000.
Time for all group planes to reach interception is 11 minutes
4 planes vectored on to bombers
VF-9 with F6F-3 Hellcat (0 airborne, 10 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 4 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 15000 and 23000.
Time for all group planes to reach interception is 15 minutes
8 planes vectored on to bombers
--------------------------------------------------------------------------------
The turn was executed using the 1108q5 beta exe.
I'm having a problem with AI dive bombers making level bombing runs against ships rather than dive bombing. Against well-defended high-value targets they really need to be dive bombing, I would think. This is actually a problem I've noticed for a long time. When the dive bombing rules were changed the AI altitude setting don't appear to have been updated to reflect the new rules. In the latest official patch dive bombers set to 16000-20000 glide bomb, so the problem wasn't as noticable, but in the beta they level bomb from those altitudes.
--------------------------------------------------------------------------------
Morning Air attack on TF, near Pearl Harbor at 193,84
Weather in hex: Thunderstorms
Raid detected at 80 NM, estimated altitude 19,000 feet.
Estimated time to target is 20 minutes
Japanese aircraft
A6M3a Zero x 12
B6N1 Jill x 6
D4Y1 Judy x 24
Aircraft Attacking: 6 x D4Y1 Judy bombing from 19000 feet
Naval Attack: 1 x 500 kg SAP Bomb 2 x D4Y1 Judy bombing from 20000 feet
Naval Attack: 1 x 500 kg SAP Bomb
CAP engaged:
VF-2 with F6F-3 Hellcat (4 airborne, 8 on standby, 0 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 14000 , scrambling fighters between 14000 and 25000.
Time for all group planes to reach interception is 11 minutes
4 planes vectored on to bombers
VF-9 with F6F-3 Hellcat (0 airborne, 10 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 4 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 15000 and 23000.
Time for all group planes to reach interception is 15 minutes
8 planes vectored on to bombers
--------------------------------------------------------------------------------
The turn was executed using the 1108q5 beta exe.
It is variable for AI between 10 and 20K when attacking ships. I may lower the upper limit to force it to more often go DB against human players - more sinkings[:D]
Move the download zip file to the Beta2 folder. Extract in that folder (or to its own folder). If you extract to its own folder, copy and paste to the Beta2 folder. If you use Tracker, copy and paste dll to tracker also.
Common Sense is an uncommon virtue.
If you think you have everything under control, you don't fully understand the situation.
In the new PILOTS screen could you modify it so that instead of just allowing us to release pilots by EXPERIENCE that it would allow us to release them by whatever skill they are currently sorted by?
E.g. Especially in 1944 and 45 Japan may not have the luxury of training pilot experience up. I often forego gaining experience instead graduating pilots when their skills reach a certain level irrespective of experience. So, many of my pilots in a training squadron could have Experience of 35 but some of those might have Air Skill of 40 and others might have Air Skill of 70. Obviously I only want to graduate the Air Skill 70 pilots but currently I still have to click them by hand. Allowing us to graduate pilots by user-selected skills would help improve this situation.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
Maybe I have missed something, but the fantastic work that is being done by MichealM and the rapidity of the updates of the BETA means that at times an update in a PBEM can be one version different - one player updates to say Build 1108q5, and by the time the other player gets the turn its at 1108q6. Going to get the right update there's only the latest one downloadable.
Is there somewhere where each BETA is available to download to avoid this?
If not it means we all need (those of us using the BETA) to download every version so we don't get caught by this.
In my opinion, both players need to agree to upgrade to a specific version. And then pull down that version - best time is midweek as I tend to update on the weekend as that is the best to time to finish up and test changes.
If one player misses out, I would suggest that the player who has the 'correct' version, send to his opponent the appropriate installer.
Only the most current installer is kept in this thread.