Soviet

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Shane95
Posts: 6
Joined: Mon Sep 26, 2005 6:11 am
Location: Italy

Soviet

Post by Shane95 »

August 45, jap vs Allied AI. The Red Army is smashing jap land troop, and no japanese bomber,fb, dive bomber can attack the russian land unit. Airfield 9, Air support 250+, plent of supply, tried different air hq, from china, korea, japan, no attack on russian land units or bases. Instead the jap fighter intercept correctly, and i can attack soviet naval units. Is a bug ?
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michaelm75au
Posts: 12457
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Location: Melbourne, Australia

RE: Soviet

Post by michaelm75au »

What version are you using?

I have memory of some fix or other for Japan vs Soviets. Just can't recall it.
Michael
Shane95
Posts: 6
Joined: Mon Sep 26, 2005 6:11 am
Location: Italy

RE: Soviet

Post by Shane95 »

1108q5, today I'll upgrade to 06.
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michaelm75au
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Location: Melbourne, Australia

RE: Soviet

Post by michaelm75au »

The fixes I was thinking of are in the early 1108 betas.

Zip up a save and attach to this thread and I will have a quick look.
Michael
Shane95
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Joined: Mon Sep 26, 2005 6:11 am
Location: Italy

RE: Soviet

Post by Shane95 »

thanks Michael
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michaelm75au
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Location: Melbourne, Australia

RE: Soviet

Post by michaelm75au »

When was the Soviets activated??
It seems to have missed freeing the Soviet Front to allow attacks.

Updated save fixing missing values.
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Michael
Shane95
Posts: 6
Joined: Mon Sep 26, 2005 6:11 am
Location: Italy

RE: Soviet

Post by Shane95 »

Many thanks Michael now it works. The soviet attacked the first of august. 
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michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Soviet

Post by michaelm75au »

There seemed to some lines of code missing when the Soviets activate normally (1 Aug) as distinct from when activated by being attacked/moved into/Manchuko garrison.
This was the fix I was originally thinking of, but I must have only applied it to the instances of the original problem fix.

The other activation places will be fixed in Q7.
Michael
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