Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)

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Roger Neilson II
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RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part)

Post by Roger Neilson II »

Thanks Micheal, makes sense.

Roger
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pompack
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RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part)

Post by pompack »

Another solution is to archive the updates. While I have never needed to backup, I always keep the update file on disk just in case.
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rader
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RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part)

Post by rader »

Hi Michael,

Just in case you didn't see this and because it's relevant to the latest beta, I thought I would post it here:

The ability to move 5 or 10 pilots with max experience is great, but what it really should be is skill, not experience. It would be nice to be able to sort the list by a particular skill (say air, LowN, NavB) as we can now, and then move the top 5 or ten pilots of whatever skill we currently have the list sorted to.

Additionally, it would be amazing if we could do this while not only transfering pilots from groups into general reserve, but also when transfering pilots from general reserve into groups (both emptying and filling air groups by the currently sorted skill).
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RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part)

Post by Pascal_slith »

ORIGINAL: michaelm

In my opinion, both players need to agree to upgrade to a specific version. And then pull down that version - best time is midweek as I tend to update on the weekend as that is the best to time to finish up and test changes.

If one player misses out, I would suggest that the player who has the 'correct' version, send to his opponent the appropriate installer.

Only the most current installer is kept in this thread.

Definitely the way to do it. I always agree in advance with my PBEM opponent about upgrading before we even get there. It is really up to the Japanese player to upgrade first and inform the Allied player of such at that point (as the Japanese player sends the Combat Replay and New Turn file).
So much WitP and so little time to play.... :-(

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RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part)

Post by Pascal_slith »

ORIGINAL: rader

Hi Michael,

Just in case you didn't see this and because it's relevant to the latest beta, I thought I would post it here:

The ability to move 5 or 10 pilots with max experience is great, but what it really should be is skill, not experience. It would be nice to be able to sort the list by a particular skill (say air, LowN, NavB) as we can now, and then move the top 5 or ten pilots of whatever skill we currently have the list sorted to.

Additionally, it would be amazing if we could do this while not only transfering pilots from groups into general reserve, but also when transfering pilots from general reserve into groups (both emptying and filling air groups by the currently sorted skill).

+1 on this idea, though this may be somewhat of a programming nightmare so I wouldn't make it a priority at all.
So much WitP and so little time to play.... :-(

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Chris21wen
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RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part)

Post by Chris21wen »

Aircraft stacking problem?

Wake should only be able to administer 3 air groups with 93 AV not as shown here. It was overstacked LCU wise so I shipped out a BF but it has never had an air HQ anywhere nea it the closest being 19 hexes away.



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Chris21wen
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RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part)

Post by Chris21wen »

Stacking save. Latest patch.

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michaelm75au
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RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part)

Post by michaelm75au »

If no air HQ in range, then '1' is allowed from admin purposes (added back in version 1084b - patch 2 IIRC).

Basically without an air HQ, a base supports groups equal to its size +1.
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RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part)

Post by michaelm75au »

ORIGINAL: Pascal

ORIGINAL: rader

Hi Michael,

Just in case you didn't see this and because it's relevant to the latest beta, I thought I would post it here:

The ability to move 5 or 10 pilots with max experience is great, but what it really should be is skill, not experience. It would be nice to be able to sort the list by a particular skill (say air, LowN, NavB) as we can now, and then move the top 5 or ten pilots of whatever skill we currently have the list sorted to.

Additionally, it would be amazing if we could do this while not only transfering pilots from groups into general reserve, but also when transfering pilots from general reserve into groups (both emptying and filling air groups by the currently sorted skill).

+1 on this idea, though this may be somewhat of a programming nightmare so I wouldn't make it a priority at all.

See last 2 rows of screen. Text will change based on last sorted column.

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RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part)

Post by PaxMondo »

Michael!!!
 
[&o][&o][&o]
 
You are the greatest!!!
 
 
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RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part)

Post by beppi »

OMG WOW !!!!

[&o][&o][&o]
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RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part)

Post by michaelm75au »

This will also apply to the Request Veteran pilot screen.
In addition, I have made the column heading of these 2 screens turn Green when selected for sort.

Noticed that none (or almost none) of the sorted columns are highlighted on the many sort screens. Does make it difficult to remember which one was last sorted. At least for me[:D]
Michael
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JuanG
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RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part)

Post by JuanG »

Incredible work.

A massive thank you for your continuing efforts to push the game and its interface to their limits.
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RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part)

Post by Chris21wen »

ORIGINAL: michaelm

If no air HQ in range, then '1' is allowed from admin purposes (added back in version 1084b - patch 2 IIRC).

Basically without an air HQ, a base supports groups equal to its size +1.

Thanks, missed that one. What's the thinking behind this please as I'm not sure about it's something I agree with.
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RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part)

Post by ny59giants »

My already arthritic right index finger thanks you. [&o]
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Miller
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RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part)

Post by Miller »

Could someone please give me a link to the latest beta, thanks.
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RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part)

Post by dorjun driver »

x - ARPAnaut
x - ACM
x - AES
Current - Bum

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RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part)

Post by Gunner98 »

Not sure if this has been reported before but I noteced that Escort TFs don't show up in the TF list:

Using the latest Beta 1108q6.

Not sure how long this has been an issue or if they have ever shown up.

B

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Miller
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RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part)

Post by Miller »

ORIGINAL: dorjun driver

http://www.matrixgames.com/forums/tm.asp?m=2859420

Bottom of OP.

Thanks.
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RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part)

Post by Nemo121 »

Michaelm,

Thanks that's great to see. I spent 90 minutes pulling pilots out individually today so it is great to see that making the cut.

Is there any ETA on the next beta? If it is going to be in the next few days I'll stop any transfers to or from the reserves until it is ready. It'll save hours of work, literally.
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