New patch? (bridge/unit issues, etc)

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
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kweniston
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New patch? (bridge/unit issues, etc)

Post by kweniston »

Hello. Several issues with LSA have been spotted recently, some of them serious (the broadly discussed bridge crossing/supply issues, and the unit related crashes), and several suggestions for improvements have been made. Can the players maybe get an indication whether Matrix is addressing the issues mentioned and plans to release a new patch in the future?

As it stands, the game is seriously crippled at the moment imho. I have reverted back to TLD for the time being, which is a shame of course, because LSA has several advantages over TLD And I would actually like to be able to finish the campaign. :)

Thanks!
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Andrew Williams
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RE: New patch? (bridge/unit issues, etc)

Post by Andrew Williams »

The information has been passed on but at the moment there are no plans (timeline) for a patch.
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RD Oddball
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RE: New patch? (bridge/unit issues, etc)

Post by RD Oddball »

Andrew's guess is correct. The info has been passed on but the timeframe in which it will be released is being considered and nothing definitive has been established.
Tejszd
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RE: New patch? (bridge/unit issues, etc)

Post by Tejszd »

Come on Matrix saved game/unit corruption and bridge crossing/supply lines are major playability show stoppers!!! [&:]
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Andrew Williams
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RE: New patch? (bridge/unit issues, etc)

Post by Andrew Williams »

It took over a year to get an official patch that fixed see through trees... so don't hold your breath.
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