unit changes in campaign help

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gunhojr
Posts: 56
Joined: Tue Aug 02, 2011 8:06 pm

unit changes in campaign help

Post by gunhojr »

hello im a noob at this kinda stuff i like playing games thru then try and change strengths and stuff.wanted to see if someone can give me a step by step way to change like early tanks to have tiger 2 or changes like that plz if someone dont mind again if possible basically like explaining to a kid like i said im a noob this kinda data is more difficult than other games like officers.
eric smolson
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Omat
Posts: 2457
Joined: Wed Aug 18, 2004 9:26 am

RE: unit changes in campaign help

Post by Omat »

Hello

I can not give you a step by step way to change things. But I can give you some links where you can read about it. I think there you will find your information:

1.) WitE Editor Manual DRAFT v0.1 from bcgames:

look here: tm.asp?m=2874235

2.) An example how to make new units from Helpless:

look here: tm.asp?m=2639590

3.) A very nice thread about Scenario Design as an AAR from bcgames:

look here: tm.asp?m=2894384
(right now he does not made any units...but hopefully in 1-2 weeks you can read how he makes some (also with tanks))



Hope it helps,

Omat

P.S.: First link was wrong.
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."
Bertrand Russell
gunhojr
Posts: 56
Joined: Tue Aug 02, 2011 8:06 pm

RE: unit changes in campaign help

Post by gunhojr »

thank you so much
eric smolson
gunhojr
Posts: 56
Joined: Tue Aug 02, 2011 8:06 pm

RE: unit changes in campaign help

Post by gunhojr »

ok i went thru some info its still alittle hard to understand i guess i will ask this at start of campaign i want to add tiger tanks how and where can i put these thanks for any info
eric smolson
User avatar
Omat
Posts: 2457
Joined: Wed Aug 18, 2004 9:26 am

RE: unit changes in campaign help

Post by Omat »

Hello.

First: if you do this you cant play the normal scenarios because you are going to change the generic data. So maybe a second installation of WitE is necessary.
If you do this you do it on your own risk.

1.) Make a back up from ../Gary Grigsby`s War in the East/dat
wrac.dat
wrair.dat
wrdevice.dat
wrleader.dat
wrobdat.dat

2.) Start the game, go to the editor load generic data. click on "Ground Elem". Go to ID Number (left)0025. It`s the Tiger. Look left and click on "First year" and change it to 1941.

Save the generic data.

3.) "Load scenario": 1944-45 Campaign to edit it. Now you see the map. go to the admistration Tab and click on "Quit and exit to Main Menue" (see 5.1.2.4 WITE-Manual)

4.) Click on Scenario Name: rename it to Gunhoir-Tigers
5.) Click "unit" and on the right go to unit number 1406 click on it, change left the "delay" to 0. Do this witch unit 1407-1419

6.) Save the scenario

7.) close the editor

8.) Now you can start your scenario. You have units with Tigers and producing Tigers.


Hope it helps...

Omat


"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."
Bertrand Russell
gunhojr
Posts: 56
Joined: Tue Aug 02, 2011 8:06 pm

RE: unit changes in campaign help

Post by gunhojr »

thanks for the tip it helped
eric smolson
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