Soviet Front and MD HQs

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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mmarquo
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Soviet Front and MD HQs

Post by mmarquo »

Since they do not move, are they of any use? Does anyone attach units to them?

Marquo
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Mike13z50
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RE: Soviet Front and MD HQs

Post by Mike13z50 »

Some of them have activation dates; some MD convert to fronts based on certain conditions.

So far as I can Moscow MD never changes.
Bourguignon
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RE: Soviet Front and MD HQs

Post by Bourguignon »

Did someone disband them?
What occure then ?  (if it's possible...)
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Farfarer61
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RE: Soviet Front and MD HQs

Post by Farfarer61 »

Moscow MD can be used to control the entrenching units there, fort zones, and add in Const bats or RR Brigades, so you can make it sort of useful to get your fortifications up to Level 4.
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Mike13z50
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RE: Soviet Front and MD HQs

Post by Mike13z50 »

ORIGINAL: Bourguignon

Did someone disband them?
What occure then ?  (if it's possible...)
You cannot disband a frozen unit.
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heliodorus04
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RE: Soviet Front and MD HQs

Post by heliodorus04 »

I have read that the Moscow MD is useful for rear-echelon units preparing for Moscow defense.  It provides an extra die-roll for commander rating checks.  But it would require AP to extract them from that command, and now APs are in much more demand for the Soviet in 1941 (and they were never abundant).
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RE: Soviet Front and MD HQs

Post by Flaviusx »

I completely ignore the MDs, personally. Their command capacity is just too low and their immobility is annoying. Nor do the Sovs have an excess of first class Front commanders. I'd rather overload an active Front command if it comes down to that and wait for new Fronts to show up.

I'd actually disband the silly things if I could. Failing that, set them to 50% TOE.

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RE: Soviet Front and MD HQs

Post by larryfulkerson »

ORIGINAL: Flaviusx
I completely ignore the MDs, personally. Their command capacity is just too low and their immobility is annoying. Nor do the Sovs have an excess of first class Front commanders. I'd rather overload an active Front command if it comes down to that and wait for new Fronts to show up.

I'd actually disband the silly things if I could. Failing that, set them to 50% TOE.
Thanks for that advice. I made the mistake of attaching combat units to them unfortunately, so I'll have to pay AP's to convert all the
Army HQ's so attached, to attach them to a mobile Front HQ. I'll need mobility for the HQ's when the front line really gets moving west I
guess. I was wondering what the drawback to using them was and now I know.
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