The Power of Inexperience / GreyJoy(A)-Rader(J)

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princep01
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RE: The Stone and the Waves

Post by princep01 »

Reek, your time in the dungeon playing with your pet rat (oh, excuse me, you ate him) has driven you over the edge. It is a bit unclear from your babbling, but it seems you are asking how you can build landing barges. In a word, Reek, you cannot. You may build PT boats, but the landing barge is an exclusively Japanese ability. Of course, you have all sorts of landing craft at this point. If I have my wits about me, you should have LSTs, LSMs, maybe LSI and LCI. Why are you so obsessed with barges? Hummmmm...great way to cross a moat, I guess. You planning an escape?

BTW, what is all this mindless dribble about some game and a computer. You say you have a computer is the dungeon? Aren't I enough entertainment for you? What's a computer? And, where did you come by this marvel? Princep Bolton hurries away to the dungeon calling for guards!! Guards!! Guards!!!
soticrandy
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RE: The Stone and the Waves

Post by soticrandy »

Lurking and learning from this AAR, so far good work GreyJoy. Keep up the pressure.


Im sure I missed where you said this, but why havent your fortified Rennell Island. Cant it be built up to a good sized AF, like 5-6?
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witpqs
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RE: The Stone and the Waves

Post by witpqs »

A little bad info has gone to you there, GJ - as the Allies you can indeed build various landing craft as I am sure you see on the Info screen. IIRC ship arrivals (or whatever it's called) will give you more detail as to the types available. Basically, it is exactly the same as PTs to build them. Once you have them, you will see that they are all pretty small and slow and most have pretty short range. They are still quite useful as they unload in one go. With enough of them you can move a division.

Because they unload in one go disruption effects on the troops are minimal compared to other types, but you would get lots of fatigue and disruption if you sent troops way across the ocean in them.

They are perfect for close quarters like the Solomons.
princep01
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RE: The Stone and the Waves

Post by princep01 »

My apologies if I was wrong on the landing barges. I did not know the Allies could build such contraptions. witpqs, if it is handy, do you have a Manual reference on that?
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witpqs
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RE: The Stone and the Waves

Post by witpqs »

ORIGINAL: princep01

My apologies if I was wrong on the landing barges. I did not know the Allies could build such contraptions. witpqs, if it is handy, do you have a Manual reference on that?

Not handy but if you use the PDF as I do they should be easy to find. Basically a bunch of LCI, LCVP, LCT, etc. etc. if memory serves me well.
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GreyJoy
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RE: The Stone and the Waves

Post by GreyJoy »

http://www.matrixgames.com/forums/tm.asp?m=2749838&mpage=1&key=&#2749838
 
Thanks guys. I found a thread that talks about it. Seems that i need to create them, keep them empty and then attach them to the TF i wanto to help...
 
About Rennell...Soticrandy, first of all, welcome aboard!
As you would see few pages back, during the spring 43 we had an hard para-contest about Rennell Island. The damned place has been conquered and conquered back by both Allies and Japs for 10 times...before the Japs abbandoned the idea of having it...now it's a cemetry...with 100 AF and port damage and completely empty... i don't really need it so i left it empty cause i already have Lunga, Tulagi, Tassafaronga and Karaikira completely built up at max
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witpqs
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RE: The Stone and the Waves

Post by witpqs »

Not exactly. From that thread:
ORIGINAL: Don Bowen

ORIGINAL: hbrsvl

Hi-It's 6/43 and I'm ready to load for Bonin Is. ops. There are some APA and AKA but not nearly enough.

If I create barges at Guam and Saipan, will they help speed up loading of Amphib/landing craft TFs? Also, should I try to drag them along to help unloading? I understand I would incur some losses going from Saipan to Iwo, but is it worth it?

Thanks, Hugh Browne

To answer the specific question: NO. Barges (LB, LCVP, etc) do not help in the unload. We understand that they could in real life but AE does not have provisions for transferring troops/cargo from one ship to another while at Sea. A big Pandora's Box of worms to add it.

The amphibious types (APA, etc) have their own landing craft that give them the increased unloading capability. These landing craft are not directly represented, just part of being an APA. Also note that once an APA is unloaded, it's "landing craft" can assist in the unload of other ships in the TF.

If you want to help unload, bring along some Naval Support. If you are playing Babes (or any other mod that uses them), you could also bring along port support troops and/or AVT. All of these can help unload.

Don is one of the guys who wrote that part of the code, so take that one as gospel. APA/AKA once empty will help other ships unload. But, the small landing craft will not do so. It seems that they are useful only for what they carry.
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USSAmerica
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RE: The Stone and the Waves

Post by USSAmerica »

ORIGINAL: witpqs

Not exactly. From that thread:
ORIGINAL: Don Bowen

ORIGINAL: hbrsvl

Hi-It's 6/43 and I'm ready to load for Bonin Is. ops. There are some APA and AKA but not nearly enough.

If I create barges at Guam and Saipan, will they help speed up loading of Amphib/landing craft TFs? Also, should I try to drag them along to help unloading? I understand I would incur some losses going from Saipan to Iwo, but is it worth it?

Thanks, Hugh Browne

To answer the specific question: NO. Barges (LB, LCVP, etc) do not help in the unload. We understand that they could in real life but AE does not have provisions for transferring troops/cargo from one ship to another while at Sea. A big Pandora's Box of worms to add it.

The amphibious types (APA, etc) have their own landing craft that give them the increased unloading capability. These landing craft are not directly represented, just part of being an APA. Also note that once an APA is unloaded, it's "landing craft" can assist in the unload of other ships in the TF.

If you want to help unload, bring along some Naval Support. If you are playing Babes (or any other mod that uses them), you could also bring along port support troops and/or AVT. All of these can help unload.

Don is one of the guys who wrote that part of the code, so take that one as gospel. APA/AKA once empty will help other ships unload. But, the small landing craft will not do so. It seems that they are useful only for what they carry.

If you read somewhere further down in that thread, you should see where Don corrected himself and said that the small landing craft will also aid the unload rate of other ships in the same TF.
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crsutton
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RE: The Stone and the Waves

Post by crsutton »

Yep, those landing craft are invaluable. Especially great for moving troops in restricted and contested waters. I have not used them to assist unloading bigger ships but will try it soon. Best Amphib TF is LCI, LCT, LST combination. They will even unload unprepped forces with what seem like much less disruption. Just bear in mind that most will only fit in certain TFs so you have to watch it.

I don't know about LCI or LST for helping other ships unload though. Be careful there as these were actually small ships and I don't think had any small LC to help with unloading other ships. Anyone know for sure?
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witpqs
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RE: The Stone and the Waves

Post by witpqs »

ORIGINAL: USS America
ORIGINAL: witpqs

Not exactly. From that thread:
ORIGINAL: Don Bowen




To answer the specific question: NO. Barges (LB, LCVP, etc) do not help in the unload. We understand that they could in real life but AE does not have provisions for transferring troops/cargo from one ship to another while at Sea. A big Pandora's Box of worms to add it.

The amphibious types (APA, etc) have their own landing craft that give them the increased unloading capability. These landing craft are not directly represented, just part of being an APA. Also note that once an APA is unloaded, it's "landing craft" can assist in the unload of other ships in the TF.

If you want to help unload, bring along some Naval Support. If you are playing Babes (or any other mod that uses them), you could also bring along port support troops and/or AVT. All of these can help unload.

Don is one of the guys who wrote that part of the code, so take that one as gospel. APA/AKA once empty will help other ships unload. But, the small landing craft will not do so. It seems that they are useful only for what they carry.

If you read somewhere further down in that thread, you should see where Don corrected himself and said that the small landing craft will also aid the unload rate of other ships in the same TF.

Oh, heck - sorry and thank you for letting me know!
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GreyJoy
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RE: The Stone and the Waves

Post by GreyJoy »

Oct 10,11,12,13 1943

Japanese sub offensive is over...for the moment.
We managed to sink at least 3 enemy subs, damaging many more with our ASW assets, at the expense of 1 APD and 1 xAKL...not bad. Rader has now moved them back.
We are trying to take advantage of this window and we're now sending out our fleet from Ndeni. First step will be Karakira where a 250 fighter CAP will be waiting.
4Es will bomb Thousands again tomorrow, while 75 P-47s will perform high alt sweeps and P-38 will escort.
Rader's fleet is waiting at Rabaul...ready to come out...

In India, while we approach Multan, our 4Es scored some good hits on his strat moving troops from Dehli to Multan...but i forgot to put them down for the next turn so i fear a slaughter...[:@][:@][:@][:o]

Very tense turns....believe me....

orning Air attack on Guards Tank Division, at 55,10 (Lahore)

Weather in hex: Light cloud

Raid detected at 63 NM, estimated altitude 13,000 feet.
Estimated time to target is 21 minutes


Allied aircraft
B-24D Liberator x 12
B-24D1 Liberator x 24
B-24J Liberator x 15


Allied aircraft losses
B-24D1 Liberator: 1 damaged

Japanese ground losses:
438 casualties reported
Squads: 3 destroyed, 20 disabled
Non Combat: 0 destroyed, 40 disabled
Engineers: 1 destroyed, 3 disabled
Guns lost 11 (1 destroyed, 10 disabled)
Vehicles lost 41 (3 destroyed, 38 disabled)



Aircraft Attacking:
15 x B-24J Liberator bombing from 8000 feet
Ground Attack: 10 x 500 lb GP Bomb
12 x B-24D Liberator bombing from 8000 feet
Ground Attack: 10 x 500 lb GP Bomb
12 x B-24D1 Liberator bombing from 8000 feet
Ground Attack: 10 x 500 lb GP Bomb
12 x B-24D1 Liberator bombing from 8000 feet
Ground Attack: 10 x 500 lb GP Bomb

Also attacking 6th Guards Division ...
Also attacking 4th Guards Division ...
Also attacking 32nd Division ...
Also attacking 24th Division ...
Also attacking Guards Tank Division ...
Also attacking 6th Guards Division ...
Also attacking 4th Guards Division ...
Also attacking Guards Tank Division ...
Also attacking 6th Guards Division ...
Also attacking 4th Guards Division ...

--------------------------------------------------------------------------------
Morning Air attack on 7th Division, at 53,12 , near Ludhiana

Weather in hex: Light rain

Raid spotted at 49 NM, estimated altitude 10,000 feet.
Estimated time to target is 16 minutes


Allied aircraft
B-24J Liberator x 15


No Allied losses

Japanese ground losses:
514 casualties reported
Squads: 3 destroyed, 27 disabled
Non Combat: 5 destroyed, 35 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 6 (2 destroyed, 4 disabled)



Aircraft Attacking:
15 x B-24J Liberator bombing from 8000 feet
Ground Attack: 10 x 500 lb GP Bomb

Also attacking 18th Army ...
Also attacking 7th Division ...
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GreyJoy
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RE: The Stone and the Waves

Post by GreyJoy »

For what concerns use of LCVPs...thanks guys, i think i'll try what Don has suggested, using them empty as an help to unload slower ships... let's see how it goes...
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GreyJoy
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RE: The Stone and the Waves

Post by GreyJoy »

The first wave for Thousands will be composed only by 2 Divisions, cause i didn't have enough room for two more divisions...the 4th Marine and the Americal Divisions will be used in this first wave, along with 2 Tank BNs, 1 Tank Destroyer, 4 Artillery Units (105 and 155 mm), 2 Eng BNs and a Corp HQ...i'm sweating...risking so much...
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GreyJoy
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RE: The Stone and the Waves

Post by GreyJoy »

Oct 14, 15 1943


The carnage was expected due to my mistake of not recalling back my bombers...they kept on hitting the enemy's moving troops and ended up bombing them at Multan...where they found a HORRIBLE Flak and a 150 CAP...at least 25 4Es are lost....

Morning Air attack on 2nd Guards Division, at 55,10 (Lahore)

Weather in hex: Severe storms

Raid detected at 35 NM, estimated altitude 8,000 feet.
Estimated time to target is 12 minutes


Allied aircraft
Liberator II x 12
Liberator GR.III x 16


Allied aircraft losses
Liberator GR.III: 1 damaged

Japanese ground losses:
63 casualties reported
Squads: 2 destroyed, 5 disabled
Non Combat: 1 destroyed, 8 disabled
Engineers: 0 destroyed, 1 disabled



Aircraft Attacking:
16 x Liberator GR.III bombing from 8000 feet
Ground Attack: 8 x 250 lb GP Bomb
12 x Liberator II bombing from 8000 feet
Ground Attack: 8 x 500 lb GP Bomb

Also attacking 18th Division ...
Also attacking 2nd Guards Division ...
Also attacking 18th Division ...
Also attacking 2nd Guards Division ...
Also attacking 18th Division ...
Also attacking 2nd Guards Division ...

--------------------------------------------------------------------------------
Morning Air attack on 15th Division, at 50,9 (Multan)

Weather in hex: Clear sky

Raid spotted at 11 NM, estimated altitude 13,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
N1K1-J George x 39
Ki-44-IIa Tojo x 38
Ki-45 KAIc Nick x 19



Allied aircraft
Liberator II x 16
B-24D Liberator x 9
B-24D1 Liberator x 18
B-24J Liberator x 13


Japanese aircraft losses
Ki-44-IIa Tojo: 1 destroyed
Ki-45 KAIc Nick: 1 destroyed

Allied aircraft losses
Liberator II: 3 destroyed, 8 damaged
B-24D Liberator: 1 destroyed, 4 damaged
B-24D1 Liberator: 10 damaged
B-24D1 Liberator: 1 destroyed by flak
B-24J Liberator: 2 destroyed, 5 damaged

Japanese ground losses:
964 casualties reported
Squads: 2 destroyed, 62 disabled
Non Combat: 5 destroyed, 54 disabled
Engineers: 0 destroyed, 3 disabled
Vehicles lost 3 (1 destroyed, 2 disabled)



Aircraft Attacking:
15 x Liberator II bombing from 8000 feet
Ground Attack: 8 x 500 lb GP Bomb
15 x B-24D1 Liberator bombing from 8000 feet
Ground Attack: 10 x 500 lb GP Bomb
11 x B-24J Liberator bombing from 8000 feet
Ground Attack: 10 x 500 lb GP Bomb
9 x B-24D Liberator bombing from 8000 feet
Ground Attack: 10 x 500 lb GP Bomb
3 x B-24D1 Liberator bombing from 8000 feet
Ground Attack: 10 x 500 lb GP Bomb

CAP engaged:
202 Ku S-1 with N1K1-J George (5 airborne, 14 on standby, 0 scrambling)
(1 plane(s) diverted to support CAP in hex.)
5 plane(s) intercepting now.
Group patrol altitude is 31000 , scrambling fighters to 31000.
Time for all group planes to reach interception is 34 minutes
204 Ku S-1 with N1K1-J George (5 airborne, 15 on standby, 0 scrambling)
5 plane(s) intercepting now.
Group patrol altitude is 31000 , scrambling fighters to 31000.
Time for all group planes to reach interception is 20 minutes
13th Sentai with Ki-45 KAIc Nick (5 airborne, 14 on standby, 0 scrambling)
5 plane(s) intercepting now.
Group patrol altitude is 12000 , scrambling fighters to 12000.
Time for all group planes to reach interception is 22 minutes
77th Sentai with Ki-44-IIa Tojo (5 airborne, 14 on standby, 0 scrambling)
5 plane(s) intercepting now.
Group patrol altitude is 14000 , scrambling fighters to 14000.
Time for all group planes to reach interception is 25 minutes
85th Sentai with Ki-44-IIa Tojo (5 airborne, 14 on standby, 0 scrambling)
5 plane(s) intercepting now.
Group patrol altitude is 31000 , scrambling fighters to 31000.
Time for all group planes to reach interception is 27 minutes

Also attacking 21st Division ...
Also attacking 36th Division ...
Also attacking 39th Division ...
Also attacking 37th Division ...
Also attacking 17th Division ...
Also attacking 15th Division ...
Also attacking 21st Division ...
Also attacking 15th Division ...
Also attacking 21st Division ...
Also attacking 36th Division ...
Also attacking 21st Division ...
Also attacking 15th Division ...

The informartions gathered however were quite usefull... till now i've counted at least 20 divisions in India, and many more regiments, bdes, tank units etc....


My P-47s from Lunga slaughtered the enemy LRCAP over Thousands, losing 2 planes but killing nearly 25 of the enemy![8D]...clearing so the way for 160 4Es that hit the base once again...

Bad news is that Rader seems to have reinforced Thousands a lot....48,000 men present[X(]...

Another bad news is that we sent a small DD division (3 fletchers) to sweep Munda...and we found 1 CA, 1 CL and 2 DDs...the enemy gave me a good slap sinking the Jenkins with a torp...while we managed to severly damage of of his DD...could have gone better but i don't whyne.

Ok...tomorrow we're going in...bombing runs, LRCAP, ASW, landing barges...lots of activities...lots of possible mistakes......really tense

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DOCUP
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RE: The Stone and the Waves

Post by DOCUP »

Good Luck.  Break his razor
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JeffroK
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RE: The Stone and the Waves

Post by JeffroK »

Lots of those men will be base troops, and maybe remnants from Tulagi.
 
Fingers crossed.
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Dan Nichols
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RE: The Stone and the Waves

Post by Dan Nichols »

Good luck GreyJoy. One of the benefits of attacking Thousands is that you have multiple save harbors one or two hexes away. I hope you made sure your home bases were all set to one of TLT.
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princep01
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RE: The Stone and the Waves

Post by princep01 »

Good luck, Reek. Flay a few of those LYBs and leave them staked out on the beach for the crabs. You do remember the crabs, right? War is cruelty and it cannot be refined (Sherman). Now, goforth and prove to the misguided chumps just how true that is.
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CaptBeefheart
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RE: The Stone and the Waves

Post by CaptBeefheart »

Probably too late, but do you have one of those Eng Amph Brigades along? Those things rock in invasions.

EDIT: Struck out an incorrect statement about LCVPs. Those suckers do help unload other ships in the TF when empty. Thanks witpqs for the correction. /EDIT

Good luck!

Cheers,
CC
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witpqs
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RE: The Stone and the Waves

Post by witpqs »

ORIGINAL: Commander Cody

Probably too late, but do you have one of those Eng Amph Brigades along? Those things rock in invasions. Also, witpqs above stated that those LCVPs do not help other ships unload (as told by Don Bowen, the coder). However, they are quite good at moving supplies and infantry.

Good luck!

Cheers,
CC

My error was luckily caught and corrected:
ORIGINAL: USS America

If you read somewhere further down in that thread, you should see where Don corrected himself and said that the small landing craft will also aid the unload rate of other ships in the same TF.
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