Terrain Stacking Limits

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
herwin
Posts: 6047
Joined: Thu May 27, 2004 9:20 pm
Location: Sunderland, UK
Contact:

Terrain Stacking Limits

Post by herwin »

Can anyone discuss how these are working?
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
User avatar
Nikademus
Posts: 22517
Joined: Sat May 27, 2000 8:00 am
Location: Alien spacecraft

RE: Terrain Stacking Limits

Post by Nikademus »

why should they.......given the offensive nature of your signature?

herwin
Posts: 6047
Joined: Thu May 27, 2004 9:20 pm
Location: Sunderland, UK
Contact:

RE: Terrain Stacking Limits

Post by herwin »

ORIGINAL: Nikademus

why should they.......given the offensive nature of your signature?


It's a game--I don't expect it to be a realistic model. I'm just wondering if terrain stacking limits nudge it a little in that direction.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
User avatar
DuckofTindalos
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Terrain Stacking Limits

Post by DuckofTindalos »

And we're just wondering how many times the other kids in kindergarten kicked you out of the sandbox...
We are all dreams of the Giant Space Butterfly.
User avatar
Nikademus
Posts: 22517
Joined: Sat May 27, 2000 8:00 am
Location: Alien spacecraft

RE: Terrain Stacking Limits

Post by Nikademus »

don't sweat it Termy. I already had a nice "chat" with Erwin via PM. He's on my green button list now. No more problems. He'll never put his money where his fat mouth is, and he'll never stop taking shots at the game and the developers who DID step up the plate.

herwin
Posts: 6047
Joined: Thu May 27, 2004 9:20 pm
Location: Sunderland, UK
Contact:

RE: Terrain Stacking Limits

Post by herwin »

ORIGINAL: Terminus

And we're just wondering how many times the other kids in kindergarten kicked you out of the sandbox...

Termy, be a good boy and use the green button...

I'm currently implementing an event-stepped simulation engine in C# to give me the tools I need to do that sort of modelling. I've done it three times before in other languages, so this should be a doddle. Right...
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Post Reply

Return to “Scenario Design and Modding”